diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexTangentNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexTangentNode.cs | 50 |
1 files changed, 0 insertions, 50 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexTangentNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexTangentNode.cs deleted file mode 100644 index b4e6064f..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexTangentNode.cs +++ /dev/null @@ -1,50 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> -// -// Custom Node Vertex Tangent World -// Donated by Community Member Kebrus - -using UnityEngine; -using System; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "World Tangent", "Surface Data", "Per pixel world tangent vector", null, KeyCode.None, true, false, null, null, "kebrus" )] - public sealed class VertexTangentNode : ParentNode - { - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddOutputVectorPorts( WirePortDataType.FLOAT3, "XYZ" ); - m_drawPreviewAsSphere = true; - m_previewShaderGUID = "61f0b80493c9b404d8c7bf56d59c3f81"; - } - - public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) - { - base.PropagateNodeData( nodeData , ref dataCollector ); - dataCollector.DirtyNormal = true; - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if ( dataCollector.IsTemplate ) - { - return GetOutputVectorItem( 0, outputId, dataCollector.TemplateDataCollectorInstance.GetWorldTangent( CurrentPrecisionType ) ); - } - - if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug ) - { - dataCollector.ForceNormal = true; - - dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType ); - dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false ); - } - - string worldTangent = GeneratorUtils.GenerateWorldTangent( ref dataCollector, UniqueId ); - - return GetOutputVectorItem( 0, outputId, worldTangent ); - } - } -} |