diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader deleted file mode 100644 index 1121f0d0..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader +++ /dev/null @@ -1,47 +0,0 @@ -Shader "Hidden/Preview_ConditionalIfNode" -{ - Properties - { - _A ( "_A", 2D) = "white" {} - _B ( "_B", 2D ) = "white" {} - _C ( "_AGreaterThanB", 2D ) = "white" {} - _D ( "_AEqualToB", 2D ) = "white" {} - _E ( "_ALessThanB", 2D ) = "white" {} - } - - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - uniform sampler2D _A; - uniform sampler2D _B; - uniform sampler2D _C; - uniform sampler2D _D; - uniform sampler2D _E; - - float4 frag ( v2f_img i ) : SV_Target - { - float aVal = tex2D ( _A, i.uv ).r; - float bVal = tex2D ( _B, i.uv ).r; - float4 aGreaterbVal = tex2D ( _C, i.uv ); - float4 aEqualbVal = tex2D ( _D, i.uv ); - float4 aLessbVal = tex2D ( _E, i.uv ); - - if ( aVal > bVal ) - return aGreaterbVal; - - if ( aVal == bVal ) - return aEqualbVal; - - return aLessbVal; - - } - ENDCG - } - } -} |