diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader | 90 |
1 files changed, 0 insertions, 90 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader deleted file mode 100644 index bf562c30..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader +++ /dev/null @@ -1,90 +0,0 @@ -Shader "Hidden/LayeredBlendNode" -{ - Properties - { - _A ( "_Weights", 2D) = "white" {} - _B ( "_LayerBase", 2D) = "white" {} - _C ( "_Layer1", 2D) = "white" {} - _D ( "_Layer2", 2D ) = "white" {} - _E ( "_Layer3", 2D ) = "white" {} - _F ( "_Layer4", 2D ) = "white" {} - } - SubShader - { - - CGINCLUDE - - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - sampler2D _A; - sampler2D _B; - sampler2D _C; - - ENDCG - - Pass - { - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 Weights = tex2D( _A, i.uv ); - float4 LayerBase = tex2D( _B, i.uv ); - float4 Layer1 = tex2D( _C, i.uv ); - return lerp ( LayerBase, Layer1, Weights.x ); - } - ENDCG - } - - Pass - { - CGPROGRAM - sampler2D _D; - float4 frag ( v2f_img i ) : SV_Target - { - float4 Weights = tex2D ( _A, i.uv ); - float4 LayerBase = tex2D ( _B, i.uv ); - float4 Layer1 = tex2D ( _C, i.uv ); - float4 Layer2 = tex2D ( _D, i.uv ); - return lerp ( lerp ( LayerBase, Layer1, Weights.x ), Layer2, Weights.y ); - } - ENDCG - } - - Pass - { - CGPROGRAM - sampler2D _D; - sampler2D _E; - float4 frag ( v2f_img i ) : SV_Target - { - float4 Weights = tex2D ( _A, i.uv ); - float4 LayerBase = tex2D ( _B, i.uv ); - float4 Layer1 = tex2D ( _C, i.uv ); - float4 Layer2 = tex2D ( _D, i.uv ); - float4 Layer3 = tex2D ( _E, i.uv ); - return lerp ( lerp ( lerp ( LayerBase, Layer1, Weights.x ), Layer2, Weights.y ), Layer3, Weights.z ); - } - ENDCG - } - - Pass - { - CGPROGRAM - sampler2D _D; - sampler2D _E; - sampler2D _F; - float4 frag ( v2f_img i ) : SV_Target - { - float4 Weights = tex2D ( _A, i.uv ); - float4 LayerBase = tex2D ( _B, i.uv ); - float4 Layer1 = tex2D ( _C, i.uv ); - float4 Layer2 = tex2D ( _D, i.uv ); - float4 Layer3 = tex2D ( _E, i.uv ); - float4 Layer4 = tex2D ( _F, i.uv ); - return lerp ( lerp ( lerp ( lerp ( LayerBase, Layer1, Weights.x ), Layer2, Weights.y ), Layer3, Weights.z ), Layer4, Weights.w ); - } - ENDCG - } - } -} |