diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader deleted file mode 100644 index f54cf44b..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader +++ /dev/null @@ -1,31 +0,0 @@ -Shader "Hidden/VertexBinormalNode" -{ - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float4 frag( v2f_img i ) : SV_Target - { - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-saturate(dot(xy,xy))); - float3 vertexPos = float3(xy, z); - float3 normal = normalize(vertexPos); - float3 worldNormal = UnityObjectToWorldNormal(normal); - - float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x )); - float3 worldPos = mul(unity_ObjectToWorld, vertexPos).xyz; - float3 worldTangent = UnityObjectToWorldDir(tangent); - float tangentSign = -1; - float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign); - - return float4(worldBinormal, 1); - } - ENDCG - } - } -} |