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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Templates/TemplatePostProcessor.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Templates/TemplatePostProcessor.cs157
1 files changed, 0 insertions, 157 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Templates/TemplatePostProcessor.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Templates/TemplatePostProcessor.cs
deleted file mode 100644
index e9ee8c71..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Templates/TemplatePostProcessor.cs
+++ /dev/null
@@ -1,157 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEditor;
-using UnityEngine;
-using System.IO;
-using System.Security.AccessControl;
-using System.Security.Principal;
-using System.Text.RegularExpressions;
-using Debug = UnityEngine.Debug;
-
-namespace AmplifyShaderEditor
-{
- public sealed class TemplatePostProcessor : AssetPostprocessor
- {
- public static TemplatesManager DummyManager;
- public static void Destroy()
- {
- if( DummyManager != null )
- {
- DummyManager.Destroy();
- ScriptableObject.DestroyImmediate( DummyManager );
- DummyManager = null;
- }
- }
-
- static void OnPostprocessAllAssets( string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths )
- {
- TemplatesManager templatesManager;
- bool firstTimeDummyFlag = false;
- if( UIUtils.CurrentWindow == null )
- {
- if( DummyManager == null )
- {
- DummyManager = ScriptableObject.CreateInstance<TemplatesManager>();
- DummyManager.hideFlags = HideFlags.HideAndDontSave;
- firstTimeDummyFlag = true;
- }
- templatesManager = DummyManager;
- }
- else
- {
- Destroy();
- templatesManager = UIUtils.CurrentWindow.TemplatesManagerInstance;
- }
-
- if( templatesManager == null )
- {
- return;
- }
-
- if( !templatesManager.Initialized )
- {
- templatesManager.Init();
- }
-
- bool refreshMenuItems = false;
- for( int i = 0; i < importedAssets.Length; i++ )
- {
- if( TemplateHelperFunctions.CheckIfTemplate( importedAssets[ i ] ) )
- {
- string guid = AssetDatabase.AssetPathToGUID( importedAssets[ i ] );
- TemplateDataParent templateData = templatesManager.GetTemplate( guid );
- if( templateData != null )
- {
- refreshMenuItems = templateData.Reload() || refreshMenuItems || firstTimeDummyFlag;
- int windowCount = IOUtils.AllOpenedWindows.Count;
- AmplifyShaderEditorWindow currWindow = UIUtils.CurrentWindow;
- for( int windowIdx = 0; windowIdx < windowCount; windowIdx++ )
- {
- if( IOUtils.AllOpenedWindows[ windowIdx ].OutsideGraph.CurrentCanvasMode == NodeAvailability.TemplateShader )
- {
- if( IOUtils.AllOpenedWindows[ windowIdx ].OutsideGraph.MultiPassMasterNodes.NodesList[ 0 ].CurrentTemplate == templateData )
- {
- UIUtils.CurrentWindow = IOUtils.AllOpenedWindows[ windowIdx ];
- IOUtils.AllOpenedWindows[ windowIdx ].OutsideGraph.ForceMultiPassMasterNodesRefresh();
- }
- }
- }
- UIUtils.CurrentWindow = currWindow;
- }
- else
- {
- refreshMenuItems = true;
- string name = TemplatesManager.OfficialTemplates.ContainsKey( guid ) ? TemplatesManager.OfficialTemplates[ guid ] : string.Empty;
- TemplateMultiPass mp = TemplateMultiPass.CreateInstance<TemplateMultiPass>();
- mp.Init( name, guid, true );
- templatesManager.AddTemplate( mp );
- }
- }
- }
-
- if( deletedAssets.Length > 0 )
- {
- if( deletedAssets[ 0 ].IndexOf( Constants.InvalidPostProcessDatapath ) < 0 )
- {
- for( int i = 0; i < deletedAssets.Length; i++ )
- {
- string guid = AssetDatabase.AssetPathToGUID( deletedAssets[ i ] );
- TemplateDataParent templateData = templatesManager.GetTemplate( guid );
- if( templateData != null )
- {
- // Close any window using that template
- int windowCount = IOUtils.AllOpenedWindows.Count;
- for( int windowIdx = 0; windowIdx < windowCount; windowIdx++ )
- {
- TemplateMasterNode masterNode = IOUtils.AllOpenedWindows[ windowIdx ].CurrentGraph.CurrentMasterNode as TemplateMasterNode;
- if( masterNode != null && masterNode.CurrentTemplate.GUID.Equals( templateData.GUID ) )
- {
- IOUtils.AllOpenedWindows[ windowIdx ].Close();
- }
- }
-
- templatesManager.RemoveTemplate( templateData );
- refreshMenuItems = true;
- }
- }
- }
- }
-
- //for ( int i = 0; i < movedAssets.Length; i++ )
- //{
- // if ( TemplateHelperFunctions.CheckIfTemplate( movedAssets[ i ] ) )
- // {
- // refreshMenuItems = true;
- // break;
- // }
- //}
-
- //for ( int i = 0; i < movedFromAssetPaths.Length; i++ )
- //{
- // if ( TemplateHelperFunctions.CheckIfTemplate( movedFromAssetPaths[ i ] ) )
- // {
- // refreshMenuItems = true;
- // break;
- // }
- //}
-
- if( refreshMenuItems )
- {
- //UnityEngine.Debug.Log( "Refresh Menu Items" );
- refreshMenuItems = false;
- templatesManager.CreateTemplateMenuItems();
-
- AmplifyShaderEditorWindow currWindow = UIUtils.CurrentWindow;
-
- int windowCount = IOUtils.AllOpenedWindows.Count;
- for( int windowIdx = 0; windowIdx < windowCount; windowIdx++ )
- {
- UIUtils.CurrentWindow = IOUtils.AllOpenedWindows[ windowIdx ];
- IOUtils.AllOpenedWindows[ windowIdx ].CurrentGraph.ForceCategoryRefresh();
- }
- UIUtils.CurrentWindow = currWindow;
- }
- }
- }
-}