diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs | 1535 |
1 files changed, 0 insertions, 1535 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs deleted file mode 100644 index 385887e3..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs +++ /dev/null @@ -1,1535 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -using UnityEngine; -using UnityEditor; - -namespace AmplifyShaderEditor -{ - [Serializable] - public sealed class InputPort : WirePort - { - private const string InputDefaultNameStr = "Input"; - [SerializeField] - private int m_externalNodeLink = -1; - - [SerializeField] - private int m_externalPortLink = -1; - - [SerializeField] - private string m_externalLinkId = string.Empty; - - [SerializeField] - private bool m_typeLocked; - - [SerializeField] - private string m_internalData = string.Empty; - - [SerializeField] - private string m_internalDataWrapper = string.Empty; - - [SerializeField] - private string m_dataName = string.Empty; - - [SerializeField] - private string m_internalDataPropertyLabel = string.Empty; - - // this will only is important on master node - [SerializeField] - private MasterNodePortCategory m_category = MasterNodePortCategory.Fragment; - - [SerializeField] - private PortGenType m_genType; - - private string m_propertyName = string.Empty; - private int m_cachedPropertyId = -1; - - private int m_cachedIntShaderID = -1; - private int m_cachedFloatShaderID = -1; - private int m_cachedVectorShaderID = -1; - private int m_cachedColorShaderID = -1; - private int m_cached2DShaderID = -1; - private int m_cachedDefaultTexShaderID = -1; - - [SerializeField] - private bool m_drawInternalData = false; - - //[SerializeField] - //private RenderTexture m_inputPreview = null; - //[SerializeField] - private RenderTexture m_inputPreviewTexture = null; - private Material m_inputPreviewMaterial = null; - private Shader m_inputPreviewShader = null; - - [SerializeField] - private int m_previewInternalInt = 0; - [SerializeField] - private float m_previewInternalFloat = 0; - [SerializeField] - private Vector2 m_previewInternalVec2 = Vector2.zero; - [SerializeField] - private Vector3 m_previewInternalVec3 = Vector3.zero; - [SerializeField] - private Vector4 m_previewInternalVec4 = Vector4.zero; - [SerializeField] - private Color m_previewInternalColor = Color.clear; - [SerializeField] - private Matrix4x4 m_previewInternalMatrix4x4 = Matrix4x4.identity; - - private int m_propertyNameInt = 0; - private ParentNode m_node = null; - - public InputPort() : base( -1, -1, WirePortDataType.FLOAT, string.Empty ) { m_typeLocked = true; } - public InputPort( int nodeId, int portId, WirePortDataType dataType, string name, bool typeLocked, int orderId = -1, MasterNodePortCategory category = MasterNodePortCategory.Fragment, PortGenType genType = PortGenType.NonCustomLighting ) : base( nodeId, portId, dataType, name, orderId ) - { - m_dataName = name; - m_internalDataPropertyLabel = ( string.IsNullOrEmpty( name ) || name.Equals( Constants.EmptyPortValue ) ) ? InputDefaultNameStr : name; - m_typeLocked = typeLocked; - m_category = category; - m_genType = genType; - } - - public InputPort( int nodeId, int portId, WirePortDataType dataType, string name, string dataName, bool typeLocked, int orderId = -1, MasterNodePortCategory category = MasterNodePortCategory.Fragment, PortGenType genType = PortGenType.NonCustomLighting ) : base( nodeId, portId, dataType, name, orderId ) - { - m_dataName = dataName; - m_internalDataPropertyLabel = ( string.IsNullOrEmpty( name ) || name.Equals( Constants.EmptyPortValue ) ) ? InputDefaultNameStr : name; - m_typeLocked = typeLocked; - m_category = category; - m_genType = genType; - } - - public void SetExternalLink( int nodeId, int portId ) - { - m_externalNodeLink = nodeId; - m_externalPortLink = portId; - } - - public override bool CheckValidType( WirePortDataType dataType ) - { - if( m_typeLocked ) - return ( dataType == m_dataType ); - - return base.CheckValidType( dataType ); - } - - public override void FullDeleteConnections() - { - UIUtils.DeleteConnection( true, m_nodeId, m_portId, true, true ); - } - - public override void NotifyExternalRefencesOnChange() - { - for( int i = 0; i < m_externalReferences.Count; i++ ) - { - ParentNode node = UIUtils.GetNode( m_externalReferences[ i ].NodeId ); - if( node ) - { - OutputPort port = node.GetOutputPortByUniqueId( m_externalReferences[ i ].PortId ); - port.UpdateInfoOnExternalConn( m_nodeId, m_portId, m_dataType ); - node.OnConnectedInputNodeChanges( m_externalReferences[ i ].PortId, m_nodeId, m_portId, m_name, m_dataType ); - } - } - } - - public void UpdatePreviewInternalData() - { - switch( m_dataType ) - { - case WirePortDataType.INT: m_previewInternalInt = IntInternalData; break; - case WirePortDataType.FLOAT: m_previewInternalFloat = FloatInternalData; break; - case WirePortDataType.FLOAT2: m_previewInternalVec2 = Vector2InternalData; break; - case WirePortDataType.FLOAT3: m_previewInternalVec3 = Vector3InternalData; break; - case WirePortDataType.FLOAT4: m_previewInternalVec4 = Vector4InternalData; break; - case WirePortDataType.COLOR: m_previewInternalColor = ColorInternalData; break; - } - } - - void UpdateVariablesFromInternalData() - { - string[] data = String.IsNullOrEmpty( m_internalData ) ? null : m_internalData.Split( IOUtils.VECTOR_SEPARATOR ); - bool reset = ( data == null || data.Length == 0 ); - m_internalDataUpdated = false; - try - { - switch( m_dataType ) - { - case WirePortDataType.OBJECT:break; - case WirePortDataType.FLOAT: m_previewInternalFloat = reset ? 0 : Convert.ToSingle( data[ 0 ] ); break; - case WirePortDataType.INT: - { - if( reset ) - { - m_previewInternalInt = 0; - } - else - { - if( data[ 0 ].Contains( "." ) ) - { - m_previewInternalInt = (int)Convert.ToSingle( data[ 0 ] ); - } - else - { - m_previewInternalInt = Convert.ToInt32( data[ 0 ] ); - } - } - } - break; - case WirePortDataType.FLOAT2: - { - if( reset ) - { - m_previewInternalVec2 = Vector2.zero; - } - else - { - if( data.Length < 2 ) - { - m_previewInternalVec2.x = Convert.ToSingle( data[ 0 ] ); - m_previewInternalVec2.y = 0; - } - else - { - m_previewInternalVec2.x = Convert.ToSingle( data[ 0 ] ); - m_previewInternalVec2.y = Convert.ToSingle( data[ 1 ] ); - } - } - } - break; - case WirePortDataType.FLOAT3: - { - if( reset ) - { - m_previewInternalVec3 = Vector3.zero; - } - else - { - int count = Mathf.Min( data.Length, 3 ); - for( int i = 0; i < count; i++ ) - { - m_previewInternalVec3[ i ] = Convert.ToSingle( data[ i ] ); - } - if( count < 3 ) - { - for( int i = count; i < 3; i++ ) - { - m_previewInternalVec3[ i ] = 0; - } - } - } - - } - break; - case WirePortDataType.FLOAT4: - { - if( reset ) - { - m_previewInternalVec4 = Vector4.zero; - } - else - { - int count = Mathf.Min( data.Length, 4 ); - for( int i = 0; i < count; i++ ) - { - m_previewInternalVec4[ i ] = Convert.ToSingle( data[ i ] ); - } - if( count < 4 ) - { - for( int i = count; i < 4; i++ ) - { - m_previewInternalVec4[ i ] = 0; - } - } - } - } - break; - case WirePortDataType.COLOR: - { - if( reset ) - { - m_previewInternalColor = Color.black; - } - else - { - int count = Mathf.Min( data.Length, 4 ); - for( int i = 0; i < count; i++ ) - { - m_previewInternalColor[ i ] = Convert.ToSingle( data[ i ] ); - } - if( count < 4 ) - { - for( int i = count; i < 4; i++ ) - { - m_previewInternalColor[ i ] = 0; - } - } - } - } - break; - case WirePortDataType.FLOAT3x3: - case WirePortDataType.FLOAT4x4: - { - if( reset ) - { - m_previewInternalMatrix4x4 = Matrix4x4.identity; - } - else - { - int count = Mathf.Min( data.Length, 16 ); - int overallIdx = 0; - for( int i = 0; i < 4; i++ ) - { - for( int j = 0; j < 4; j++ ) - { - if( overallIdx < count ) - { - m_previewInternalMatrix4x4[ i, j ] = Convert.ToSingle( data[ overallIdx ] ); - } - else - { - m_previewInternalMatrix4x4[ i, j ] = ( ( i == j ) ? 1 : 0 ); - } - overallIdx++; - } - } - } - } - break; - } - } - catch( Exception e ) - { - if( DebugConsoleWindow.DeveloperMode ) - Debug.LogException( e ); - } - } - - void UpdateInternalDataFromVariables( bool forceDecimal = false ) - { - switch( m_dataType ) - { - case WirePortDataType.OBJECT:break; - case WirePortDataType.FLOAT: - { - if( forceDecimal && m_previewInternalFloat == (int)m_previewInternalFloat ) - m_internalData = m_previewInternalFloat.ToString("0.0##############"); // to make sure integer values like 0 or 1 are generated as 0.0 and 1.0 - else - m_internalData = m_previewInternalFloat.ToString(); - m_internalDataWrapper = string.Empty; - } - break; - case WirePortDataType.INT: - { - m_internalData = m_previewInternalInt.ToString(); - m_internalDataWrapper = string.Empty; - } - break; - case WirePortDataType.FLOAT2: - { - m_internalData = m_previewInternalVec2.x.ToString() + IOUtils.VECTOR_SEPARATOR + - m_previewInternalVec2.y.ToString(); - m_internalDataWrapper = "float2( {0} )"; - } - break; - case WirePortDataType.FLOAT3: - { - m_internalData = m_previewInternalVec3.x.ToString() + IOUtils.VECTOR_SEPARATOR + - m_previewInternalVec3.y.ToString() + IOUtils.VECTOR_SEPARATOR + - m_previewInternalVec3.z.ToString(); - m_internalDataWrapper = "float3( {0} )"; - } - break; - case WirePortDataType.FLOAT4: - { - m_internalData = m_previewInternalVec4.x.ToString() + IOUtils.VECTOR_SEPARATOR + - m_previewInternalVec4.y.ToString() + IOUtils.VECTOR_SEPARATOR + - m_previewInternalVec4.z.ToString() + IOUtils.VECTOR_SEPARATOR + - m_previewInternalVec4.w.ToString(); - - m_internalDataWrapper = "float4( {0} )"; - } - break; - case WirePortDataType.COLOR: - { - m_internalData = m_previewInternalColor.r.ToString() + IOUtils.VECTOR_SEPARATOR + - m_previewInternalColor.g.ToString() + IOUtils.VECTOR_SEPARATOR + - m_previewInternalColor.b.ToString() + IOUtils.VECTOR_SEPARATOR + - m_previewInternalColor.a.ToString(); - - m_internalDataWrapper = "float4( {0} )"; - } - break; - case WirePortDataType.FLOAT3x3: - { - m_internalData = m_previewInternalMatrix4x4[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + - m_previewInternalMatrix4x4[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + - m_previewInternalMatrix4x4[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 2 ].ToString(); - - m_internalDataWrapper = "float3x3( {0} )"; - - } - break; - case WirePortDataType.FLOAT4x4: - { - m_internalData = m_previewInternalMatrix4x4[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR + - m_previewInternalMatrix4x4[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR + - m_previewInternalMatrix4x4[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR + - m_previewInternalMatrix4x4[ 3, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 3, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 3, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 3, 3 ].ToString(); - - m_internalDataWrapper = "float4x4( {0} )"; - } - break; - } - } - - //This gets the 3x3 matrix inside of the 4x4 - private string Matrix3x3WrappedData() - { - string tempInternal = string.Empty; - - string[] data = String.IsNullOrEmpty( m_internalData ) ? null : m_internalData.Split( IOUtils.VECTOR_SEPARATOR ); - if( data.Length == 16 ) - { - int o = 0; - for( int i = 0; i < 8; i++ ) - { - if( i == 3 || i == 6 ) - o++; - tempInternal += data[ i + o ] + IOUtils.VECTOR_SEPARATOR; - } - - tempInternal += data[ 10 ]; - - return String.Format( m_internalDataWrapper, tempInternal ); - } - else - { - return String.Format( m_internalDataWrapper, m_internalData ); - } - } - - private string SamplerWrappedData( ref MasterNodeDataCollector dataCollector ) - { - m_internalData = "_Sampler" + PortId + UIUtils.GetNode( m_nodeId ).OutputId; - ParentGraph outsideGraph = UIUtils.CurrentWindow.OutsideGraph; - if( outsideGraph.SamplingThroughMacros ) - { - if( outsideGraph.IsSRP ) - { - dataCollector.AddToUniforms( m_nodeId, string.Format( Constants.TexDeclarationNoSamplerSRPMacros[ TextureType.Texture2D ], m_internalData )); - } - else - { - dataCollector.AddToUniforms( m_nodeId, string.Format( Constants.TexDeclarationNoSamplerStandardMacros[ TextureType.Texture2D ], m_internalData )); - } - } - else - { - dataCollector.AddToUniforms( m_nodeId, "uniform sampler2D " + m_internalData + ";" ); - } - - return m_internalData; - } - - //TODO: Replace GenerateShaderForOutput(...) calls to this one - // This is a new similar method to GenerateShaderForOutput(...) which always autocasts - public string GeneratePortInstructions( ref MasterNodeDataCollector dataCollector ) - { - InputPort linkPort = ExternalLink; - if( linkPort != null ) - { - return linkPort.GeneratePortInstructions( ref dataCollector ); - } - - string result = string.Empty; - if( m_externalReferences.Count > 0 && !m_locked ) - { - result = UIUtils.GetNode( m_externalReferences[ 0 ].NodeId ).GenerateShaderForOutput( m_externalReferences[ 0 ].PortId, ref dataCollector, false ); - if( m_externalReferences[ 0 ].DataType != m_dataType ) - { - result = UIUtils.CastPortType( ref dataCollector, UIUtils.GetNode( m_nodeId ).CurrentPrecisionType, new NodeCastInfo( m_externalReferences[ 0 ].NodeId, m_externalReferences[ 0 ].PortId ), null, m_externalReferences[ 0 ].DataType, m_dataType, result ); - } - } - else - { - UpdateInternalDataFromVariables( true ); - if( DataType == WirePortDataType.FLOAT3x3 ) - result = Matrix3x3WrappedData(); - else if( DataType == WirePortDataType.SAMPLER2D ) - result = SamplerWrappedData( ref dataCollector ); - else - result = !String.IsNullOrEmpty( m_internalDataWrapper ) ? String.Format( m_internalDataWrapper, m_internalData ) : m_internalData; - } - return result; - } - - public string GenerateShaderForOutput( ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) - { - InputPort linkPort = ExternalLink; - if( linkPort != null ) - { - return linkPort.GenerateShaderForOutput( ref dataCollector, ignoreLocalVar ); - } - - string result = string.Empty; - if( m_externalReferences.Count > 0 && !m_locked ) - { - result = UIUtils.GetNode( m_externalReferences[ 0 ].NodeId ).GenerateShaderForOutput( m_externalReferences[ 0 ].PortId, ref dataCollector, ignoreLocalVar ); - } - else - { - UpdateInternalDataFromVariables( true ); - if( !String.IsNullOrEmpty( m_internalDataWrapper ) ) - { - if( DataType == WirePortDataType.FLOAT3x3 ) - result = Matrix3x3WrappedData(); - else - result = String.Format( m_internalDataWrapper, m_internalData ); - } - else - { - result = m_internalData; - } - } - return result; - } - - public string GenerateShaderForOutput( ref MasterNodeDataCollector dataCollector, WirePortDataType inputPortType, bool ignoreLocalVar, bool autoCast = false ) - { - InputPort linkPort = ExternalLink; - if( linkPort != null ) - { - return linkPort.GenerateShaderForOutput( ref dataCollector, inputPortType, ignoreLocalVar, autoCast ); - } - - string result = string.Empty; - if( m_externalReferences.Count > 0 && !m_locked ) - { - result = UIUtils.GetNode( m_externalReferences[ 0 ].NodeId ).GenerateShaderForOutput( m_externalReferences[ 0 ].PortId, ref dataCollector, ignoreLocalVar ); - if( autoCast && m_externalReferences[ 0 ].DataType != inputPortType ) - { - result = UIUtils.CastPortType( ref dataCollector, UIUtils.GetNode( m_nodeId ).CurrentPrecisionType, new NodeCastInfo( m_externalReferences[ 0 ].NodeId, m_externalReferences[ 0 ].PortId ), null, m_externalReferences[ 0 ].DataType, inputPortType, result ); - } - } - else - { - UpdateInternalDataFromVariables( true ); - if( !String.IsNullOrEmpty( m_internalDataWrapper ) ) - { - if( DataType == WirePortDataType.FLOAT3x3 ) - result = Matrix3x3WrappedData(); - else - result = String.Format( m_internalDataWrapper, m_internalData ); - } - else - { - result = m_internalData; - } - } - - return result; - } - - public OutputPort GetOutputConnection( int connID = 0 ) - { - if( connID < m_externalReferences.Count ) - { - return UIUtils.GetNode( m_externalReferences[ connID ].NodeId ).GetOutputPortByUniqueId( m_externalReferences[ connID ].PortId ); - } - return null; - } - - public ParentNode GetOutputNodeWhichIsNotRelay( int connID = 0 ) - { - if( connID < m_externalReferences.Count ) - { - ParentNode node = UIUtils.GetNode( m_externalReferences[ connID ].NodeId ); - if( node is WireNode || node is RelayNode ) - { - return node.InputPorts[ 0 ].GetOutputNodeWhichIsNotRelay( connID ); - } - - return node; - } - return null; - } - - public ParentNode GetOutputNode( int connID = 0 ) - { - if( connID < m_externalReferences.Count ) - { - return UIUtils.GetNode( m_externalReferences[ connID ].NodeId ); - } - return null; - } - - public bool TypeLocked - { - get { return m_typeLocked; } - } - - public void WriteToString( ref string myString ) - { - if( m_externalReferences.Count != 1 || m_isDummy ) - { - return; - } - - IOUtils.AddTypeToString( ref myString, IOUtils.WireConnectionParam ); - IOUtils.AddFieldValueToString( ref myString, m_nodeId ); - IOUtils.AddFieldValueToString( ref myString, m_portId ); - IOUtils.AddFieldValueToString( ref myString, m_externalReferences[ 0 ].NodeId ); - IOUtils.AddFieldValueToString( ref myString, m_externalReferences[ 0 ].PortId ); - IOUtils.AddLineTerminator( ref myString ); - } - - public void ShowInternalData( Rect rect, UndoParentNode owner, bool useCustomLabel = false, string customLabel = null ) - { - string label = ( useCustomLabel == true && customLabel != null ) ? customLabel : m_internalDataPropertyLabel; - switch( m_dataType ) - { - case WirePortDataType.OBJECT: - { - InternalData = owner.EditorGUITextField( rect, label, InternalData ); - } - break; - case WirePortDataType.FLOAT: - { - FloatInternalData = owner.EditorGUIFloatField( rect, label, FloatInternalData ); - } - break; - case WirePortDataType.FLOAT2: - { - Vector2InternalData = owner.EditorGUIVector2Field( rect, label, Vector2InternalData ); - } - break; - case WirePortDataType.FLOAT3: - { - Vector3InternalData = owner.EditorGUIVector3Field( rect, label, Vector3InternalData ); - } - break; - case WirePortDataType.FLOAT4: - { - Vector4InternalData = owner.EditorGUIVector4Field( rect, label, Vector4InternalData ); - } - break; - case WirePortDataType.FLOAT3x3: - { - Matrix4x4 matrix = Matrix4x4InternalData; - Vector3 currVec3 = Vector3.zero; - for( int i = 0; i < 3; i++ ) - { - Vector4 currVec = matrix.GetRow( i ); - currVec3.Set( currVec.x, currVec.y, currVec.z ); - EditorGUI.BeginChangeCheck(); - currVec3 = owner.EditorGUIVector3Field( rect, label + "[ " + i + " ]", currVec3 ); - rect.y += 2*EditorGUIUtility.singleLineHeight; - if( EditorGUI.EndChangeCheck() ) - { - currVec.Set( currVec3.x, currVec3.y, currVec3.z, currVec.w ); - matrix.SetRow( i, currVec ); - } - } - Matrix4x4InternalData = matrix; - } - break; - case WirePortDataType.FLOAT4x4: - { - Matrix4x4 matrix = Matrix4x4InternalData; - for( int i = 0; i < 4; i++ ) - { - Vector4 currVec = matrix.GetRow( i ); - EditorGUI.BeginChangeCheck(); - currVec = owner.EditorGUIVector4Field( rect, label + "[ " + i + " ]", currVec ); - rect.y += 2*EditorGUIUtility.singleLineHeight; - if( EditorGUI.EndChangeCheck() ) - { - matrix.SetRow( i, currVec ); - } - } - Matrix4x4InternalData = matrix; - } - break; - case WirePortDataType.COLOR: - { - ColorInternalData = owner.EditorGUIColorField( rect, label, ColorInternalData ); - } - break; - case WirePortDataType.INT: - { - IntInternalData = owner.EditorGUIIntField( rect, label, IntInternalData ); - } - break; - } - } - - public void ShowInternalData( UndoParentNode owner, bool useCustomLabel = false, string customLabel = null ) - { - string label = ( useCustomLabel == true && customLabel != null ) ? customLabel : m_internalDataPropertyLabel; - switch( m_dataType ) - { - case WirePortDataType.OBJECT: - case WirePortDataType.FLOAT: - { - FloatInternalData = owner.EditorGUILayoutFloatField( label, FloatInternalData ); - } - break; - case WirePortDataType.FLOAT2: - { - Vector2InternalData = owner.EditorGUILayoutVector2Field( label, Vector2InternalData ); - } - break; - case WirePortDataType.FLOAT3: - { - Vector3InternalData = owner.EditorGUILayoutVector3Field( label, Vector3InternalData ); - } - break; - case WirePortDataType.FLOAT4: - { - Vector4InternalData = owner.EditorGUILayoutVector4Field( label, Vector4InternalData ); - } - break; - case WirePortDataType.FLOAT3x3: - { - Matrix4x4 matrix = Matrix4x4InternalData; - Vector3 currVec3 = Vector3.zero; - for( int i = 0; i < 3; i++ ) - { - Vector4 currVec = matrix.GetRow( i ); - currVec3.Set( currVec.x, currVec.y, currVec.z ); - EditorGUI.BeginChangeCheck(); - currVec3 = owner.EditorGUILayoutVector3Field( label + "[ " + i + " ]", currVec3 ); - if( EditorGUI.EndChangeCheck() ) - { - currVec.Set( currVec3.x, currVec3.y, currVec3.z, currVec.w ); - matrix.SetRow( i, currVec ); - } - } - Matrix4x4InternalData = matrix; - } - break; - case WirePortDataType.FLOAT4x4: - { - Matrix4x4 matrix = Matrix4x4InternalData; - for( int i = 0; i < 4; i++ ) - { - Vector4 currVec = matrix.GetRow( i ); - EditorGUI.BeginChangeCheck(); - currVec = owner.EditorGUILayoutVector4Field( label + "[ " + i + " ]", currVec ); - if( EditorGUI.EndChangeCheck() ) - { - matrix.SetRow( i, currVec ); - } - } - Matrix4x4InternalData = matrix; - } - break; - case WirePortDataType.COLOR: - { - ColorInternalData = owner.EditorGUILayoutColorField( label, ColorInternalData ); - } - break; - case WirePortDataType.INT: - { - IntInternalData = owner.EditorGUILayoutIntField( label, IntInternalData ); - } - break; - } - } - public bool IsZeroInternalData - { - get - { - switch( m_dataType ) - { - - case WirePortDataType.FLOAT: return Mathf.Abs(m_previewInternalFloat) < 0.001f; - case WirePortDataType.UINT: - case WirePortDataType.INT: return m_previewInternalInt == 0; - case WirePortDataType.FLOAT2: - return (Mathf.Abs( m_previewInternalVec2.x ) < 0.001f && - Mathf.Abs( m_previewInternalVec2.y ) < 0.001f); - case WirePortDataType.FLOAT3: - return (Mathf.Abs( m_previewInternalVec3.x ) < 0.001f && - Mathf.Abs( m_previewInternalVec3.y ) < 0.001f && - Mathf.Abs( m_previewInternalVec3.z ) < 0.001f ); - case WirePortDataType.FLOAT4: - return (Mathf.Abs( m_previewInternalVec4.x ) < 0.001f && - Mathf.Abs( m_previewInternalVec4.y ) < 0.001f && - Mathf.Abs( m_previewInternalVec4.z ) < 0.001f && - Mathf.Abs( m_previewInternalVec4.w ) < 0.001f ); - case WirePortDataType.COLOR: - return (Mathf.Abs( m_previewInternalColor.r ) < 0.001f && - Mathf.Abs( m_previewInternalColor.g ) < 0.001f && - Mathf.Abs( m_previewInternalColor.b ) < 0.001f && - Mathf.Abs( m_previewInternalColor.a ) < 0.001f); - - } - return true; - } - } - public float FloatInternalData - { - set { m_previewInternalFloat = value; m_internalDataUpdated = false; } - get { return m_previewInternalFloat; } - } - - public int IntInternalData - { - set { m_previewInternalInt = value; m_internalDataUpdated = false; } - get { return m_previewInternalInt; } - } - - public Vector2 Vector2InternalData - { - set { m_previewInternalVec2 = value; m_internalDataUpdated = false; } - get { return m_previewInternalVec2; } - } - - public Vector3 Vector3InternalData - { - set { m_previewInternalVec3 = value; m_internalDataUpdated = false; } - get { return m_previewInternalVec3; } - } - - public Vector4 Vector4InternalData - { - set { m_previewInternalVec4 = value; m_internalDataUpdated = false; } - get { return m_previewInternalVec4; } - } - - public Color ColorInternalData - { - set { m_previewInternalColor = value; m_internalDataUpdated = false; } - get { return m_previewInternalColor; } - } - - public Matrix4x4 Matrix4x4InternalData - { - set { m_previewInternalMatrix4x4 = value; m_internalDataUpdated = false; } - get { return m_previewInternalMatrix4x4; } - } - - public string SamplerInternalData - { - set { InternalData = UIUtils.RemoveInvalidCharacters( value ); m_internalDataUpdated = false; } - get { return m_internalData; } - } - - public override void ForceClearConnection() - { - UIUtils.DeleteConnection( true, m_nodeId, m_portId, false, true ); - } - - private bool m_internalDataUpdated = false; - private string m_displayInternalData = string.Empty; - public string DisplayInternalData - { - get - { - if( !m_internalDataUpdated ) - { - UpdateInternalDataFromVariables(); - m_internalDataUpdated = true; - m_displayInternalData = "( "+ m_internalData + " )"; - } - return m_displayInternalData; - } - } - - public string InternalData - { - get - { - UpdateInternalDataFromVariables(); - return m_internalData; - } - set - { - m_internalData = value; - UpdateVariablesFromInternalData(); - } - } - - public string WrappedInternalData - { - get - { - UpdateInternalDataFromVariables(); - return string.IsNullOrEmpty( m_internalDataWrapper ) ? m_internalData : String.Format( m_internalDataWrapper, m_internalData ); - } - } - - public override WirePortDataType DataType - { - get { return base.DataType; } - // must be set to update internal data. do not delete - set - { - m_internalDataUpdated = false; - switch( DataType ) - { - case WirePortDataType.FLOAT: - { - switch( value ) - { - case WirePortDataType.FLOAT2: m_previewInternalVec2.x = m_previewInternalFloat; break; - case WirePortDataType.FLOAT3: m_previewInternalVec3.x = m_previewInternalFloat; break; - case WirePortDataType.FLOAT4: m_previewInternalVec4.x = m_previewInternalFloat; break; - case WirePortDataType.FLOAT3x3: - case WirePortDataType.FLOAT4x4: m_previewInternalMatrix4x4[ 0 ] = m_previewInternalFloat; break; - case WirePortDataType.COLOR: m_previewInternalColor.r = m_previewInternalFloat; break; - case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalFloat; break; - } - } - break; - case WirePortDataType.FLOAT2: - { - switch( value ) - { - case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalVec2.x; break; - case WirePortDataType.FLOAT3: - { - m_previewInternalVec3.x = m_previewInternalVec2.x; - m_previewInternalVec3.y = m_previewInternalVec2.y; - } - break; - case WirePortDataType.FLOAT4: - { - m_previewInternalVec4.x = m_previewInternalVec2.x; - m_previewInternalVec4.y = m_previewInternalVec2.y; - } - break; - case WirePortDataType.FLOAT3x3: - case WirePortDataType.FLOAT4x4: - { - m_previewInternalMatrix4x4[ 0 ] = m_previewInternalVec2.x; - m_previewInternalMatrix4x4[ 1 ] = m_previewInternalVec2.y; - } - break; - case WirePortDataType.COLOR: - { - m_previewInternalColor.r = m_previewInternalVec2.x; - m_previewInternalColor.g = m_previewInternalVec2.y; - } - break; - case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalVec2.x; break; - } - } - break; - case WirePortDataType.FLOAT3: - { - switch( value ) - { - case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalVec3.x; break; - case WirePortDataType.FLOAT2: - { - m_previewInternalVec2.x = m_previewInternalVec3.x; - m_previewInternalVec2.y = m_previewInternalVec3.y; - } - break; - case WirePortDataType.FLOAT4: - { - m_previewInternalVec4.x = m_previewInternalVec3.x; - m_previewInternalVec4.y = m_previewInternalVec3.y; - m_previewInternalVec4.z = m_previewInternalVec3.z; - } - break; - case WirePortDataType.FLOAT3x3: - case WirePortDataType.FLOAT4x4: - { - m_previewInternalMatrix4x4[ 0 ] = m_previewInternalVec3.x; - m_previewInternalMatrix4x4[ 1 ] = m_previewInternalVec3.y; - m_previewInternalMatrix4x4[ 2 ] = m_previewInternalVec3.z; - } - break; - case WirePortDataType.COLOR: - { - m_previewInternalColor.r = m_previewInternalVec3.x; - m_previewInternalColor.g = m_previewInternalVec3.y; - m_previewInternalColor.b = m_previewInternalVec3.z; - } - break; - case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalVec3.x; break; - } - } - break; - case WirePortDataType.FLOAT4: - { - switch( value ) - { - case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalVec4.x; break; - case WirePortDataType.FLOAT2: - { - m_previewInternalVec2.x = m_previewInternalVec4.x; - m_previewInternalVec2.y = m_previewInternalVec4.y; - } - break; - case WirePortDataType.FLOAT3: - { - m_previewInternalVec3.x = m_previewInternalVec4.x; - m_previewInternalVec3.y = m_previewInternalVec4.y; - m_previewInternalVec3.z = m_previewInternalVec4.z; - } - break; - case WirePortDataType.FLOAT3x3: - case WirePortDataType.FLOAT4x4: - { - m_previewInternalMatrix4x4[ 0 ] = m_previewInternalVec4.x; - m_previewInternalMatrix4x4[ 1 ] = m_previewInternalVec4.y; - m_previewInternalMatrix4x4[ 2 ] = m_previewInternalVec4.z; - m_previewInternalMatrix4x4[ 3 ] = m_previewInternalVec4.w; - } - break; - case WirePortDataType.COLOR: - { - m_previewInternalColor.r = m_previewInternalVec4.x; - m_previewInternalColor.g = m_previewInternalVec4.y; - m_previewInternalColor.b = m_previewInternalVec4.z; - m_previewInternalColor.a = m_previewInternalVec4.w; - } - break; - case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalVec4.x; break; - } - } - break; - case WirePortDataType.FLOAT3x3: - case WirePortDataType.FLOAT4x4: - { - switch( value ) - { - case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalMatrix4x4[ 0 ]; break; - case WirePortDataType.FLOAT2: - { - m_previewInternalVec2.x = m_previewInternalMatrix4x4[ 0 ]; - m_previewInternalVec2.y = m_previewInternalMatrix4x4[ 1 ]; - } - break; - case WirePortDataType.FLOAT3: - { - m_previewInternalVec3.x = m_previewInternalMatrix4x4[ 0 ]; - m_previewInternalVec3.y = m_previewInternalMatrix4x4[ 1 ]; - m_previewInternalVec3.z = m_previewInternalMatrix4x4[ 2 ]; - } - break; - case WirePortDataType.FLOAT4: - { - m_previewInternalVec4.x = m_previewInternalMatrix4x4[ 0 ]; - m_previewInternalVec4.y = m_previewInternalMatrix4x4[ 1 ]; - m_previewInternalVec4.z = m_previewInternalMatrix4x4[ 2 ]; - m_previewInternalVec4.w = m_previewInternalMatrix4x4[ 3 ]; - } - break; - case WirePortDataType.COLOR: - { - m_previewInternalColor.r = m_previewInternalMatrix4x4[ 0 ]; - m_previewInternalColor.g = m_previewInternalMatrix4x4[ 1 ]; - m_previewInternalColor.b = m_previewInternalMatrix4x4[ 2 ]; - m_previewInternalColor.a = m_previewInternalMatrix4x4[ 3 ]; - } - break; - case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalMatrix4x4[ 0 ]; break; - } - } - break; - case WirePortDataType.COLOR: - { - switch( value ) - { - case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalColor.r; break; - case WirePortDataType.FLOAT2: - { - m_previewInternalVec2.x = m_previewInternalColor.r; - m_previewInternalVec2.y = m_previewInternalColor.g; - } - break; - case WirePortDataType.FLOAT3: - { - m_previewInternalVec3.x = m_previewInternalColor.r; - m_previewInternalVec3.y = m_previewInternalColor.g; - m_previewInternalVec3.z = m_previewInternalColor.b; - } - break; - case WirePortDataType.FLOAT4: - { - m_previewInternalVec4.x = m_previewInternalColor.r; - m_previewInternalVec4.y = m_previewInternalColor.g; - m_previewInternalVec4.z = m_previewInternalColor.b; - m_previewInternalVec4.w = m_previewInternalColor.a; - } - break; - case WirePortDataType.FLOAT3x3: - case WirePortDataType.FLOAT4x4: - { - m_previewInternalMatrix4x4[ 0 ] = m_previewInternalColor.r; - m_previewInternalMatrix4x4[ 1 ] = m_previewInternalColor.g; - m_previewInternalMatrix4x4[ 2 ] = m_previewInternalColor.b; - m_previewInternalMatrix4x4[ 3 ] = m_previewInternalColor.a; - } - break; - case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalColor.r; break; - } - } - break; - case WirePortDataType.INT: - { - switch( value ) - { - case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalInt; break; - case WirePortDataType.FLOAT2: m_previewInternalVec2.x = m_previewInternalInt; break; - case WirePortDataType.FLOAT3: m_previewInternalVec3.x = m_previewInternalInt; break; - case WirePortDataType.FLOAT4: m_previewInternalVec4.x = m_previewInternalInt; break; - case WirePortDataType.FLOAT3x3: - case WirePortDataType.FLOAT4x4: m_previewInternalMatrix4x4[ 0 ] = m_previewInternalInt; break; - case WirePortDataType.COLOR: m_previewInternalColor.r = m_previewInternalInt; break; - } - } - break; - } - base.DataType = value; - } - } - - public string DataName - { - get { return m_dataName; } - set { m_dataName = value; } - } - - public bool IsFragment { get { return m_category == MasterNodePortCategory.Fragment || m_category == MasterNodePortCategory.Debug; } } - public MasterNodePortCategory Category - { - set { m_category = value; } - get { return m_category; } - } - - private int CachedIntPropertyID - { - get - { - if( m_cachedIntShaderID == -1 ) - m_cachedIntShaderID = Shader.PropertyToID( "_InputInt" ); - return m_cachedIntShaderID; - } - } - - private int CachedFloatPropertyID - { - get - { - if( m_cachedFloatShaderID == -1 ) - m_cachedFloatShaderID = Shader.PropertyToID( "_InputFloat" ); - return m_cachedFloatShaderID; - } - } - - private int CachedVectorPropertyID - { - get - { - if( m_cachedVectorShaderID == -1 ) - m_cachedVectorShaderID = Shader.PropertyToID( "_InputVector" ); - return m_cachedVectorShaderID; - } - } - - private int CachedColorPropertyID - { - get - { - if( m_cachedColorShaderID == -1 ) - m_cachedColorShaderID = Shader.PropertyToID( "_InputColor" ); - return m_cachedColorShaderID; - } - } - - private int CachedDefaultTexPropertyID - { - get - { - if( m_cachedDefaultTexShaderID == -1 ) - m_cachedDefaultTexShaderID = Shader.PropertyToID( "_Default" ); - return m_cachedDefaultTexShaderID; - } - } - - private int Cached2DPropertyID - { - get - { - if( m_cached2DShaderID == -1 ) - m_cached2DShaderID = Shader.PropertyToID( "_Input2D" ); - return m_cached2DShaderID; - } - } - - public int CachedPropertyId - { - get { return m_cachedPropertyId; } - } - - public bool InputNodeHasPreview( ParentGraph container ) - { - ParentNode node = null; - if( m_externalReferences.Count > 0) - { - node = container.GetNode( m_externalReferences[ 0 ].NodeId ); - } - - if( node != null ) - return node.HasPreviewShader; - - return false; - } - - public void PreparePortCacheID() - { - if( m_propertyNameInt != PortId || string.IsNullOrEmpty( m_propertyName ) ) - { - m_propertyNameInt = PortId; - m_propertyName = "_" + Convert.ToChar( PortId + 65 ); - m_cachedPropertyId = Shader.PropertyToID( m_propertyName ); - } - - if( m_cachedPropertyId == -1 ) - m_cachedPropertyId = Shader.PropertyToID( m_propertyName ); - } - - public void SetPreviewInputTexture( ParentGraph container ) - { - PreparePortCacheID(); - - if( (object)m_node == null ) - { - m_node = container.GetNode( NodeId ); - //m_node = UIUtils.GetNode( NodeId ); - } - - if( ExternalReferences.Count>0 ) - { - m_node.PreviewMaterial.SetTexture( m_cachedPropertyId, container.GetNode( ExternalReferences[ 0 ].NodeId ).GetOutputPortByUniqueId( ExternalReferences[ 0 ].PortId ).OutputPreviewTexture ); - } - //m_node.PreviewMaterial.SetTexture( m_cachedPropertyId, GetOutputConnection( 0 ).OutputPreviewTexture ); - } - - private void SetPortPreviewShader( Shader portShader ) - { - if( m_inputPreviewShader != portShader ) - { - m_inputPreviewShader = portShader; - InputPreviewMaterial.shader = portShader; - } - } - - public void SetPreviewInputValue( ParentGraph container ) - { - if( m_inputPreviewTexture == null ) - { - m_inputPreviewTexture = new RenderTexture( 128, 128, 0, RenderTextureFormat.ARGBFloat, RenderTextureReadWrite.Linear ); - m_inputPreviewTexture.wrapMode = TextureWrapMode.Repeat; - } - - switch( DataType ) - { - case WirePortDataType.INT: - { - SetPortPreviewShader( UIUtils.IntShader ); - - InputPreviewMaterial.SetInt( CachedIntPropertyID, m_previewInternalInt ); - } - break; - case WirePortDataType.FLOAT: - { - SetPortPreviewShader( UIUtils.FloatShader ); - //Debug.Log( m_previewInternalFloat ); - InputPreviewMaterial.SetFloat( CachedFloatPropertyID, m_previewInternalFloat ); - } - break; - case WirePortDataType.FLOAT2: - { - SetPortPreviewShader( UIUtils.Vector2Shader ); - - Vector2 v2 = m_previewInternalVec2;// Vector2InternalData; - InputPreviewMaterial.SetVector( CachedVectorPropertyID, new Vector4( v2.x, v2.y, 0, 0 ) ); - } - break; - case WirePortDataType.FLOAT3: - { - SetPortPreviewShader( UIUtils.Vector3Shader ); - - Vector3 v3 = m_previewInternalVec3;// Vector3InternalData; - InputPreviewMaterial.SetVector( CachedVectorPropertyID, new Vector4( v3.x, v3.y, v3.z, 0 ) ); - } - break; - case WirePortDataType.FLOAT4: - { - SetPortPreviewShader( UIUtils.Vector4Shader ); - - InputPreviewMaterial.SetVector( CachedVectorPropertyID, m_previewInternalVec4 ); - } - break; - case WirePortDataType.COLOR: - { - SetPortPreviewShader( UIUtils.ColorShader ); - - InputPreviewMaterial.SetColor( CachedColorPropertyID, m_previewInternalColor ); - } - break; - case WirePortDataType.FLOAT3x3: - case WirePortDataType.FLOAT4x4: - { - SetPortPreviewShader( UIUtils.FloatShader ); - - InputPreviewMaterial.SetFloat( CachedFloatPropertyID, 1 ); - } - break; - case WirePortDataType.SAMPLER2D: - { - SetPortPreviewShader( UIUtils.Texture2DShader ); - } - break; - default: - { - SetPortPreviewShader( UIUtils.FloatShader ); - - InputPreviewMaterial.SetFloat( CachedFloatPropertyID, 0 ); - } - break; - } - - RenderTexture temp = RenderTexture.active; - RenderTexture.active = m_inputPreviewTexture; - Graphics.Blit( null, m_inputPreviewTexture, InputPreviewMaterial ); - RenderTexture.active = temp; - - PreparePortCacheID(); - - //if( (object)m_node == null ) - // m_node = UIUtils.GetNode( NodeId ); - - if( (object)m_node == null ) - { - m_node = container.GetNode( NodeId ); - //m_node = UIUtils.GetNode( NodeId ); - } - //m_propertyName = "_A"; - //Debug.Log( m_propertyName ); - m_node.PreviewMaterial.SetTexture( m_propertyName, m_inputPreviewTexture ); - } - - public override void ChangePortId( int newPortId ) - { - if( IsConnected ) - { - int count = ExternalReferences.Count; - for( int connIdx = 0; connIdx < count; connIdx++ ) - { - int nodeId = ExternalReferences[ connIdx ].NodeId; - int portId = ExternalReferences[ connIdx ].PortId; - ParentNode node = UIUtils.GetNode( nodeId ); - if( node != null ) - { - OutputPort outputPort = node.GetOutputPortByUniqueId( portId ); - int outputCount = outputPort.ExternalReferences.Count; - for( int j = 0; j < outputCount; j++ ) - { - if( outputPort.ExternalReferences[ j ].NodeId == NodeId && - outputPort.ExternalReferences[ j ].PortId == PortId ) - { - outputPort.ExternalReferences[ j ].PortId = newPortId; - } - } - } - } - } - - PortId = newPortId; - } - - public override void Destroy() - { - base.Destroy(); - //if ( m_inputPreview != null ) - // UnityEngine.ScriptableObject.DestroyImmediate( m_inputPreview ); - //m_inputPreview = null; - - if( m_inputPreviewTexture != null ) - UnityEngine.ScriptableObject.DestroyImmediate( m_inputPreviewTexture ); - m_inputPreviewTexture = null; - - if( m_inputPreviewMaterial != null ) - UnityEngine.ScriptableObject.DestroyImmediate( m_inputPreviewMaterial ); - m_inputPreviewMaterial = null; - - m_inputPreviewShader = null; - - m_node = null; - } - - public Shader InputPreviewShader - { - get - { - if( m_inputPreviewShader == null ) - m_inputPreviewShader = AssetDatabase.LoadAssetAtPath<Shader>( AssetDatabase.GUIDToAssetPath( "d9ca47581ac157145bff6f72ac5dd73e" ) ); //ranged float - - if( m_inputPreviewShader == null ) - m_inputPreviewShader = Shader.Find( "Unlit/Colored Transparent" ); - - return m_inputPreviewShader; - } - set - { - m_inputPreviewShader = value; - } - } - - public Material InputPreviewMaterial - { - get - { - if( m_inputPreviewMaterial == null ) - m_inputPreviewMaterial = new Material( InputPreviewShader ); - - return m_inputPreviewMaterial; - } - //set - //{ - // m_inputPreviewMaterial = value; - //} - } - - public override string Name - { - get { return m_name; } - set - { - m_name = value; - m_internalDataPropertyLabel = ( string.IsNullOrEmpty( value ) || value.Equals( Constants.EmptyPortValue ) ) ? InputDefaultNameStr : value; - m_dirtyLabelSize = true; - } - } - - public string InternalDataName - { - get { return m_internalDataPropertyLabel; } - set { m_internalDataPropertyLabel = value; } - } - - public bool AutoDrawInternalData - { - get { return m_drawInternalData; } - set { m_drawInternalData = value; } - } - - public PortGenType GenType - { - get { return m_genType; } - set { m_genType = value; } - } - - public bool ValidInternalData - { - get - { - switch( m_dataType ) - { - case WirePortDataType.FLOAT: - case WirePortDataType.FLOAT2: - case WirePortDataType.FLOAT3: - case WirePortDataType.FLOAT4: - case WirePortDataType.FLOAT3x3: - case WirePortDataType.FLOAT4x4: - case WirePortDataType.COLOR: - case WirePortDataType.INT: return true; - case WirePortDataType.OBJECT: - case WirePortDataType.SAMPLER1D: - case WirePortDataType.SAMPLER2D: - case WirePortDataType.SAMPLER3D: - case WirePortDataType.SAMPLERCUBE: - default: return false; - } - } - } - - //public RenderTexture InputPreviewTexture - //{ - // get - // { - // if( IsConnected ) - // return GetOutputConnection( 0 ).OutputPreviewTexture; - // else - // return m_inputPreviewTexture; - // } - //} - - public RenderTexture InputPreviewTexture( ParentGraph container ) - { - if( IsConnected ) - { - if( m_externalReferences.Count > 0 ) - return container.GetNode( m_externalReferences[ 0 ].NodeId ).GetOutputPortByUniqueId( m_externalReferences[ 0 ].PortId ).OutputPreviewTexture; - else - return null; - } - else - { - return m_inputPreviewTexture; - } - } - - public string ExternalLinkId - { - get { return m_externalLinkId; } - set - { - m_externalLinkId = value; - if( string.IsNullOrEmpty( value ) ) - { - m_externalNodeLink = -1; - m_externalPortLink = -1; - } - } - } - - public bool HasOwnOrLinkConnection { get { return IsConnected || HasConnectedExternalLink; } } - public bool HasExternalLink { get { return m_externalNodeLink > -1 && m_externalPortLink > -1; } } - - public bool HasConnectedExternalLink - { - get - { - InputPort link = ExternalLink; - return ( link != null && link.IsConnected ); - } - } - - public InputPort ExternalLink - { - get - { - if( HasExternalLink ) - { - ParentNode linkNode = UIUtils.GetNode( m_externalNodeLink ); - if( linkNode != null ) - { - return linkNode.GetInputPortByUniqueId( m_externalPortLink ); - } - } - return null; - } - } - - public ParentNode ExternalLinkNode - { - get - { - if( HasExternalLink ) - { - return UIUtils.GetNode( m_externalNodeLink ); - } - return null; - } - } - } -} |