diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader new file mode 100644 index 00000000..510fb753 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader @@ -0,0 +1,37 @@ +Shader "Hidden/RGBToHSVNode" +{ + Properties + { + _A ( "_RGB", 2D ) = "white" {} + } + + SubShader + { + Pass + { + CGPROGRAM + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + uniform sampler2D _A; + + float3 RGBToHSV(float3 c) + { + float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); + float4 p = lerp( float4( c.bg, K.wz ), float4( c.gb, K.xy ), step( c.b, c.g ) ); + float4 q = lerp( float4( p.xyw, c.r ), float4( c.r, p.yzx ), step( p.x, c.r ) ); + float d = q.x - min( q.w, q.y ); + float e = 1.0e-10; + return float3( abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); + } + + float4 frag ( v2f_img i ) : SV_Target + { + float3 rgb = tex2D ( _A, i.uv ).rgb; + return float4( RGBToHSV(rgb), 1 ); + } + ENDCG + } + } +} |