diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader deleted file mode 100644 index 9285b9b8..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader +++ /dev/null @@ -1,47 +0,0 @@ -Shader "Hidden/TemplateShaderProperty" -{ - Properties - { - [HideFromInspector]_IntData ( "_IntData", Int ) = 0 - [HideFromInspector]_FloatData ( "_FloatData", Float ) = 0 - [HideFromInspector]_VectorData ( "_VectorData", Vector ) = ( 0,0,0,0 ) - [HideFromInspector]_Sampler2DData ( "_Sampler2DData", 2D ) = "white" {} - [HideFromInspector]_Sampler3DData ( "_Sampler3DData", 3D ) = "white" {} - [HideFromInspector]_SamplerCubeData ( "_SamplerCubeData", Cube ) = "white" {} - } - - CGINCLUDE - #include "UnityCG.cginc" - uniform int _IntData; - uniform float _FloatData; - uniform float4 _VectorData; - uniform sampler2D _Sampler2DData; - uniform sampler3D _Sampler3DData; - uniform samplerCUBE _SamplerCubeData; - - #pragma vertex vert_img - #pragma fragment frag - - float4 CalculatePreviewColor ( v2f_img i, const int dataType ) - { - /*Int*/ if ( dataType == 0 ) return float4( _IntData.xxx,1); - /*Float*/ if ( dataType == 1 ) return float4( _FloatData.xxx, 1 ); - /*Vector4/Color*/ if ( dataType == 2 ) return _VectorData; - /*Sampler 2D*/ if ( dataType == 3 ) return tex2D ( _Sampler2DData, i.uv ); - /*Sampler 3D*/ if ( dataType == 4 ) return tex3D ( _Sampler3DData, float3( i.uv, 0.0 ) ); - /*Sampler Cube*/ if ( dataType == 5 ) return texCUBE ( _SamplerCubeData, float3( i.uv, 0.0 ) ); - return (0).xxxx; - } - - ENDCG - - SubShader - { - Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,0); } ENDCG } - Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,1); } ENDCG } - Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,2); } ENDCG } - Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,3); } ENDCG } - Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,4); } ENDCG } - Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,5); } ENDCG } - } -} |