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float4( i.screenPos.xyz , i.screenPos.w + 0.00000000001 ); - float4 ase_grabScreenPos = ASE_ComputeGrabScreenPos( ase_screenPos ); - float4 ase_grabScreenPosNorm = ase_grabScreenPos / ase_grabScreenPos.w; - float4 screenColor22 = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_GrabTexture,( ( _NoiseIntensity * simplePerlin3D27 ) + ase_grabScreenPosNorm ).xy); - o.Albedo = saturate( ( _Color * screenColor22 ) ).rgb; - float3 WorldPosition2_g836 = ase_worldPos; - float temp_output_7_0_g860 = AHF_FogDistanceStart; - half FogDistanceMask12_g836 = pow( abs( saturate( ( ( distance( WorldPosition2_g836 , _WorldSpaceCameraPos ) - temp_output_7_0_g860 ) / ( AHF_FogDistanceEnd - temp_output_7_0_g860 ) ) ) ) , AHF_FogDistanceFalloff ); - float3 lerpResult258_g836 = lerp( (AHF_FogColorStart).rgb , (AHF_FogColorEnd).rgb , ( saturate( ( FogDistanceMask12_g836 - 0.5 ) ) * AHF_FogColorDuo )); - float3 normalizeResult318_g836 = normalize( ( WorldPosition2_g836 - _WorldSpaceCameraPos ) ); - float dotResult145_g836 = dot( normalizeResult318_g836 , AHF_DirectionalDir ); - half DirectionalMask30_g836 = pow( abs( ( (dotResult145_g836*0.5 + 0.5) * AHF_DirectionalIntensity ) ) , AHF_DirectionalFalloff ); - float3 lerpResult40_g836 = lerp( lerpResult258_g836 , (AHF_DirectionalColor).rgb , DirectionalMask30_g836); - float3 temp_output_2_0_g859 = lerpResult40_g836; - float3 gammaToLinear3_g859 = GammaToLinearSpace( temp_output_2_0_g859 ); - #ifdef UNITY_COLORSPACE_GAMMA - float3 staticSwitch1_g859 = temp_output_2_0_g859; - #else - float3 staticSwitch1_g859 = gammaToLinear3_g859; - #endif - float3 temp_output_256_0_g836 = staticSwitch1_g859; - float3 temp_output_92_86_g681 = temp_output_256_0_g836; - half3 AHF_FogAxisOption181_g836 = AHF_FogAxisOption; - float3 break159_g836 = ( WorldPosition2_g836 * AHF_FogAxisOption181_g836 ); - float temp_output_7_0_g861 = AHF_FogHeightEnd; - half FogHeightMask16_g836 = pow( abs( saturate( ( ( ( break159_g836.x + break159_g836.y + break159_g836.z ) - temp_output_7_0_g861 ) / ( AHF_FogHeightStart - temp_output_7_0_g861 ) ) ) ) , AHF_FogHeightFalloff ); - float lerpResult328_g836 = lerp( ( FogDistanceMask12_g836 * FogHeightMask16_g836 ) , saturate( ( FogDistanceMask12_g836 + FogHeightMask16_g836 ) ) , AHF_FogLayersMode); - float simplePerlin3D193_g836 = snoise( ( ( WorldPosition2_g836 * ( 1.0 / AHF_NoiseScale ) ) + ( -AHF_NoiseSpeed * _Time.y ) ) ); - float temp_output_7_0_g863 = AHF_NoiseDistanceEnd; - half NoiseDistanceMask7_g836 = saturate( ( ( distance( WorldPosition2_g836 , _WorldSpaceCameraPos ) - temp_output_7_0_g863 ) / ( 0.0 - temp_output_7_0_g863 ) ) ); - float lerpResult198_g836 = lerp( 1.0 , (simplePerlin3D193_g836*0.5 + 0.5) , ( NoiseDistanceMask7_g836 * AHF_NoiseIntensity * AHF_NoiseModeBlend )); - half NoiseSimplex3D24_g836 = lerpResult198_g836; - #if defined(AHF_NOISEMODE_OFF) - float staticSwitch42_g836 = lerpResult328_g836; - #elif defined(AHF_NOISEMODE_PROCEDURAL3D) - float staticSwitch42_g836 = ( lerpResult328_g836 * 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