summaryrefslogtreecommitdiff
path: root/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader84
1 files changed, 0 insertions, 84 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader
deleted file mode 100644
index 28079d64..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader
+++ /dev/null
@@ -1,84 +0,0 @@
-Shader "Hidden/TexturePropertyNode"
-{
- Properties
- {
- _Sampler ("_Sampler", 2D) = "white" {}
- _Sampler3D ("_Sampler3D", 3D) = "white" {}
- _Array ("_Array", 2DArray) = "white" {}
- _Cube( "_Cube", CUBE) = "white" {}
- _Default ("_Default", Int) = 0
- _Type ("_Type", Int) = 0
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #pragma exclude_renderers d3d9
- #pragma target 3.5
- #include "UnityCG.cginc"
- int _Default;
- float4 frag( v2f_img i ) : SV_Target
- {
- if(_Default == 1)
- {
- return 1;
- }
- else if(_Default == 2)
- {
- return 0;
- }
- else if(_Default == 3)
- {
- return 0.5f;
- }
- else if(_Default == 4)
- {
- return float4(0.5,0.5,1,1);
- }
-
- return 1;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #pragma exclude_renderers d3d9
- #pragma target 3.5
- #include "UnityCG.cginc"
-
- UNITY_DECLARE_TEX2DARRAY (_Array);
- samplerCUBE _Cube;
- sampler2D _Sampler;
- sampler3D _Sampler3D;
- int _Type;
-
- float4 frag (v2f_img i) : SV_Target
- {
- if (_Type == 4)
- {
- return UNITY_SAMPLE_TEX2DARRAY (_Array, float3(i.uv, 0));
- }
- else if (_Type == 3)
- {
- return texCUBE (_Cube, float3(i.uv,0));
- }
- else if (_Type == 2)
- {
- return tex3D (_Sampler3D, float3(i.uv,0));
- }
- else
- {
- return tex2D (_Sampler, i.uv);
- }
- }
- ENDCG
- }
- }
-}