diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader | 87 |
1 files changed, 0 insertions, 87 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader deleted file mode 100644 index 55adec1b..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader +++ /dev/null @@ -1,87 +0,0 @@ -Shader "Hidden/TextureTransform" -{ - Properties - { - _Sampler ("_Sampler", 2D) = "white" {} - _Sampler3D ("_Sampler3D", 3D) = "white" {} - _Array ("_Array", 2DArray) = "white" {} - _Cube ("_Cube", CUBE) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - int _PreviewID = 0; - sampler2D _Sampler; - float4 _Sampler_ST; - - float4 frag( v2f_img i ) : SV_Target - { - return _PreviewID == 0?float4(_Sampler_ST.xy,0,0): float4(_Sampler_ST.zw,0,0); - } - ENDCG - } - - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - int _PreviewID = 0; - sampler3D _Sampler3D; - float4 _Sampler3D_ST; - - float4 frag (v2f_img i) : SV_Target - { - return _Sampler3D_ST; - return _PreviewID == 0 ? float4(_Sampler3D_ST.xy, 0, 0) : float4(_Sampler3D_ST.zw, 0, 0); - } - ENDCG - } - - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - int _PreviewID = 0; - UNITY_DECLARE_TEX2DARRAY (_Array); - float4 _Array_ST; - - float4 frag (v2f_img i) : SV_Target - { - return _Array_ST; - return _PreviewID == 0 ? float4(_Array_ST.xy, 0, 0) : float4(_Array_ST.zw, 0, 0); - } - ENDCG - } - - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - int _PreviewID = 0; - samplerCUBE _Cube; - float4 _Cube_ST; - - float4 frag (v2f_img i) : SV_Target - { - return _Cube_ST; - return _PreviewID == 0 ? float4(_Cube_ST.xy, 0, 0) : float4(_Cube_ST.zw, 0, 0); - } - ENDCG - } - } -} |