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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader39
1 files changed, 0 insertions, 39 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader
deleted file mode 100644
index 96fa3b1b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader
+++ /dev/null
@@ -1,39 +0,0 @@
-Shader "Hidden/SimpleContrastNode"
-{
- Properties
- {
- _A ( "_RBG", 2D ) = "white" {}
- _B ( "_Fraction", 2D ) = "white" {}
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- uniform sampler2D _A;
- uniform sampler2D _B;
-
- float4 CalculateContrast ( float contrastValue, float4 colorTarget )
- {
- float t = 0.5 * ( 1.0 - contrastValue );
- return mul ( float4x4( contrastValue, 0, 0, t, 0, contrastValue, 0, t, 0, 0, contrastValue, t, 0, 0, 0, 1 ), colorTarget );
- }
-
- float4 frag ( v2f_img i ) : SV_Target
- {
- float4 rgba = tex2D ( _B, i.uv );
- float value = tex2D ( _A, i.uv ).r;
-
- float4 finalColor = CalculateContrast( value , rgba );
-
- return finalColor;
- }
- ENDCG
- }
- }
-}