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path: root/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader
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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader43
1 files changed, 0 insertions, 43 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader
deleted file mode 100644
index 0bcf7794..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader
+++ /dev/null
@@ -1,43 +0,0 @@
-Shader "Hidden/LinearDepthNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float depthValue = tex2D( _A, i.uv ).r;
- return LinearEyeDepth( depthValue );
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float depthValue = tex2D( _A, i.uv ).r;
- return Linear01Depth( depthValue );
- }
- ENDCG
- }
- }
-}