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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader26
1 files changed, 0 insertions, 26 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader
deleted file mode 100644
index a3fc3842..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader
+++ /dev/null
@@ -1,26 +0,0 @@
-Shader "Hidden/LightAttenuation"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Lighting.cginc"
-
- float4 _EditorWorldLightPos;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 worldNormal = normalize(float3(xy, z));
- float3 lightDir = normalize( _EditorWorldLightPos.xyz );
- return saturate(dot(worldNormal ,lightDir) * 10 + 0.1);
- }
- ENDCG
- }
- }
-}