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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/PreMadeShaders.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/PreMadeShaders.cs47
1 files changed, 0 insertions, 47 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/PreMadeShaders.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/PreMadeShaders.cs
deleted file mode 100644
index e6fd5c67..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/PreMadeShaders.cs
+++ /dev/null
@@ -1,47 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEngine;
-
-using System.Collections.Generic;
-namespace AmplifyShaderEditor
-{
- public class PreMadeShaders
- {
- public static readonly string FlatColorSequenceId = "Flat Color";
- private Dictionary<string, ActionSequence> m_actionLib;
- public PreMadeShaders()
- {
- m_actionLib = new Dictionary<string, ActionSequence>();
- ActionSequence sequence = new ActionSequence( FlatColorSequenceId );
- sequence.AddToSequence( new CreateNodeActionData( 1, typeof( ColorNode ), new Vector2( -250, 125 ) ) );
- sequence.AddToSequence( new CreateConnectionActionData( 0, 4, 1, 0 ) );
- m_actionLib.Add( sequence.Name, sequence );
- }
-
- public ActionSequence GetSequence( string name )
- {
- if ( m_actionLib.ContainsKey( name ) )
- {
- return m_actionLib[ name ];
- }
- return null;
- }
-
- public void Destroy()
- {
- var items = m_actionLib.GetEnumerator();
- while ( items.MoveNext() )
- {
- items.Current.Value.Destroy();
- }
- m_actionLib.Clear();
- m_actionLib = null;
- }
-
- public ActionSequence FlatColorSequence
- {
- get { return m_actionLib[ FlatColorSequenceId ]; }
- }
- }
-}