diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader deleted file mode 100644 index 7bf6d619..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader +++ /dev/null @@ -1,57 +0,0 @@ -Shader "Hidden/WorldPosInputsNode" -{ - SubShader - { - Pass //world space - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - float4 frag(v2f_img i) : SV_Target - { - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-saturate(dot(xy,xy))); - float3 vertexPos = float3(xy, z); - float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos); - - return float4(worldViewDir, 1); - } - ENDCG - } - - Pass //tangent space - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - float4 frag(v2f_img i) : SV_Target - { - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-saturate(dot(xy,xy))); - float3 vertexPos = float3(xy, z); - float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos); - - float3 normal = normalize(vertexPos); - float3 worldNormal = UnityObjectToWorldNormal(normal); - - float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x )); - float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz; - float3 worldTangent = UnityObjectToWorldDir(tangent); - float tangentSign = -1; - float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign); - float4 tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x); - float4 tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y); - float4 tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z); - - fixed3 viewDirTan = tSpace0.xyz * worldViewDir.x + tSpace1.xyz * worldViewDir.y + tSpace2.xyz * worldViewDir.z; - - return float4(viewDirTan, 1); - } - ENDCG - } - } -} |