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-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/ASESShaderSelectorUnlit.shader39
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/ASESShaderSelectorUnlit.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/Unlit-ColoredAlpha.shader165
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/Unlit-ColoredAlpha.shader.meta13
4 files changed, 0 insertions, 226 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/ASESShaderSelectorUnlit.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/ASESShaderSelectorUnlit.shader
deleted file mode 100644
index a0a93f4c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/ASESShaderSelectorUnlit.shader
+++ /dev/null
@@ -1,39 +0,0 @@
-Shader "Hidden/ASESShaderSelectorUnlit"
-{
- SubShader
- {
- Tags { "RenderType"="Opaque" }
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- struct appdata
- {
- float4 vertex : POSITION;
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
- };
-
- uniform fixed4 _Color;
-
- v2f vert (appdata v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- return o;
- }
-
- fixed4 frag (v2f i) : SV_Target
- {
- return _Color;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/ASESShaderSelectorUnlit.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/ASESShaderSelectorUnlit.shader.meta
deleted file mode 100644
index 1a85ab1c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/ASESShaderSelectorUnlit.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: b83de440f4e137948bdb40a67a2f6dbe
-timeCreated: 1490375492
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/Unlit-ColoredAlpha.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/Unlit-ColoredAlpha.shader
deleted file mode 100644
index 7638151f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/Unlit-ColoredAlpha.shader
+++ /dev/null
@@ -1,165 +0,0 @@
-Shader "Unlit/Colored Transparent" {
- Properties {
- _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
- _SecondTex ("Second (RGB) Trans (A)", 2D) = "white" {}
- _ThirdTex ("Third (RGB) Trans (A)", 2D) = "white" {}
- _FourthTex ("Fourth (RGB) Trans (A)", 2D) = "white" {}
- _Color ("Color", Color) = (1,1,1,1)
- }
-
- SubShader {
- Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
- LOD 100
-
- ZWrite Off
- Blend SrcAlpha OneMinusSrcAlpha
-
- Pass { // SINGLE LINE
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 2.0
- #include "UnityCG.cginc"
-
- struct appdata_t {
- float4 vertex : POSITION;
- float4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- };
-
- struct v2f {
- float4 vertex : SV_Position;
- fixed4 color : COLOR;
- half2 texcoord : TEXCOORD0;
- float2 clipUV : TEXCOORD1;
- };
-
- sampler2D _MainTex;
- float4 _MainTex_ST;
- float4 _Color;
- uniform float4x4 unity_GUIClipTextureMatrix;
- sampler2D _GUIClipTexture;
-
- v2f vert (appdata_t v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.color = v.color * _Color;
- o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
- float3 eyePos = UnityObjectToViewPos( v.vertex );
- o.clipUV = mul( unity_GUIClipTextureMatrix, float4( eyePos.xy, 0, 1.0 ) );
- return o;
- }
-
- fixed4 frag( v2f i ) : SV_Target
- {
- float4 l1 = tex2D( _MainTex, i.texcoord);
- float clipAlpha = tex2D( _GUIClipTexture, i.clipUV ).a;
- l1.rgb *= i.color.rgb;
- l1.a *= clipAlpha;
- return l1;
- }
- ENDCG
- }
-
- Pass { // MULTI LINE
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 2.0
- #include "UnityCG.cginc"
-
- struct appdata_t {
- float4 vertex : POSITION;
- float4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- };
-
- struct v2f {
- float4 vertex : SV_Position;
- fixed4 color : COLOR;
- half2 texcoord : TEXCOORD0;
- float2 clipUV : TEXCOORD1;
- };
-
- sampler2D _MainTex;
- float4 _MainTex_ST;
- sampler2D _SecondTex;
- float4 _SecondTex_ST;
- sampler2D _ThirdTex;
- float4 _ThirdTex_ST;
- sampler2D _FourthTex;
- float4 _FourthTex_ST;
- float4 _Color;
- uniform float4x4 unity_GUIClipTextureMatrix;
- sampler2D _GUIClipTexture;
- float _InvertedZoom;
-
- v2f vert (appdata_t v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.color = v.color * _Color;
- o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
- float3 eyePos = UnityObjectToViewPos( v.vertex );
- o.clipUV = mul( unity_GUIClipTextureMatrix, float4( eyePos.xy, 0, 1.0 ) );
- return o;
- }
-
- fixed4 frag( v2f i ) : SV_Target
- {
- float4 l1 = tex2D( _MainTex, i.texcoord);
- float clipAlpha = tex2D( _GUIClipTexture, i.clipUV ).a;
- l1.rgb *= i.color.rgb;
- l1.a *= clipAlpha;
-
- float4 l2 = tex2D( _SecondTex, i.texcoord);
- float4 l3 = tex2D( _ThirdTex, i.texcoord);
- float4 l4 = tex2D( _FourthTex, i.texcoord);
-
- float2 coords2 = i.texcoord;
- coords2.y *= 2;
- float4 m2 = tex2D( _MainTex, coords2 );
- m2 = pow( m2, 0.9 );
-
- float2 coords3 = i.texcoord;
- coords3.y *= 3;
- float4 m3 = tex2D( _MainTex, coords3 );
- m3 = pow( m3, 0.8 );
-
- float2 coords4 = i.texcoord;
- coords4.y *= 4;
- float4 m4 = tex2D( _MainTex, coords4 );
- m4 = pow( m4, 0.7 );
-
- l2.rgb *= i.color.rgb;
- l3.rgb *= i.color.rgb;
- l4.rgb *= i.color.rgb;
-
- m2.rgb *= i.color.rgb;
- m3.rgb *= i.color.rgb;
- m4.rgb *= i.color.rgb;
-
- l2.a *= clipAlpha;
- l3.a *= clipAlpha;
- l4.a *= clipAlpha;
-
- m2.a *= clipAlpha;
- m3.a *= clipAlpha;
- m4.a *= clipAlpha;
-
- float zoomLerp = saturate( ( ( _InvertedZoom ) * 2 ) - 0.0 );
-
- if ( i.color.a >= 1 )
- return lerp( l4, m4, zoomLerp );
- else if ( i.color.a >= 0.75 )
- return lerp( l3, m3, zoomLerp );
- else if ( i.color.a >= 0.5 )
- return lerp( l2, m2, zoomLerp );
- else
- return l1;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/Unlit-ColoredAlpha.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/Unlit-ColoredAlpha.shader.meta
deleted file mode 100644
index 528ef296..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/Unlit-ColoredAlpha.shader.meta
+++ /dev/null
@@ -1,13 +0,0 @@
-fileFormatVersion: 2
-guid: 50fc796413bac8b40aff70fb5a886273
-timeCreated: 1491397480
-licenseType: Store
-ShaderImporter:
- defaultTextures:
- - _MainTex: {fileID: 2800000, guid: 02f71419854c0d845a930c9e0a0bf775, type: 3}
- - _SecondTex: {fileID: 2800000, guid: 03a7d169469c1af41bb03241a7b7e23d, type: 3}
- - _ThirdTex: {fileID: 2800000, guid: c3512c25766a40245ac94c6b1722d76e, type: 3}
- - _FourthTex: {fileID: 2800000, guid: e0f922c44762291498cc62e0917609be, type: 3}
- userData:
- assetBundleName:
- assetBundleVariant: