diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader deleted file mode 100644 index b129cccb..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader +++ /dev/null @@ -1,55 +0,0 @@ -Shader "Hidden/NodeMasking" -{ - Properties { - _Ports ("_Ports", Vector) = (0,0,0,0) - _MainTex("_MainTex", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _MainTex; - float4 _Ports; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _MainTex, i.uv ); - return a * _Ports; - } - ENDCG - } - - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _MaskTex; - float _Port; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _MaskTex, i.uv ); - float4 c = 0; - if ( _Port == 1 ) - c = a.x; - else if ( _Port == 2 ) - c = a.y; - else if ( _Port == 3 ) - c = a.z; - else if ( _Port == 4 ) - c = a.w; - - return c; - } - ENDCG - } - } -} |