diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader | 272 |
1 files changed, 0 insertions, 272 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader deleted file mode 100644 index 5bd25e3e..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader +++ /dev/null @@ -1,272 +0,0 @@ -Shader "Hidden/SimpleMultiplyOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - _C ("_C", 2D) = "white" {} - _D ("_D", 2D) = "white" {} - _E ("_E", 2D) = "white" {} - _F ("_F", 2D) = "white" {} - _G ("_G", 2D) = "white" {} - _H ("_H", 2D) = "white" {} - _I ("_I", 2D) = "white" {} - _J ("_J", 2D) = "white" {} - _Count ("_Count", Int) = 0 - } - - SubShader - { - Pass //2 - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - - return a * b; - } - ENDCG - } - - Pass //3 - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - float4 c = tex2D( _C, i.uv ); - - return a * b * c; - } - ENDCG - } - - Pass //4 - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - float4 c = tex2D( _C, i.uv ); - float4 d = tex2D( _D, i.uv ); - - return a * b * c * d; - } - ENDCG - } - - Pass //5 - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - sampler2D _E; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - float4 c = tex2D( _C, i.uv ); - float4 d = tex2D( _D, i.uv ); - float4 e = tex2D( _E, i.uv ); - - return a * b * c * d * e; - } - ENDCG - } - - Pass //6 - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - sampler2D _E; - sampler2D _F; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - float4 c = tex2D( _C, i.uv ); - float4 d = tex2D( _D, i.uv ); - float4 e = tex2D( _E, i.uv ); - float4 f = tex2D( _F, i.uv ); - - return a * b * c * d * e * f; - } - ENDCG - } - - Pass //7 - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - sampler2D _E; - sampler2D _F; - sampler2D _G; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - float4 c = tex2D( _C, i.uv ); - float4 d = tex2D( _D, i.uv ); - float4 e = tex2D( _E, i.uv ); - float4 f = tex2D( _F, i.uv ); - float4 g = tex2D( _G, i.uv ); - - return a * b * c * d * e * f * g; - } - ENDCG - } - - Pass //8 - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - sampler2D _E; - sampler2D _F; - sampler2D _G; - sampler2D _H; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - float4 c = tex2D( _C, i.uv ); - float4 d = tex2D( _D, i.uv ); - float4 e = tex2D( _E, i.uv ); - float4 f = tex2D( _F, i.uv ); - float4 g = tex2D( _G, i.uv ); - float4 h = tex2D( _H, i.uv ); - - return a * b * c * d * e * f * g * h; - } - ENDCG - } - - Pass //9 - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - sampler2D _E; - sampler2D _F; - sampler2D _G; - sampler2D _H; - sampler2D _I; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - float4 c = tex2D( _C, i.uv ); - float4 d = tex2D( _D, i.uv ); - float4 e = tex2D( _E, i.uv ); - float4 f = tex2D( _F, i.uv ); - float4 g = tex2D( _G, i.uv ); - float4 h = tex2D( _H, i.uv ); - float4 is = tex2D( _I, i.uv ); - - return a * b * c * d * e * f * g * h * is; - } - ENDCG - } - - Pass //10 - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - sampler2D _E; - sampler2D _F; - sampler2D _G; - sampler2D _H; - sampler2D _I; - sampler2D _J; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - float4 c = tex2D( _C, i.uv ); - float4 d = tex2D( _D, i.uv ); - float4 e = tex2D( _E, i.uv ); - float4 f = tex2D( _F, i.uv ); - float4 g = tex2D( _G, i.uv ); - float4 h = tex2D( _H, i.uv ); - float4 is = tex2D( _I, i.uv ); - float4 j = tex2D( _J, i.uv ); - - return a * b * c * d * e * f * g * h * is * j; - } - ENDCG - } - } -} |