diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader | 35 |
1 files changed, 0 insertions, 35 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader deleted file mode 100644 index f9d3d8a6..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader +++ /dev/null @@ -1,35 +0,0 @@ -Shader "Hidden/TFHCPixelateUV" -{ - Properties - { - _A ("_UV", 2D) = "white" {} - _B ("_PixelX", 2D) = "white" {} - _C ("_PixelY", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - - float4 frag(v2f_img i) : SV_Target - { - float2 uv = tex2D( _A, i.uv ).rg; - float pix = tex2D( _B, i.uv ).r; - float piy = tex2D( _C, i.uv ).r; - - float2 steppedPixel = float2( pix, piy ); - float2 pixelatedUV = floor( uv * steppedPixel ) / steppedPixel; - return float4(pixelatedUV, 0 , 0); - } - ENDCG - } - } -} |