diff options
Diffstat (limited to 'Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs')
-rw-r--r-- | Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs | 392 |
1 files changed, 0 insertions, 392 deletions
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs deleted file mode 100644 index abbbefe4..00000000 --- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs +++ /dev/null @@ -1,392 +0,0 @@ -// Cristian Pop - https://boxophobic.com/
-
-using UnityEngine;
-using Boxophobic.StyledGUI;
-using UnityEngine.Serialization;
-
-namespace AtmosphericHeightFog
-{
- [ExecuteInEditMode]
- [HelpURL("https://docs.google.com/document/d/1pIzIHIZ-cSh2ykODSZCbAPtScJ4Jpuu7lS3rNEHCLbc/edit#heading=h.hd5jt8lucuqq")]
- public class HeightFogOverride : StyledMonoBehaviour
- {
- [StyledBanner(0.55f, 0.7f, 1f, "Height Fog Override", "", "https://docs.google.com/document/d/1pIzIHIZ-cSh2ykODSZCbAPtScJ4Jpuu7lS3rNEHCLbc/edit#heading=h.hd5jt8lucuqq")]
- public bool styledBanner;
-
- [StyledMessage("Info", "The Height Fog Global object is missing from your scene! Please add it before using the Height Fog Override component!", 5, 0)]
- public bool messageNoHeightFogGlobal = false;
-
- [StyledCategory("Volume")]
- public bool categoryVolume;
-
- public float volumeDistanceFade = 3;
- public bool volumeGizmoVisibility = true;
-
- [StyledCategory("Scene")]
- public bool categoryScene;
-
- public Camera mainCamera;
- public Light mainDirectional;
-
- [StyledCategory("Mode")]
- public bool categoryMode;
-
- public FogMode fogMode = FogMode.UseScriptSettings;
-
- [StyledMessage("Info", "The Preset feature requires a material using the BOXOPHOBIC > Atmospherics > Fog Preset shader.", 10, 0)]
- public bool messagePreset = false;
-
- [StyledMessage("Info", "The Time Of Day feature works by interpolating two Fog Preset materials using the BOXOPHOBIC > Atmospherics > Fog Preset shader. Please note that not all material properties can be interpolated properly!", 10, 0)]
- public bool messageTimeOfDay = false;
-
- [Space(10)]
- public Material presetMaterial;
-
- [Space(10)]
- public Material presetDay;
- public Material presetNight;
-
- [Space(10)]
- [Range(0, 1)]
- public float timeOfDay = 0;
-
- [StyledCategory("Fog")]
- public bool categoryFog;
-
- [Range(0, 1)]
- public float fogIntensity = 1;
-
- [Space(10)]
- public FogAxisMode fogAxisMode = FogAxisMode.YAxis;
- public FogLayersMode fogLayersMode = FogLayersMode.MultiplyDistanceAndHeight;
-
- [Space(10)]
- [FormerlySerializedAs("fogColor")]
- [ColorUsage(false, true)]
- public Color fogColorStart = new Color(0.5f, 0.75f, 0.0f, 1.0f);
- [ColorUsage(false, true)]
- public Color fogColorEnd = new Color(0.75f, 1f, 0.0f, 1.0f);
- [Range(0, 1)]
- public float fogColorDuo = 0;
-
- [Space(10)]
- public float fogDistanceStart = -100;
- public float fogDistanceEnd = 100;
- [Range(1, 8)]
- public float fogDistanceFalloff = 1;
-
- [Space(10)]
- public float fogHeightStart = 0;
- public float fogHeightEnd = 100;
- [Range(1f, 8f)]
- public float fogHeightFalloff = 1;
-
- [StyledCategory("Skybox")]
- public bool categorySkybox;
-
- [Range(0, 1)]
- public float skyboxFogIntensity = 1;
- [Range(0, 1)]
- public float skyboxFogHeight = 1;
- [Range(1, 8)]
- public float skyboxFogFalloff = 1;
- [Range(0, 1)]
- public float skyboxFogFill = 0;
-
- [StyledCategory("Directional")]
- public bool categoryDirectional;
-
- [Range(0, 1)]
- public float directionalIntensity = 1;
- [Range(1, 8)]
- public float directionalFalloff = 1;
- [ColorUsage(false, true)]
- public Color directionalColor = new Color(1f, 0.75f, 0.5f, 1f);
-
- [StyledCategory("Noise")]
- public bool categoryNoise;
-
- public FogNoiseMode noiseMode = FogNoiseMode.Procedural3D;
- [Range(0, 1)]
- public float noiseIntensity = 1;
- public float noiseDistanceEnd = 50;
- public float noiseScale = 30;
- public Vector3 noiseSpeed = new Vector3(0.5f, 0f, 0.5f);
-
- [StyledSpace(5)]
- public bool styledSpace0;
-
- Material localMaterial;
- Material missingMaterial;
- Material currentMaterial;
- Collider volumeCollider;
- HeightFogGlobal globalFog = null;
- bool distanceSent = false;
-
- [HideInInspector]
- public int version = 0;
-
- // Deprecated
- [HideInInspector]
- public FogDirectionalMode directionalMode = FogDirectionalMode.On;
-
- void Start()
- {
- if (version < 180)
- {
- directionalIntensity = directionalIntensity * (int)directionalMode;
- version = 180;
- }
-
- volumeCollider = GetComponent<Collider>();
-
- if (volumeCollider == null)
- {
- Debug.Log("[Atmospheric Height Fog] Please create override volumes from the GameObject menu > BOXOPHOBIC > Atmospheric Height Fog > Override!");
- DestroyImmediate(this);
- }
-
- if (GameObject.Find("Height Fog Global") != null)
- {
- GameObject globalFogGO = GameObject.Find("Height Fog Global");
- globalFog = globalFogGO.GetComponent<HeightFogGlobal>();
-
- messageNoHeightFogGlobal = false;
- }
- else
- {
- messageNoHeightFogGlobal = true;
- }
-
- GetDirectional();
-
- localMaterial = new Material(Shader.Find("BOXOPHOBIC/Atmospherics/Height Fog Preset"));
- localMaterial.name = "Local";
-
- missingMaterial = Resources.Load<Material>("Height Fog Preset");
-
- SetLocalMaterial();
- }
-
- void OnDisable()
- {
- if (globalFog != null)
- {
- globalFog.overrideCamToVolumeDistance = 1;
- globalFog.overrideVolumeDistanceFade = 0;
- }
- }
-
- void OnDestroy()
- {
- if (globalFog != null)
- {
- globalFog.overrideCamToVolumeDistance = 1;
- globalFog.overrideVolumeDistanceFade = 0;
- }
- }
-
- void Update()
- {
- GetCamera();
-
- if (mainCamera == null || globalFog == null)
- {
- return;
- }
-
- currentMaterial = localMaterial;
-
- if (fogMode == FogMode.UseScriptSettings)
- {
- SetLocalMaterial();
-
- messageTimeOfDay = false;
- messagePreset = false;
- }
- else if (fogMode == FogMode.UsePresetSettings)
- {
- if (presetMaterial != null && presetMaterial.HasProperty("_IsHeightFogPreset"))
- {
- currentMaterial = presetMaterial;
- messagePreset = false;
- }
- else
- {
- currentMaterial = missingMaterial;
- messagePreset = true;
- }
-
- messageTimeOfDay = false;
- }
- else if (fogMode == FogMode.UseTimeOfDay)
- {
- if (presetDay != null && presetDay.HasProperty("_IsHeightFogPreset") && presetNight != null && presetNight.HasProperty("_IsHeightFogPreset"))
- {
- currentMaterial.Lerp(presetDay, presetNight, timeOfDay);
- messageTimeOfDay = false;
- }
- else
- {
- currentMaterial = missingMaterial;
- messageTimeOfDay = true;
- }
-
-
- messagePreset = false;
- }
-
- if (mainDirectional != null)
- {
- currentMaterial.SetVector("_DirectionalDir", -mainDirectional.transform.forward);
- }
- else
- {
- currentMaterial.SetVector("_DirectionalDir", Vector4.zero);
- }
-
- Vector3 camPos = mainCamera.transform.position;
- Vector3 closestPos = volumeCollider.ClosestPoint(camPos);
-
- float dist = Vector3.Distance(camPos, closestPos);
-
- if (dist > volumeDistanceFade && distanceSent == false)
- {
- globalFog.overrideCamToVolumeDistance = Mathf.Infinity;
- distanceSent = true;
- }
- else if (dist < volumeDistanceFade)
- {
- globalFog.overrideMaterial = currentMaterial;
- globalFog.overrideCamToVolumeDistance = dist;
- globalFog.overrideVolumeDistanceFade = volumeDistanceFade;
- distanceSent = false;
- }
- }
-
- void OnDrawGizmos()
- {
- if (volumeCollider == null || !volumeGizmoVisibility)
- {
- return;
- }
-
- var color = currentMaterial.GetColor("_FogColorStart");
- var mul = 2f;
-
- if (volumeCollider.GetType() == typeof(BoxCollider))
- {
- var col = GetComponent<BoxCollider>();
-
- Gizmos.color = new Color(color.r * mul, color.g * mul, color.b * mul, 1.0f);
- Gizmos.DrawWireCube(transform.position, new Vector3(transform.lossyScale.x * col.size.x, transform.lossyScale.y * col.size.y, transform.lossyScale.z * col.size.z));
-
- Gizmos.color = new Color(color.r * mul, color.g * mul, color.b * mul, 0.5f);
- Gizmos.DrawWireCube(transform.position, new Vector3(transform.lossyScale.x * col.size.x + (volumeDistanceFade * 2), transform.lossyScale.y * col.size.y + (volumeDistanceFade * 2), transform.lossyScale.z * col.size.z + (volumeDistanceFade * 2)));
-
- }
- else
- {
- var col = GetComponent<SphereCollider>();
- var scale = Mathf.Max(Mathf.Max(gameObject.transform.localScale.x, gameObject.transform.localScale.y), gameObject.transform.localScale.z);
-
- Gizmos.color = new Color(color.r * mul, color.g * mul, color.b * mul, 1.0f);
- Gizmos.DrawWireSphere(transform.position, col.radius * scale);
-
- Gizmos.color = new Color(color.r * mul, color.g * mul, color.b * mul, 0.5f);
- Gizmos.DrawWireSphere(transform.position, col.radius * scale + volumeDistanceFade);
- }
- }
-
- void GetCamera()
- {
- if (mainCamera == null)
- {
- mainCamera = Camera.main;
- }
- }
-
- void GetDirectional()
- {
- if (mainDirectional == null)
- {
- var allLights = FindObjectsOfType<Light>();
- var intensity = 0.0f;
-
- for (int i = 0; i < allLights.Length; i++)
- {
- if (allLights[i].type == LightType.Directional)
- {
- if (allLights[i].intensity > intensity)
- {
- mainDirectional = allLights[i];
- }
- }
- }
- }
- }
-
- void SetLocalMaterial()
- {
- localMaterial.SetFloat("_FogIntensity", fogIntensity);
-
- localMaterial.SetColor("_FogColorStart", fogColorStart);
- localMaterial.SetColor("_FogColorEnd", fogColorEnd);
- localMaterial.SetFloat("_FogColorDuo", fogColorDuo);
-
- localMaterial.SetFloat("_FogDistanceStart", fogDistanceStart);
- localMaterial.SetFloat("_FogDistanceEnd", fogDistanceEnd);
- localMaterial.SetFloat("_FogDistanceFalloff", fogDistanceFalloff);
-
- localMaterial.SetFloat("_FogHeightStart", fogHeightStart);
- localMaterial.SetFloat("_FogHeightEnd", fogHeightEnd);
- localMaterial.SetFloat("_FogHeightFalloff", fogHeightFalloff);
-
- localMaterial.SetFloat("_SkyboxFogIntensity", skyboxFogIntensity);
- localMaterial.SetFloat("_SkyboxFogHeight", skyboxFogHeight);
- localMaterial.SetFloat("_SkyboxFogFalloff", skyboxFogFalloff);
- localMaterial.SetFloat("_SkyboxFogFill", skyboxFogFill);
-
- localMaterial.SetFloat("_DirectionalIntensity", directionalIntensity);
- localMaterial.SetFloat("_DirectionalFalloff", directionalFalloff);
- localMaterial.SetColor("_DirectionalColor", directionalColor);
-
- localMaterial.SetFloat("_NoiseIntensity", noiseIntensity);
- localMaterial.SetFloat("_NoiseDistanceEnd", noiseDistanceEnd);
- localMaterial.SetFloat("_NoiseScale", noiseScale);
- localMaterial.SetVector("_NoiseSpeed", noiseSpeed);
-
- if (fogAxisMode == FogAxisMode.XAxis)
- {
- localMaterial.SetVector("_FogAxisOption", new Vector4(1, 0, 0, 0));
- }
- else if (fogAxisMode == FogAxisMode.YAxis)
- {
- localMaterial.SetVector("_FogAxisOption", new Vector4(0, 1, 0, 0));
- }
- else if (fogAxisMode == FogAxisMode.ZAxis)
- {
- localMaterial.SetVector("_FogAxisOption", new Vector4(0, 0, 1, 0));
- }
-
- if (fogLayersMode == FogLayersMode.MultiplyDistanceAndHeight)
- {
- localMaterial.SetFloat("_FogLayersMode", 0.0f);
- }
- else
- {
- localMaterial.SetFloat("_FogLayersMode", 1.0f);
- }
-
- if (noiseMode == FogNoiseMode.Procedural3D)
- {
- localMaterial.SetFloat("_NoiseModeBlend", 1.0f);
- }
- else
- {
- localMaterial.SetFloat("_NoiseModeBlend", 0.0f);
- }
- }
- }
-}
-
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