diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader | 89 |
1 files changed, 0 insertions, 89 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader deleted file mode 100644 index a3778980..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader +++ /dev/null @@ -1,89 +0,0 @@ -Shader "Hidden/TFHCFlipBookUVAnimation" -{ - Properties - { - _A ("_UV", 2D) = "white" {} - _B ("_Columns", 2D) = "white" {} - _C ("_Rows", 2D) = "white" {} - _D ("_Speed", 2D) = "white" {} - _E ("_StartFrame", 2D) = "white" {} - _F ("_Speed", 2D) = "white" {} - } - SubShader - { - CGINCLUDE - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - sampler2D _E; - sampler2D _F; - float _EditorTime; - ENDCG - - //Time port disconnected - Pass - { - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float2 uv = tex2D( _A, i.uv ).rg; - float col = tex2D( _B, i.uv ).r; - float row = tex2D( _C, i.uv ).r; - float spd = tex2D( _D, i.uv ).r; - float str = tex2D( _E, i.uv ).r; - - float fbtotaltiles = col * row; - float fbcolsoffset = 1.0f / col; - float fbrowsoffset = 1.0f / row; - float fbspeed = _EditorTime * spd; - float2 fbtiling = float2(fbcolsoffset, fbrowsoffset); - float fbcurrenttileindex = round( fmod( fbspeed + str, fbtotaltiles) ); - fbcurrenttileindex += ( fbcurrenttileindex < 0) ? fbtotaltiles : 0; - float fblinearindextox = round ( fmod ( fbcurrenttileindex, col ) ); - float fboffsetx = fblinearindextox * fbcolsoffset; - float fblinearindextoy = round( fmod( ( fbcurrenttileindex - fblinearindextox ) / col, row ) ); - fblinearindextoy = (int)(row-1) - fblinearindextoy; - float fboffsety = fblinearindextoy * fbrowsoffset; - float2 fboffset = float2(fboffsetx, fboffsety); - float2 fbuv = float4( uv, 0.0 , 0.0 ) * fbtiling + fboffset; - return float4(fbuv, 0 , 0); - } - ENDCG - } - - //Time port connected - Pass - { - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float2 uv = tex2D( _A, i.uv ).rg; - float col = tex2D( _B, i.uv ).r; - float row = tex2D( _C, i.uv ).r; - float spd = tex2D( _D, i.uv ).r; - float str = tex2D( _E, i.uv ).r; - float time = tex2D( _F, i.uv ).r; - float fbtotaltiles = col * row; - float fbcolsoffset = 1.0f / col; - float fbrowsoffset = 1.0f / row; - float fbspeed = time * spd; - float2 fbtiling = float2(fbcolsoffset, fbrowsoffset); - float fbcurrenttileindex = round( fmod( fbspeed + str, fbtotaltiles) ); - fbcurrenttileindex += ( fbcurrenttileindex < 0) ? fbtotaltiles : 0; - float fblinearindextox = round ( fmod ( fbcurrenttileindex, col ) ); - float fboffsetx = fblinearindextox * fbcolsoffset; - float fblinearindextoy = round( fmod( ( fbcurrenttileindex - fblinearindextox ) / col, row ) ); - fblinearindextoy = (int)(row-1) - fblinearindextoy; - float fboffsety = fblinearindextoy * fbrowsoffset; - float2 fboffset = float2(fboffsetx, fboffsety); - float2 fbuv = float4( uv, 0.0 , 0.0 ) * fbtiling + fboffset; - return float4(fbuv, 0 , 0); - } - ENDCG - } - } -} |