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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader47
1 files changed, 47 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader
new file mode 100644
index 00000000..1121f0d0
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader
@@ -0,0 +1,47 @@
+Shader "Hidden/Preview_ConditionalIfNode"
+{
+ Properties
+ {
+ _A ( "_A", 2D) = "white" {}
+ _B ( "_B", 2D ) = "white" {}
+ _C ( "_AGreaterThanB", 2D ) = "white" {}
+ _D ( "_AEqualToB", 2D ) = "white" {}
+ _E ( "_ALessThanB", 2D ) = "white" {}
+ }
+
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ uniform sampler2D _A;
+ uniform sampler2D _B;
+ uniform sampler2D _C;
+ uniform sampler2D _D;
+ uniform sampler2D _E;
+
+ float4 frag ( v2f_img i ) : SV_Target
+ {
+ float aVal = tex2D ( _A, i.uv ).r;
+ float bVal = tex2D ( _B, i.uv ).r;
+ float4 aGreaterbVal = tex2D ( _C, i.uv );
+ float4 aEqualbVal = tex2D ( _D, i.uv );
+ float4 aLessbVal = tex2D ( _E, i.uv );
+
+ if ( aVal > bVal )
+ return aGreaterbVal;
+
+ if ( aVal == bVal )
+ return aEqualbVal;
+
+ return aLessbVal;
+
+ }
+ ENDCG
+ }
+ }
+}