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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader87
1 files changed, 87 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader
new file mode 100644
index 00000000..55adec1b
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader
@@ -0,0 +1,87 @@
+Shader "Hidden/TextureTransform"
+{
+ Properties
+ {
+ _Sampler ("_Sampler", 2D) = "white" {}
+ _Sampler3D ("_Sampler3D", 3D) = "white" {}
+ _Array ("_Array", 2DArray) = "white" {}
+ _Cube ("_Cube", CUBE) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ int _PreviewID = 0;
+ sampler2D _Sampler;
+ float4 _Sampler_ST;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ return _PreviewID == 0?float4(_Sampler_ST.xy,0,0): float4(_Sampler_ST.zw,0,0);
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ int _PreviewID = 0;
+ sampler3D _Sampler3D;
+ float4 _Sampler3D_ST;
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ return _Sampler3D_ST;
+ return _PreviewID == 0 ? float4(_Sampler3D_ST.xy, 0, 0) : float4(_Sampler3D_ST.zw, 0, 0);
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ int _PreviewID = 0;
+ UNITY_DECLARE_TEX2DARRAY (_Array);
+ float4 _Array_ST;
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ return _Array_ST;
+ return _PreviewID == 0 ? float4(_Array_ST.xy, 0, 0) : float4(_Array_ST.zw, 0, 0);
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ int _PreviewID = 0;
+ samplerCUBE _Cube;
+ float4 _Cube_ST;
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ return _Cube_ST;
+ return _PreviewID == 0 ? float4(_Cube_ST.xy, 0, 0) : float4(_Cube_ST.zw, 0, 0);
+ }
+ ENDCG
+ }
+ }
+}