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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader35
1 files changed, 0 insertions, 35 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader
deleted file mode 100644
index 0db961ad..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader
+++ /dev/null
@@ -1,35 +0,0 @@
-Shader "Hidden/ParallaxOffset"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_C", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float h = tex2D( _A, i.uv ).x;
- float height = tex2D( _B, i.uv ).x;
- float3 viewDir = tex2D( _C, i.uv ).xyz;
- float2 result = ParallaxOffset (h, height, viewDir);
- return float4(result, 0, 1);
-
- }
- ENDCG
- }
-
- }
-}