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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader37
1 files changed, 0 insertions, 37 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader
deleted file mode 100644
index 510fb753..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader
+++ /dev/null
@@ -1,37 +0,0 @@
-Shader "Hidden/RGBToHSVNode"
-{
- Properties
- {
- _A ( "_RGB", 2D ) = "white" {}
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- uniform sampler2D _A;
-
- float3 RGBToHSV(float3 c)
- {
- float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
- float4 p = lerp( float4( c.bg, K.wz ), float4( c.gb, K.xy ), step( c.b, c.g ) );
- float4 q = lerp( float4( p.xyw, c.r ), float4( c.r, p.yzx ), step( p.x, c.r ) );
- float d = q.x - min( q.w, q.y );
- float e = 1.0e-10;
- return float3( abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
- }
-
- float4 frag ( v2f_img i ) : SV_Target
- {
- float3 rgb = tex2D ( _A, i.uv ).rgb;
- return float4( RGBToHSV(rgb), 1 );
- }
- ENDCG
- }
- }
-}