diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader | 41 |
1 files changed, 0 insertions, 41 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader deleted file mode 100644 index 3bb972a6..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader +++ /dev/null @@ -1,41 +0,0 @@ -Shader "Hidden/HSVToRGBNode" -{ - Properties - { - _A ( "_Hue", 2D ) = "white" {} - _B ( "_Saturation", 2D ) = "white" {} - _C ( "_Value", 2D ) = "white" {} - } - - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - uniform sampler2D _A; - uniform sampler2D _B; - uniform sampler2D _C; - - float3 HSVToRGB( float3 c ) - { - float4 K = float4( 1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0 ); - float3 p = abs( frac( c.xxx + K.xyz ) * 6.0 - K.www ); - return c.z * lerp( K.xxx, saturate( p - K.xxx ), c.y ); - } - - float4 frag ( v2f_img i ) : SV_Target - { - float h = tex2D ( _A, i.uv ).r; - float s = tex2D ( _B, i.uv ).r; - float v = tex2D ( _C, i.uv ).r; - - return float4( HSVToRGB(float3(h,s,v)), 1 ); - } - ENDCG - } - } -} |