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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader32
1 files changed, 32 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader
new file mode 100644
index 00000000..9d2f4077
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader
@@ -0,0 +1,32 @@
+Shader "Hidden/DiffuseAndSpecularFromMetallicNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #include "UnityStandardUtils.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 albedo = tex2D( _A, i.uv );
+ float metallic = tex2D( _A, i.uv ).r;
+ float3 specColor = 0;
+ float oneMinusReflectivity;
+ float3 albedoFinal = DiffuseAndSpecularFromMetallic(albedo,metallic,specColor,oneMinusReflectivity);
+ return float4( albedoFinal , 1 );
+ }
+ ENDCG
+ }
+ }
+}