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path: root/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs
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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs1535
1 files changed, 0 insertions, 1535 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs
deleted file mode 100644
index 385887e3..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs
+++ /dev/null
@@ -1,1535 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using System;
-using UnityEngine;
-using UnityEditor;
-
-namespace AmplifyShaderEditor
-{
- [Serializable]
- public sealed class InputPort : WirePort
- {
- private const string InputDefaultNameStr = "Input";
- [SerializeField]
- private int m_externalNodeLink = -1;
-
- [SerializeField]
- private int m_externalPortLink = -1;
-
- [SerializeField]
- private string m_externalLinkId = string.Empty;
-
- [SerializeField]
- private bool m_typeLocked;
-
- [SerializeField]
- private string m_internalData = string.Empty;
-
- [SerializeField]
- private string m_internalDataWrapper = string.Empty;
-
- [SerializeField]
- private string m_dataName = string.Empty;
-
- [SerializeField]
- private string m_internalDataPropertyLabel = string.Empty;
-
- // this will only is important on master node
- [SerializeField]
- private MasterNodePortCategory m_category = MasterNodePortCategory.Fragment;
-
- [SerializeField]
- private PortGenType m_genType;
-
- private string m_propertyName = string.Empty;
- private int m_cachedPropertyId = -1;
-
- private int m_cachedIntShaderID = -1;
- private int m_cachedFloatShaderID = -1;
- private int m_cachedVectorShaderID = -1;
- private int m_cachedColorShaderID = -1;
- private int m_cached2DShaderID = -1;
- private int m_cachedDefaultTexShaderID = -1;
-
- [SerializeField]
- private bool m_drawInternalData = false;
-
- //[SerializeField]
- //private RenderTexture m_inputPreview = null;
- //[SerializeField]
- private RenderTexture m_inputPreviewTexture = null;
- private Material m_inputPreviewMaterial = null;
- private Shader m_inputPreviewShader = null;
-
- [SerializeField]
- private int m_previewInternalInt = 0;
- [SerializeField]
- private float m_previewInternalFloat = 0;
- [SerializeField]
- private Vector2 m_previewInternalVec2 = Vector2.zero;
- [SerializeField]
- private Vector3 m_previewInternalVec3 = Vector3.zero;
- [SerializeField]
- private Vector4 m_previewInternalVec4 = Vector4.zero;
- [SerializeField]
- private Color m_previewInternalColor = Color.clear;
- [SerializeField]
- private Matrix4x4 m_previewInternalMatrix4x4 = Matrix4x4.identity;
-
- private int m_propertyNameInt = 0;
- private ParentNode m_node = null;
-
- public InputPort() : base( -1, -1, WirePortDataType.FLOAT, string.Empty ) { m_typeLocked = true; }
- public InputPort( int nodeId, int portId, WirePortDataType dataType, string name, bool typeLocked, int orderId = -1, MasterNodePortCategory category = MasterNodePortCategory.Fragment, PortGenType genType = PortGenType.NonCustomLighting ) : base( nodeId, portId, dataType, name, orderId )
- {
- m_dataName = name;
- m_internalDataPropertyLabel = ( string.IsNullOrEmpty( name ) || name.Equals( Constants.EmptyPortValue ) ) ? InputDefaultNameStr : name;
- m_typeLocked = typeLocked;
- m_category = category;
- m_genType = genType;
- }
-
- public InputPort( int nodeId, int portId, WirePortDataType dataType, string name, string dataName, bool typeLocked, int orderId = -1, MasterNodePortCategory category = MasterNodePortCategory.Fragment, PortGenType genType = PortGenType.NonCustomLighting ) : base( nodeId, portId, dataType, name, orderId )
- {
- m_dataName = dataName;
- m_internalDataPropertyLabel = ( string.IsNullOrEmpty( name ) || name.Equals( Constants.EmptyPortValue ) ) ? InputDefaultNameStr : name;
- m_typeLocked = typeLocked;
- m_category = category;
- m_genType = genType;
- }
-
- public void SetExternalLink( int nodeId, int portId )
- {
- m_externalNodeLink = nodeId;
- m_externalPortLink = portId;
- }
-
- public override bool CheckValidType( WirePortDataType dataType )
- {
- if( m_typeLocked )
- return ( dataType == m_dataType );
-
- return base.CheckValidType( dataType );
- }
-
- public override void FullDeleteConnections()
- {
- UIUtils.DeleteConnection( true, m_nodeId, m_portId, true, true );
- }
-
- public override void NotifyExternalRefencesOnChange()
- {
- for( int i = 0; i < m_externalReferences.Count; i++ )
- {
- ParentNode node = UIUtils.GetNode( m_externalReferences[ i ].NodeId );
- if( node )
- {
- OutputPort port = node.GetOutputPortByUniqueId( m_externalReferences[ i ].PortId );
- port.UpdateInfoOnExternalConn( m_nodeId, m_portId, m_dataType );
- node.OnConnectedInputNodeChanges( m_externalReferences[ i ].PortId, m_nodeId, m_portId, m_name, m_dataType );
- }
- }
- }
-
- public void UpdatePreviewInternalData()
- {
- switch( m_dataType )
- {
- case WirePortDataType.INT: m_previewInternalInt = IntInternalData; break;
- case WirePortDataType.FLOAT: m_previewInternalFloat = FloatInternalData; break;
- case WirePortDataType.FLOAT2: m_previewInternalVec2 = Vector2InternalData; break;
- case WirePortDataType.FLOAT3: m_previewInternalVec3 = Vector3InternalData; break;
- case WirePortDataType.FLOAT4: m_previewInternalVec4 = Vector4InternalData; break;
- case WirePortDataType.COLOR: m_previewInternalColor = ColorInternalData; break;
- }
- }
-
- void UpdateVariablesFromInternalData()
- {
- string[] data = String.IsNullOrEmpty( m_internalData ) ? null : m_internalData.Split( IOUtils.VECTOR_SEPARATOR );
- bool reset = ( data == null || data.Length == 0 );
- m_internalDataUpdated = false;
- try
- {
- switch( m_dataType )
- {
- case WirePortDataType.OBJECT:break;
- case WirePortDataType.FLOAT: m_previewInternalFloat = reset ? 0 : Convert.ToSingle( data[ 0 ] ); break;
- case WirePortDataType.INT:
- {
- if( reset )
- {
- m_previewInternalInt = 0;
- }
- else
- {
- if( data[ 0 ].Contains( "." ) )
- {
- m_previewInternalInt = (int)Convert.ToSingle( data[ 0 ] );
- }
- else
- {
- m_previewInternalInt = Convert.ToInt32( data[ 0 ] );
- }
- }
- }
- break;
- case WirePortDataType.FLOAT2:
- {
- if( reset )
- {
- m_previewInternalVec2 = Vector2.zero;
- }
- else
- {
- if( data.Length < 2 )
- {
- m_previewInternalVec2.x = Convert.ToSingle( data[ 0 ] );
- m_previewInternalVec2.y = 0;
- }
- else
- {
- m_previewInternalVec2.x = Convert.ToSingle( data[ 0 ] );
- m_previewInternalVec2.y = Convert.ToSingle( data[ 1 ] );
- }
- }
- }
- break;
- case WirePortDataType.FLOAT3:
- {
- if( reset )
- {
- m_previewInternalVec3 = Vector3.zero;
- }
- else
- {
- int count = Mathf.Min( data.Length, 3 );
- for( int i = 0; i < count; i++ )
- {
- m_previewInternalVec3[ i ] = Convert.ToSingle( data[ i ] );
- }
- if( count < 3 )
- {
- for( int i = count; i < 3; i++ )
- {
- m_previewInternalVec3[ i ] = 0;
- }
- }
- }
-
- }
- break;
- case WirePortDataType.FLOAT4:
- {
- if( reset )
- {
- m_previewInternalVec4 = Vector4.zero;
- }
- else
- {
- int count = Mathf.Min( data.Length, 4 );
- for( int i = 0; i < count; i++ )
- {
- m_previewInternalVec4[ i ] = Convert.ToSingle( data[ i ] );
- }
- if( count < 4 )
- {
- for( int i = count; i < 4; i++ )
- {
- m_previewInternalVec4[ i ] = 0;
- }
- }
- }
- }
- break;
- case WirePortDataType.COLOR:
- {
- if( reset )
- {
- m_previewInternalColor = Color.black;
- }
- else
- {
- int count = Mathf.Min( data.Length, 4 );
- for( int i = 0; i < count; i++ )
- {
- m_previewInternalColor[ i ] = Convert.ToSingle( data[ i ] );
- }
- if( count < 4 )
- {
- for( int i = count; i < 4; i++ )
- {
- m_previewInternalColor[ i ] = 0;
- }
- }
- }
- }
- break;
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4:
- {
- if( reset )
- {
- m_previewInternalMatrix4x4 = Matrix4x4.identity;
- }
- else
- {
- int count = Mathf.Min( data.Length, 16 );
- int overallIdx = 0;
- for( int i = 0; i < 4; i++ )
- {
- for( int j = 0; j < 4; j++ )
- {
- if( overallIdx < count )
- {
- m_previewInternalMatrix4x4[ i, j ] = Convert.ToSingle( data[ overallIdx ] );
- }
- else
- {
- m_previewInternalMatrix4x4[ i, j ] = ( ( i == j ) ? 1 : 0 );
- }
- overallIdx++;
- }
- }
- }
- }
- break;
- }
- }
- catch( Exception e )
- {
- if( DebugConsoleWindow.DeveloperMode )
- Debug.LogException( e );
- }
- }
-
- void UpdateInternalDataFromVariables( bool forceDecimal = false )
- {
- switch( m_dataType )
- {
- case WirePortDataType.OBJECT:break;
- case WirePortDataType.FLOAT:
- {
- if( forceDecimal && m_previewInternalFloat == (int)m_previewInternalFloat )
- m_internalData = m_previewInternalFloat.ToString("0.0##############"); // to make sure integer values like 0 or 1 are generated as 0.0 and 1.0
- else
- m_internalData = m_previewInternalFloat.ToString();
- m_internalDataWrapper = string.Empty;
- }
- break;
- case WirePortDataType.INT:
- {
- m_internalData = m_previewInternalInt.ToString();
- m_internalDataWrapper = string.Empty;
- }
- break;
- case WirePortDataType.FLOAT2:
- {
- m_internalData = m_previewInternalVec2.x.ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalVec2.y.ToString();
- m_internalDataWrapper = "float2( {0} )";
- }
- break;
- case WirePortDataType.FLOAT3:
- {
- m_internalData = m_previewInternalVec3.x.ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalVec3.y.ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalVec3.z.ToString();
- m_internalDataWrapper = "float3( {0} )";
- }
- break;
- case WirePortDataType.FLOAT4:
- {
- m_internalData = m_previewInternalVec4.x.ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalVec4.y.ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalVec4.z.ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalVec4.w.ToString();
-
- m_internalDataWrapper = "float4( {0} )";
- }
- break;
- case WirePortDataType.COLOR:
- {
- m_internalData = m_previewInternalColor.r.ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalColor.g.ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalColor.b.ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalColor.a.ToString();
-
- m_internalDataWrapper = "float4( {0} )";
- }
- break;
- case WirePortDataType.FLOAT3x3:
- {
- m_internalData = m_previewInternalMatrix4x4[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalMatrix4x4[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalMatrix4x4[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 2 ].ToString();
-
- m_internalDataWrapper = "float3x3( {0} )";
-
- }
- break;
- case WirePortDataType.FLOAT4x4:
- {
- m_internalData = m_previewInternalMatrix4x4[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalMatrix4x4[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalMatrix4x4[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalMatrix4x4[ 3, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 3, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 3, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 3, 3 ].ToString();
-
- m_internalDataWrapper = "float4x4( {0} )";
- }
- break;
- }
- }
-
- //This gets the 3x3 matrix inside of the 4x4
- private string Matrix3x3WrappedData()
- {
- string tempInternal = string.Empty;
-
- string[] data = String.IsNullOrEmpty( m_internalData ) ? null : m_internalData.Split( IOUtils.VECTOR_SEPARATOR );
- if( data.Length == 16 )
- {
- int o = 0;
- for( int i = 0; i < 8; i++ )
- {
- if( i == 3 || i == 6 )
- o++;
- tempInternal += data[ i + o ] + IOUtils.VECTOR_SEPARATOR;
- }
-
- tempInternal += data[ 10 ];
-
- return String.Format( m_internalDataWrapper, tempInternal );
- }
- else
- {
- return String.Format( m_internalDataWrapper, m_internalData );
- }
- }
-
- private string SamplerWrappedData( ref MasterNodeDataCollector dataCollector )
- {
- m_internalData = "_Sampler" + PortId + UIUtils.GetNode( m_nodeId ).OutputId;
- ParentGraph outsideGraph = UIUtils.CurrentWindow.OutsideGraph;
- if( outsideGraph.SamplingThroughMacros )
- {
- if( outsideGraph.IsSRP )
- {
- dataCollector.AddToUniforms( m_nodeId, string.Format( Constants.TexDeclarationNoSamplerSRPMacros[ TextureType.Texture2D ], m_internalData ));
- }
- else
- {
- dataCollector.AddToUniforms( m_nodeId, string.Format( Constants.TexDeclarationNoSamplerStandardMacros[ TextureType.Texture2D ], m_internalData ));
- }
- }
- else
- {
- dataCollector.AddToUniforms( m_nodeId, "uniform sampler2D " + m_internalData + ";" );
- }
-
- return m_internalData;
- }
-
- //TODO: Replace GenerateShaderForOutput(...) calls to this one
- // This is a new similar method to GenerateShaderForOutput(...) which always autocasts
- public string GeneratePortInstructions( ref MasterNodeDataCollector dataCollector )
- {
- InputPort linkPort = ExternalLink;
- if( linkPort != null )
- {
- return linkPort.GeneratePortInstructions( ref dataCollector );
- }
-
- string result = string.Empty;
- if( m_externalReferences.Count > 0 && !m_locked )
- {
- result = UIUtils.GetNode( m_externalReferences[ 0 ].NodeId ).GenerateShaderForOutput( m_externalReferences[ 0 ].PortId, ref dataCollector, false );
- if( m_externalReferences[ 0 ].DataType != m_dataType )
- {
- result = UIUtils.CastPortType( ref dataCollector, UIUtils.GetNode( m_nodeId ).CurrentPrecisionType, new NodeCastInfo( m_externalReferences[ 0 ].NodeId, m_externalReferences[ 0 ].PortId ), null, m_externalReferences[ 0 ].DataType, m_dataType, result );
- }
- }
- else
- {
- UpdateInternalDataFromVariables( true );
- if( DataType == WirePortDataType.FLOAT3x3 )
- result = Matrix3x3WrappedData();
- else if( DataType == WirePortDataType.SAMPLER2D )
- result = SamplerWrappedData( ref dataCollector );
- else
- result = !String.IsNullOrEmpty( m_internalDataWrapper ) ? String.Format( m_internalDataWrapper, m_internalData ) : m_internalData;
- }
- return result;
- }
-
- public string GenerateShaderForOutput( ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
- {
- InputPort linkPort = ExternalLink;
- if( linkPort != null )
- {
- return linkPort.GenerateShaderForOutput( ref dataCollector, ignoreLocalVar );
- }
-
- string result = string.Empty;
- if( m_externalReferences.Count > 0 && !m_locked )
- {
- result = UIUtils.GetNode( m_externalReferences[ 0 ].NodeId ).GenerateShaderForOutput( m_externalReferences[ 0 ].PortId, ref dataCollector, ignoreLocalVar );
- }
- else
- {
- UpdateInternalDataFromVariables( true );
- if( !String.IsNullOrEmpty( m_internalDataWrapper ) )
- {
- if( DataType == WirePortDataType.FLOAT3x3 )
- result = Matrix3x3WrappedData();
- else
- result = String.Format( m_internalDataWrapper, m_internalData );
- }
- else
- {
- result = m_internalData;
- }
- }
- return result;
- }
-
- public string GenerateShaderForOutput( ref MasterNodeDataCollector dataCollector, WirePortDataType inputPortType, bool ignoreLocalVar, bool autoCast = false )
- {
- InputPort linkPort = ExternalLink;
- if( linkPort != null )
- {
- return linkPort.GenerateShaderForOutput( ref dataCollector, inputPortType, ignoreLocalVar, autoCast );
- }
-
- string result = string.Empty;
- if( m_externalReferences.Count > 0 && !m_locked )
- {
- result = UIUtils.GetNode( m_externalReferences[ 0 ].NodeId ).GenerateShaderForOutput( m_externalReferences[ 0 ].PortId, ref dataCollector, ignoreLocalVar );
- if( autoCast && m_externalReferences[ 0 ].DataType != inputPortType )
- {
- result = UIUtils.CastPortType( ref dataCollector, UIUtils.GetNode( m_nodeId ).CurrentPrecisionType, new NodeCastInfo( m_externalReferences[ 0 ].NodeId, m_externalReferences[ 0 ].PortId ), null, m_externalReferences[ 0 ].DataType, inputPortType, result );
- }
- }
- else
- {
- UpdateInternalDataFromVariables( true );
- if( !String.IsNullOrEmpty( m_internalDataWrapper ) )
- {
- if( DataType == WirePortDataType.FLOAT3x3 )
- result = Matrix3x3WrappedData();
- else
- result = String.Format( m_internalDataWrapper, m_internalData );
- }
- else
- {
- result = m_internalData;
- }
- }
-
- return result;
- }
-
- public OutputPort GetOutputConnection( int connID = 0 )
- {
- if( connID < m_externalReferences.Count )
- {
- return UIUtils.GetNode( m_externalReferences[ connID ].NodeId ).GetOutputPortByUniqueId( m_externalReferences[ connID ].PortId );
- }
- return null;
- }
-
- public ParentNode GetOutputNodeWhichIsNotRelay( int connID = 0 )
- {
- if( connID < m_externalReferences.Count )
- {
- ParentNode node = UIUtils.GetNode( m_externalReferences[ connID ].NodeId );
- if( node is WireNode || node is RelayNode )
- {
- return node.InputPorts[ 0 ].GetOutputNodeWhichIsNotRelay( connID );
- }
-
- return node;
- }
- return null;
- }
-
- public ParentNode GetOutputNode( int connID = 0 )
- {
- if( connID < m_externalReferences.Count )
- {
- return UIUtils.GetNode( m_externalReferences[ connID ].NodeId );
- }
- return null;
- }
-
- public bool TypeLocked
- {
- get { return m_typeLocked; }
- }
-
- public void WriteToString( ref string myString )
- {
- if( m_externalReferences.Count != 1 || m_isDummy )
- {
- return;
- }
-
- IOUtils.AddTypeToString( ref myString, IOUtils.WireConnectionParam );
- IOUtils.AddFieldValueToString( ref myString, m_nodeId );
- IOUtils.AddFieldValueToString( ref myString, m_portId );
- IOUtils.AddFieldValueToString( ref myString, m_externalReferences[ 0 ].NodeId );
- IOUtils.AddFieldValueToString( ref myString, m_externalReferences[ 0 ].PortId );
- IOUtils.AddLineTerminator( ref myString );
- }
-
- public void ShowInternalData( Rect rect, UndoParentNode owner, bool useCustomLabel = false, string customLabel = null )
- {
- string label = ( useCustomLabel == true && customLabel != null ) ? customLabel : m_internalDataPropertyLabel;
- switch( m_dataType )
- {
- case WirePortDataType.OBJECT:
- {
- InternalData = owner.EditorGUITextField( rect, label, InternalData );
- }
- break;
- case WirePortDataType.FLOAT:
- {
- FloatInternalData = owner.EditorGUIFloatField( rect, label, FloatInternalData );
- }
- break;
- case WirePortDataType.FLOAT2:
- {
- Vector2InternalData = owner.EditorGUIVector2Field( rect, label, Vector2InternalData );
- }
- break;
- case WirePortDataType.FLOAT3:
- {
- Vector3InternalData = owner.EditorGUIVector3Field( rect, label, Vector3InternalData );
- }
- break;
- case WirePortDataType.FLOAT4:
- {
- Vector4InternalData = owner.EditorGUIVector4Field( rect, label, Vector4InternalData );
- }
- break;
- case WirePortDataType.FLOAT3x3:
- {
- Matrix4x4 matrix = Matrix4x4InternalData;
- Vector3 currVec3 = Vector3.zero;
- for( int i = 0; i < 3; i++ )
- {
- Vector4 currVec = matrix.GetRow( i );
- currVec3.Set( currVec.x, currVec.y, currVec.z );
- EditorGUI.BeginChangeCheck();
- currVec3 = owner.EditorGUIVector3Field( rect, label + "[ " + i + " ]", currVec3 );
- rect.y += 2*EditorGUIUtility.singleLineHeight;
- if( EditorGUI.EndChangeCheck() )
- {
- currVec.Set( currVec3.x, currVec3.y, currVec3.z, currVec.w );
- matrix.SetRow( i, currVec );
- }
- }
- Matrix4x4InternalData = matrix;
- }
- break;
- case WirePortDataType.FLOAT4x4:
- {
- Matrix4x4 matrix = Matrix4x4InternalData;
- for( int i = 0; i < 4; i++ )
- {
- Vector4 currVec = matrix.GetRow( i );
- EditorGUI.BeginChangeCheck();
- currVec = owner.EditorGUIVector4Field( rect, label + "[ " + i + " ]", currVec );
- rect.y += 2*EditorGUIUtility.singleLineHeight;
- if( EditorGUI.EndChangeCheck() )
- {
- matrix.SetRow( i, currVec );
- }
- }
- Matrix4x4InternalData = matrix;
- }
- break;
- case WirePortDataType.COLOR:
- {
- ColorInternalData = owner.EditorGUIColorField( rect, label, ColorInternalData );
- }
- break;
- case WirePortDataType.INT:
- {
- IntInternalData = owner.EditorGUIIntField( rect, label, IntInternalData );
- }
- break;
- }
- }
-
- public void ShowInternalData( UndoParentNode owner, bool useCustomLabel = false, string customLabel = null )
- {
- string label = ( useCustomLabel == true && customLabel != null ) ? customLabel : m_internalDataPropertyLabel;
- switch( m_dataType )
- {
- case WirePortDataType.OBJECT:
- case WirePortDataType.FLOAT:
- {
- FloatInternalData = owner.EditorGUILayoutFloatField( label, FloatInternalData );
- }
- break;
- case WirePortDataType.FLOAT2:
- {
- Vector2InternalData = owner.EditorGUILayoutVector2Field( label, Vector2InternalData );
- }
- break;
- case WirePortDataType.FLOAT3:
- {
- Vector3InternalData = owner.EditorGUILayoutVector3Field( label, Vector3InternalData );
- }
- break;
- case WirePortDataType.FLOAT4:
- {
- Vector4InternalData = owner.EditorGUILayoutVector4Field( label, Vector4InternalData );
- }
- break;
- case WirePortDataType.FLOAT3x3:
- {
- Matrix4x4 matrix = Matrix4x4InternalData;
- Vector3 currVec3 = Vector3.zero;
- for( int i = 0; i < 3; i++ )
- {
- Vector4 currVec = matrix.GetRow( i );
- currVec3.Set( currVec.x, currVec.y, currVec.z );
- EditorGUI.BeginChangeCheck();
- currVec3 = owner.EditorGUILayoutVector3Field( label + "[ " + i + " ]", currVec3 );
- if( EditorGUI.EndChangeCheck() )
- {
- currVec.Set( currVec3.x, currVec3.y, currVec3.z, currVec.w );
- matrix.SetRow( i, currVec );
- }
- }
- Matrix4x4InternalData = matrix;
- }
- break;
- case WirePortDataType.FLOAT4x4:
- {
- Matrix4x4 matrix = Matrix4x4InternalData;
- for( int i = 0; i < 4; i++ )
- {
- Vector4 currVec = matrix.GetRow( i );
- EditorGUI.BeginChangeCheck();
- currVec = owner.EditorGUILayoutVector4Field( label + "[ " + i + " ]", currVec );
- if( EditorGUI.EndChangeCheck() )
- {
- matrix.SetRow( i, currVec );
- }
- }
- Matrix4x4InternalData = matrix;
- }
- break;
- case WirePortDataType.COLOR:
- {
- ColorInternalData = owner.EditorGUILayoutColorField( label, ColorInternalData );
- }
- break;
- case WirePortDataType.INT:
- {
- IntInternalData = owner.EditorGUILayoutIntField( label, IntInternalData );
- }
- break;
- }
- }
- public bool IsZeroInternalData
- {
- get
- {
- switch( m_dataType )
- {
-
- case WirePortDataType.FLOAT: return Mathf.Abs(m_previewInternalFloat) < 0.001f;
- case WirePortDataType.UINT:
- case WirePortDataType.INT: return m_previewInternalInt == 0;
- case WirePortDataType.FLOAT2:
- return (Mathf.Abs( m_previewInternalVec2.x ) < 0.001f &&
- Mathf.Abs( m_previewInternalVec2.y ) < 0.001f);
- case WirePortDataType.FLOAT3:
- return (Mathf.Abs( m_previewInternalVec3.x ) < 0.001f &&
- Mathf.Abs( m_previewInternalVec3.y ) < 0.001f &&
- Mathf.Abs( m_previewInternalVec3.z ) < 0.001f );
- case WirePortDataType.FLOAT4:
- return (Mathf.Abs( m_previewInternalVec4.x ) < 0.001f &&
- Mathf.Abs( m_previewInternalVec4.y ) < 0.001f &&
- Mathf.Abs( m_previewInternalVec4.z ) < 0.001f &&
- Mathf.Abs( m_previewInternalVec4.w ) < 0.001f );
- case WirePortDataType.COLOR:
- return (Mathf.Abs( m_previewInternalColor.r ) < 0.001f &&
- Mathf.Abs( m_previewInternalColor.g ) < 0.001f &&
- Mathf.Abs( m_previewInternalColor.b ) < 0.001f &&
- Mathf.Abs( m_previewInternalColor.a ) < 0.001f);
-
- }
- return true;
- }
- }
- public float FloatInternalData
- {
- set { m_previewInternalFloat = value; m_internalDataUpdated = false; }
- get { return m_previewInternalFloat; }
- }
-
- public int IntInternalData
- {
- set { m_previewInternalInt = value; m_internalDataUpdated = false; }
- get { return m_previewInternalInt; }
- }
-
- public Vector2 Vector2InternalData
- {
- set { m_previewInternalVec2 = value; m_internalDataUpdated = false; }
- get { return m_previewInternalVec2; }
- }
-
- public Vector3 Vector3InternalData
- {
- set { m_previewInternalVec3 = value; m_internalDataUpdated = false; }
- get { return m_previewInternalVec3; }
- }
-
- public Vector4 Vector4InternalData
- {
- set { m_previewInternalVec4 = value; m_internalDataUpdated = false; }
- get { return m_previewInternalVec4; }
- }
-
- public Color ColorInternalData
- {
- set { m_previewInternalColor = value; m_internalDataUpdated = false; }
- get { return m_previewInternalColor; }
- }
-
- public Matrix4x4 Matrix4x4InternalData
- {
- set { m_previewInternalMatrix4x4 = value; m_internalDataUpdated = false; }
- get { return m_previewInternalMatrix4x4; }
- }
-
- public string SamplerInternalData
- {
- set { InternalData = UIUtils.RemoveInvalidCharacters( value ); m_internalDataUpdated = false; }
- get { return m_internalData; }
- }
-
- public override void ForceClearConnection()
- {
- UIUtils.DeleteConnection( true, m_nodeId, m_portId, false, true );
- }
-
- private bool m_internalDataUpdated = false;
- private string m_displayInternalData = string.Empty;
- public string DisplayInternalData
- {
- get
- {
- if( !m_internalDataUpdated )
- {
- UpdateInternalDataFromVariables();
- m_internalDataUpdated = true;
- m_displayInternalData = "( "+ m_internalData + " )";
- }
- return m_displayInternalData;
- }
- }
-
- public string InternalData
- {
- get
- {
- UpdateInternalDataFromVariables();
- return m_internalData;
- }
- set
- {
- m_internalData = value;
- UpdateVariablesFromInternalData();
- }
- }
-
- public string WrappedInternalData
- {
- get
- {
- UpdateInternalDataFromVariables();
- return string.IsNullOrEmpty( m_internalDataWrapper ) ? m_internalData : String.Format( m_internalDataWrapper, m_internalData );
- }
- }
-
- public override WirePortDataType DataType
- {
- get { return base.DataType; }
- // must be set to update internal data. do not delete
- set
- {
- m_internalDataUpdated = false;
- switch( DataType )
- {
- case WirePortDataType.FLOAT:
- {
- switch( value )
- {
- case WirePortDataType.FLOAT2: m_previewInternalVec2.x = m_previewInternalFloat; break;
- case WirePortDataType.FLOAT3: m_previewInternalVec3.x = m_previewInternalFloat; break;
- case WirePortDataType.FLOAT4: m_previewInternalVec4.x = m_previewInternalFloat; break;
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4: m_previewInternalMatrix4x4[ 0 ] = m_previewInternalFloat; break;
- case WirePortDataType.COLOR: m_previewInternalColor.r = m_previewInternalFloat; break;
- case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalFloat; break;
- }
- }
- break;
- case WirePortDataType.FLOAT2:
- {
- switch( value )
- {
- case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalVec2.x; break;
- case WirePortDataType.FLOAT3:
- {
- m_previewInternalVec3.x = m_previewInternalVec2.x;
- m_previewInternalVec3.y = m_previewInternalVec2.y;
- }
- break;
- case WirePortDataType.FLOAT4:
- {
- m_previewInternalVec4.x = m_previewInternalVec2.x;
- m_previewInternalVec4.y = m_previewInternalVec2.y;
- }
- break;
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4:
- {
- m_previewInternalMatrix4x4[ 0 ] = m_previewInternalVec2.x;
- m_previewInternalMatrix4x4[ 1 ] = m_previewInternalVec2.y;
- }
- break;
- case WirePortDataType.COLOR:
- {
- m_previewInternalColor.r = m_previewInternalVec2.x;
- m_previewInternalColor.g = m_previewInternalVec2.y;
- }
- break;
- case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalVec2.x; break;
- }
- }
- break;
- case WirePortDataType.FLOAT3:
- {
- switch( value )
- {
- case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalVec3.x; break;
- case WirePortDataType.FLOAT2:
- {
- m_previewInternalVec2.x = m_previewInternalVec3.x;
- m_previewInternalVec2.y = m_previewInternalVec3.y;
- }
- break;
- case WirePortDataType.FLOAT4:
- {
- m_previewInternalVec4.x = m_previewInternalVec3.x;
- m_previewInternalVec4.y = m_previewInternalVec3.y;
- m_previewInternalVec4.z = m_previewInternalVec3.z;
- }
- break;
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4:
- {
- m_previewInternalMatrix4x4[ 0 ] = m_previewInternalVec3.x;
- m_previewInternalMatrix4x4[ 1 ] = m_previewInternalVec3.y;
- m_previewInternalMatrix4x4[ 2 ] = m_previewInternalVec3.z;
- }
- break;
- case WirePortDataType.COLOR:
- {
- m_previewInternalColor.r = m_previewInternalVec3.x;
- m_previewInternalColor.g = m_previewInternalVec3.y;
- m_previewInternalColor.b = m_previewInternalVec3.z;
- }
- break;
- case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalVec3.x; break;
- }
- }
- break;
- case WirePortDataType.FLOAT4:
- {
- switch( value )
- {
- case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalVec4.x; break;
- case WirePortDataType.FLOAT2:
- {
- m_previewInternalVec2.x = m_previewInternalVec4.x;
- m_previewInternalVec2.y = m_previewInternalVec4.y;
- }
- break;
- case WirePortDataType.FLOAT3:
- {
- m_previewInternalVec3.x = m_previewInternalVec4.x;
- m_previewInternalVec3.y = m_previewInternalVec4.y;
- m_previewInternalVec3.z = m_previewInternalVec4.z;
- }
- break;
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4:
- {
- m_previewInternalMatrix4x4[ 0 ] = m_previewInternalVec4.x;
- m_previewInternalMatrix4x4[ 1 ] = m_previewInternalVec4.y;
- m_previewInternalMatrix4x4[ 2 ] = m_previewInternalVec4.z;
- m_previewInternalMatrix4x4[ 3 ] = m_previewInternalVec4.w;
- }
- break;
- case WirePortDataType.COLOR:
- {
- m_previewInternalColor.r = m_previewInternalVec4.x;
- m_previewInternalColor.g = m_previewInternalVec4.y;
- m_previewInternalColor.b = m_previewInternalVec4.z;
- m_previewInternalColor.a = m_previewInternalVec4.w;
- }
- break;
- case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalVec4.x; break;
- }
- }
- break;
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4:
- {
- switch( value )
- {
- case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalMatrix4x4[ 0 ]; break;
- case WirePortDataType.FLOAT2:
- {
- m_previewInternalVec2.x = m_previewInternalMatrix4x4[ 0 ];
- m_previewInternalVec2.y = m_previewInternalMatrix4x4[ 1 ];
- }
- break;
- case WirePortDataType.FLOAT3:
- {
- m_previewInternalVec3.x = m_previewInternalMatrix4x4[ 0 ];
- m_previewInternalVec3.y = m_previewInternalMatrix4x4[ 1 ];
- m_previewInternalVec3.z = m_previewInternalMatrix4x4[ 2 ];
- }
- break;
- case WirePortDataType.FLOAT4:
- {
- m_previewInternalVec4.x = m_previewInternalMatrix4x4[ 0 ];
- m_previewInternalVec4.y = m_previewInternalMatrix4x4[ 1 ];
- m_previewInternalVec4.z = m_previewInternalMatrix4x4[ 2 ];
- m_previewInternalVec4.w = m_previewInternalMatrix4x4[ 3 ];
- }
- break;
- case WirePortDataType.COLOR:
- {
- m_previewInternalColor.r = m_previewInternalMatrix4x4[ 0 ];
- m_previewInternalColor.g = m_previewInternalMatrix4x4[ 1 ];
- m_previewInternalColor.b = m_previewInternalMatrix4x4[ 2 ];
- m_previewInternalColor.a = m_previewInternalMatrix4x4[ 3 ];
- }
- break;
- case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalMatrix4x4[ 0 ]; break;
- }
- }
- break;
- case WirePortDataType.COLOR:
- {
- switch( value )
- {
- case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalColor.r; break;
- case WirePortDataType.FLOAT2:
- {
- m_previewInternalVec2.x = m_previewInternalColor.r;
- m_previewInternalVec2.y = m_previewInternalColor.g;
- }
- break;
- case WirePortDataType.FLOAT3:
- {
- m_previewInternalVec3.x = m_previewInternalColor.r;
- m_previewInternalVec3.y = m_previewInternalColor.g;
- m_previewInternalVec3.z = m_previewInternalColor.b;
- }
- break;
- case WirePortDataType.FLOAT4:
- {
- m_previewInternalVec4.x = m_previewInternalColor.r;
- m_previewInternalVec4.y = m_previewInternalColor.g;
- m_previewInternalVec4.z = m_previewInternalColor.b;
- m_previewInternalVec4.w = m_previewInternalColor.a;
- }
- break;
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4:
- {
- m_previewInternalMatrix4x4[ 0 ] = m_previewInternalColor.r;
- m_previewInternalMatrix4x4[ 1 ] = m_previewInternalColor.g;
- m_previewInternalMatrix4x4[ 2 ] = m_previewInternalColor.b;
- m_previewInternalMatrix4x4[ 3 ] = m_previewInternalColor.a;
- }
- break;
- case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalColor.r; break;
- }
- }
- break;
- case WirePortDataType.INT:
- {
- switch( value )
- {
- case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalInt; break;
- case WirePortDataType.FLOAT2: m_previewInternalVec2.x = m_previewInternalInt; break;
- case WirePortDataType.FLOAT3: m_previewInternalVec3.x = m_previewInternalInt; break;
- case WirePortDataType.FLOAT4: m_previewInternalVec4.x = m_previewInternalInt; break;
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4: m_previewInternalMatrix4x4[ 0 ] = m_previewInternalInt; break;
- case WirePortDataType.COLOR: m_previewInternalColor.r = m_previewInternalInt; break;
- }
- }
- break;
- }
- base.DataType = value;
- }
- }
-
- public string DataName
- {
- get { return m_dataName; }
- set { m_dataName = value; }
- }
-
- public bool IsFragment { get { return m_category == MasterNodePortCategory.Fragment || m_category == MasterNodePortCategory.Debug; } }
- public MasterNodePortCategory Category
- {
- set { m_category = value; }
- get { return m_category; }
- }
-
- private int CachedIntPropertyID
- {
- get
- {
- if( m_cachedIntShaderID == -1 )
- m_cachedIntShaderID = Shader.PropertyToID( "_InputInt" );
- return m_cachedIntShaderID;
- }
- }
-
- private int CachedFloatPropertyID
- {
- get
- {
- if( m_cachedFloatShaderID == -1 )
- m_cachedFloatShaderID = Shader.PropertyToID( "_InputFloat" );
- return m_cachedFloatShaderID;
- }
- }
-
- private int CachedVectorPropertyID
- {
- get
- {
- if( m_cachedVectorShaderID == -1 )
- m_cachedVectorShaderID = Shader.PropertyToID( "_InputVector" );
- return m_cachedVectorShaderID;
- }
- }
-
- private int CachedColorPropertyID
- {
- get
- {
- if( m_cachedColorShaderID == -1 )
- m_cachedColorShaderID = Shader.PropertyToID( "_InputColor" );
- return m_cachedColorShaderID;
- }
- }
-
- private int CachedDefaultTexPropertyID
- {
- get
- {
- if( m_cachedDefaultTexShaderID == -1 )
- m_cachedDefaultTexShaderID = Shader.PropertyToID( "_Default" );
- return m_cachedDefaultTexShaderID;
- }
- }
-
- private int Cached2DPropertyID
- {
- get
- {
- if( m_cached2DShaderID == -1 )
- m_cached2DShaderID = Shader.PropertyToID( "_Input2D" );
- return m_cached2DShaderID;
- }
- }
-
- public int CachedPropertyId
- {
- get { return m_cachedPropertyId; }
- }
-
- public bool InputNodeHasPreview( ParentGraph container )
- {
- ParentNode node = null;
- if( m_externalReferences.Count > 0)
- {
- node = container.GetNode( m_externalReferences[ 0 ].NodeId );
- }
-
- if( node != null )
- return node.HasPreviewShader;
-
- return false;
- }
-
- public void PreparePortCacheID()
- {
- if( m_propertyNameInt != PortId || string.IsNullOrEmpty( m_propertyName ) )
- {
- m_propertyNameInt = PortId;
- m_propertyName = "_" + Convert.ToChar( PortId + 65 );
- m_cachedPropertyId = Shader.PropertyToID( m_propertyName );
- }
-
- if( m_cachedPropertyId == -1 )
- m_cachedPropertyId = Shader.PropertyToID( m_propertyName );
- }
-
- public void SetPreviewInputTexture( ParentGraph container )
- {
- PreparePortCacheID();
-
- if( (object)m_node == null )
- {
- m_node = container.GetNode( NodeId );
- //m_node = UIUtils.GetNode( NodeId );
- }
-
- if( ExternalReferences.Count>0 )
- {
- m_node.PreviewMaterial.SetTexture( m_cachedPropertyId, container.GetNode( ExternalReferences[ 0 ].NodeId ).GetOutputPortByUniqueId( ExternalReferences[ 0 ].PortId ).OutputPreviewTexture );
- }
- //m_node.PreviewMaterial.SetTexture( m_cachedPropertyId, GetOutputConnection( 0 ).OutputPreviewTexture );
- }
-
- private void SetPortPreviewShader( Shader portShader )
- {
- if( m_inputPreviewShader != portShader )
- {
- m_inputPreviewShader = portShader;
- InputPreviewMaterial.shader = portShader;
- }
- }
-
- public void SetPreviewInputValue( ParentGraph container )
- {
- if( m_inputPreviewTexture == null )
- {
- m_inputPreviewTexture = new RenderTexture( 128, 128, 0, RenderTextureFormat.ARGBFloat, RenderTextureReadWrite.Linear );
- m_inputPreviewTexture.wrapMode = TextureWrapMode.Repeat;
- }
-
- switch( DataType )
- {
- case WirePortDataType.INT:
- {
- SetPortPreviewShader( UIUtils.IntShader );
-
- InputPreviewMaterial.SetInt( CachedIntPropertyID, m_previewInternalInt );
- }
- break;
- case WirePortDataType.FLOAT:
- {
- SetPortPreviewShader( UIUtils.FloatShader );
- //Debug.Log( m_previewInternalFloat );
- InputPreviewMaterial.SetFloat( CachedFloatPropertyID, m_previewInternalFloat );
- }
- break;
- case WirePortDataType.FLOAT2:
- {
- SetPortPreviewShader( UIUtils.Vector2Shader );
-
- Vector2 v2 = m_previewInternalVec2;// Vector2InternalData;
- InputPreviewMaterial.SetVector( CachedVectorPropertyID, new Vector4( v2.x, v2.y, 0, 0 ) );
- }
- break;
- case WirePortDataType.FLOAT3:
- {
- SetPortPreviewShader( UIUtils.Vector3Shader );
-
- Vector3 v3 = m_previewInternalVec3;// Vector3InternalData;
- InputPreviewMaterial.SetVector( CachedVectorPropertyID, new Vector4( v3.x, v3.y, v3.z, 0 ) );
- }
- break;
- case WirePortDataType.FLOAT4:
- {
- SetPortPreviewShader( UIUtils.Vector4Shader );
-
- InputPreviewMaterial.SetVector( CachedVectorPropertyID, m_previewInternalVec4 );
- }
- break;
- case WirePortDataType.COLOR:
- {
- SetPortPreviewShader( UIUtils.ColorShader );
-
- InputPreviewMaterial.SetColor( CachedColorPropertyID, m_previewInternalColor );
- }
- break;
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4:
- {
- SetPortPreviewShader( UIUtils.FloatShader );
-
- InputPreviewMaterial.SetFloat( CachedFloatPropertyID, 1 );
- }
- break;
- case WirePortDataType.SAMPLER2D:
- {
- SetPortPreviewShader( UIUtils.Texture2DShader );
- }
- break;
- default:
- {
- SetPortPreviewShader( UIUtils.FloatShader );
-
- InputPreviewMaterial.SetFloat( CachedFloatPropertyID, 0 );
- }
- break;
- }
-
- RenderTexture temp = RenderTexture.active;
- RenderTexture.active = m_inputPreviewTexture;
- Graphics.Blit( null, m_inputPreviewTexture, InputPreviewMaterial );
- RenderTexture.active = temp;
-
- PreparePortCacheID();
-
- //if( (object)m_node == null )
- // m_node = UIUtils.GetNode( NodeId );
-
- if( (object)m_node == null )
- {
- m_node = container.GetNode( NodeId );
- //m_node = UIUtils.GetNode( NodeId );
- }
- //m_propertyName = "_A";
- //Debug.Log( m_propertyName );
- m_node.PreviewMaterial.SetTexture( m_propertyName, m_inputPreviewTexture );
- }
-
- public override void ChangePortId( int newPortId )
- {
- if( IsConnected )
- {
- int count = ExternalReferences.Count;
- for( int connIdx = 0; connIdx < count; connIdx++ )
- {
- int nodeId = ExternalReferences[ connIdx ].NodeId;
- int portId = ExternalReferences[ connIdx ].PortId;
- ParentNode node = UIUtils.GetNode( nodeId );
- if( node != null )
- {
- OutputPort outputPort = node.GetOutputPortByUniqueId( portId );
- int outputCount = outputPort.ExternalReferences.Count;
- for( int j = 0; j < outputCount; j++ )
- {
- if( outputPort.ExternalReferences[ j ].NodeId == NodeId &&
- outputPort.ExternalReferences[ j ].PortId == PortId )
- {
- outputPort.ExternalReferences[ j ].PortId = newPortId;
- }
- }
- }
- }
- }
-
- PortId = newPortId;
- }
-
- public override void Destroy()
- {
- base.Destroy();
- //if ( m_inputPreview != null )
- // UnityEngine.ScriptableObject.DestroyImmediate( m_inputPreview );
- //m_inputPreview = null;
-
- if( m_inputPreviewTexture != null )
- UnityEngine.ScriptableObject.DestroyImmediate( m_inputPreviewTexture );
- m_inputPreviewTexture = null;
-
- if( m_inputPreviewMaterial != null )
- UnityEngine.ScriptableObject.DestroyImmediate( m_inputPreviewMaterial );
- m_inputPreviewMaterial = null;
-
- m_inputPreviewShader = null;
-
- m_node = null;
- }
-
- public Shader InputPreviewShader
- {
- get
- {
- if( m_inputPreviewShader == null )
- m_inputPreviewShader = AssetDatabase.LoadAssetAtPath<Shader>( AssetDatabase.GUIDToAssetPath( "d9ca47581ac157145bff6f72ac5dd73e" ) ); //ranged float
-
- if( m_inputPreviewShader == null )
- m_inputPreviewShader = Shader.Find( "Unlit/Colored Transparent" );
-
- return m_inputPreviewShader;
- }
- set
- {
- m_inputPreviewShader = value;
- }
- }
-
- public Material InputPreviewMaterial
- {
- get
- {
- if( m_inputPreviewMaterial == null )
- m_inputPreviewMaterial = new Material( InputPreviewShader );
-
- return m_inputPreviewMaterial;
- }
- //set
- //{
- // m_inputPreviewMaterial = value;
- //}
- }
-
- public override string Name
- {
- get { return m_name; }
- set
- {
- m_name = value;
- m_internalDataPropertyLabel = ( string.IsNullOrEmpty( value ) || value.Equals( Constants.EmptyPortValue ) ) ? InputDefaultNameStr : value;
- m_dirtyLabelSize = true;
- }
- }
-
- public string InternalDataName
- {
- get { return m_internalDataPropertyLabel; }
- set { m_internalDataPropertyLabel = value; }
- }
-
- public bool AutoDrawInternalData
- {
- get { return m_drawInternalData; }
- set { m_drawInternalData = value; }
- }
-
- public PortGenType GenType
- {
- get { return m_genType; }
- set { m_genType = value; }
- }
-
- public bool ValidInternalData
- {
- get
- {
- switch( m_dataType )
- {
- case WirePortDataType.FLOAT:
- case WirePortDataType.FLOAT2:
- case WirePortDataType.FLOAT3:
- case WirePortDataType.FLOAT4:
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4:
- case WirePortDataType.COLOR:
- case WirePortDataType.INT: return true;
- case WirePortDataType.OBJECT:
- case WirePortDataType.SAMPLER1D:
- case WirePortDataType.SAMPLER2D:
- case WirePortDataType.SAMPLER3D:
- case WirePortDataType.SAMPLERCUBE:
- default: return false;
- }
- }
- }
-
- //public RenderTexture InputPreviewTexture
- //{
- // get
- // {
- // if( IsConnected )
- // return GetOutputConnection( 0 ).OutputPreviewTexture;
- // else
- // return m_inputPreviewTexture;
- // }
- //}
-
- public RenderTexture InputPreviewTexture( ParentGraph container )
- {
- if( IsConnected )
- {
- if( m_externalReferences.Count > 0 )
- return container.GetNode( m_externalReferences[ 0 ].NodeId ).GetOutputPortByUniqueId( m_externalReferences[ 0 ].PortId ).OutputPreviewTexture;
- else
- return null;
- }
- else
- {
- return m_inputPreviewTexture;
- }
- }
-
- public string ExternalLinkId
- {
- get { return m_externalLinkId; }
- set
- {
- m_externalLinkId = value;
- if( string.IsNullOrEmpty( value ) )
- {
- m_externalNodeLink = -1;
- m_externalPortLink = -1;
- }
- }
- }
-
- public bool HasOwnOrLinkConnection { get { return IsConnected || HasConnectedExternalLink; } }
- public bool HasExternalLink { get { return m_externalNodeLink > -1 && m_externalPortLink > -1; } }
-
- public bool HasConnectedExternalLink
- {
- get
- {
- InputPort link = ExternalLink;
- return ( link != null && link.IsConnected );
- }
- }
-
- public InputPort ExternalLink
- {
- get
- {
- if( HasExternalLink )
- {
- ParentNode linkNode = UIUtils.GetNode( m_externalNodeLink );
- if( linkNode != null )
- {
- return linkNode.GetInputPortByUniqueId( m_externalPortLink );
- }
- }
- return null;
- }
- }
-
- public ParentNode ExternalLinkNode
- {
- get
- {
- if( HasExternalLink )
- {
- return UIUtils.GetNode( m_externalNodeLink );
- }
- return null;
- }
- }
- }
-}