diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader deleted file mode 100644 index 4c0338c4..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader +++ /dev/null @@ -1,62 +0,0 @@ -Shader "Hidden/ScreenPosInputsNode" -{ - SubShader - { - CGINCLUDE - #include "UnityCG.cginc" - inline float4 PrevComputeNonStereoScreenPos (float4 pos) { - float4 o = pos * 0.5f; - o.xy = float2(o.x, o.y*_ProjectionParams.x) + o.w; - o.zw = pos.zw; - return o; - } - - inline float4 CalculateScreenPos (float2 uv) - { - float2 xy = 2 * uv - 1; - float z = -sqrt (1 - saturate (dot (xy,xy))); - float3 vertexPos = float3(xy, z); - float4x4 P = float4x4(1,0,0,0,0,-1,0,0,0,0,1,0,0,0,0,1); //UNITY_MATRIX_P - float4x4 V = UNITY_MATRIX_V;//float4x4(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1); //UNITY_MATRIX_V - float4x4 M = unity_ObjectToWorld;//float4x4(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1); //unity_ObjectToWorld - float4x4 VPmatrix = mul (P, V); - float4 clipPos = mul (VPmatrix, mul (M, float4(vertexPos, 1.0))); //same as object to clip pos - float4 screenPos = ComputeScreenPos (clipPos); - return screenPos; - } - ENDCG - - //Normalized - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - - - float4 frag( v2f_img i ) : SV_Target - { - return CalculateScreenPos(i.uv); - } - ENDCG - } - - //Screen - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - - uniform float4 _ASEPreviewSize; - - float4 frag (v2f_img i) : SV_Target - { - float4 screenPos = CalculateScreenPos (i.uv); - screenPos.xy *= _ASEPreviewSize.xy; - return screenPos; - } - ENDCG - } - } -} |