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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader35
1 files changed, 0 insertions, 35 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader
deleted file mode 100644
index f9d3d8a6..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader
+++ /dev/null
@@ -1,35 +0,0 @@
-Shader "Hidden/TFHCPixelateUV"
-{
- Properties
- {
- _A ("_UV", 2D) = "white" {}
- _B ("_PixelX", 2D) = "white" {}
- _C ("_PixelY", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 uv = tex2D( _A, i.uv ).rg;
- float pix = tex2D( _B, i.uv ).r;
- float piy = tex2D( _C, i.uv ).r;
-
- float2 steppedPixel = float2( pix, piy );
- float2 pixelatedUV = floor( uv * steppedPixel ) / steppedPixel;
- return float4(pixelatedUV, 0 , 0);
- }
- ENDCG
- }
- }
-}