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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader33
1 files changed, 0 insertions, 33 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader
deleted file mode 100644
index f15f92e6..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader
+++ /dev/null
@@ -1,33 +0,0 @@
-Shader "Hidden/HeightMapTextureBlend"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_C", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float heightmap = tex2D( _A, i.uv ).x;
- float splatMask = tex2D( _B, i.uv ).x;
- float blendStrength = tex2D( _C, i.uv ).x;
- float result = saturate( pow((( heightmap*splatMask ) * 4 ) + ( splatMask * 2 ), blendStrength ));
- return float4( result.x , 0, 0, 1 );
- }
- ENDCG
- }
- }
-}