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path: root/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader
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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader57
1 files changed, 0 insertions, 57 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader
deleted file mode 100644
index 7bf6d619..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader
+++ /dev/null
@@ -1,57 +0,0 @@
-Shader "Hidden/WorldPosInputsNode"
-{
- SubShader
- {
- Pass //world space
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
-
- return float4(worldViewDir, 1);
- }
- ENDCG
- }
-
- Pass //tangent space
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
-
- float3 normal = normalize(vertexPos);
- float3 worldNormal = UnityObjectToWorldNormal(normal);
-
- float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
- float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz;
- float3 worldTangent = UnityObjectToWorldDir(tangent);
- float tangentSign = -1;
- float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign);
- float4 tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x);
- float4 tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y);
- float4 tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z);
-
- fixed3 viewDirTan = tSpace0.xyz * worldViewDir.x + tSpace1.xyz * worldViewDir.y + tSpace2.xyz * worldViewDir.z;
-
- return float4(viewDirTan, 1);
- }
- ENDCG
- }
- }
-}