summaryrefslogtreecommitdiff
path: root/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader34
1 files changed, 0 insertions, 34 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader
deleted file mode 100644
index 23dc3b3f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader
+++ /dev/null
@@ -1,34 +0,0 @@
-Shader "Hidden/ShadeVertexLights"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _LightCount( "_LightCount", Int ) = 4
- _IsSpotlight ("_IsSpotlight", Int) = 0
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- int _LightCount;
- int _IsSpotlight;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 vertexPosition = tex2D( _A, i.uv );
- float3 vertexNormal = tex2D( _B, i.uv ).xyz;
- float3 result = ShadeVertexLightsFull (vertexPosition, vertexNormal, _LightCount, (_IsSpotlight > 0));
- return float4(result, 1);
- }
- ENDCG
- }
- }
-}