diff options
Diffstat (limited to 'Assets/Art/Controllers/Controller_ArmorSoldierWhite.controller')
-rw-r--r-- | Assets/Art/Controllers/Controller_ArmorSoldierWhite.controller | 78 |
1 files changed, 42 insertions, 36 deletions
diff --git a/Assets/Art/Controllers/Controller_ArmorSoldierWhite.controller b/Assets/Art/Controllers/Controller_ArmorSoldierWhite.controller index bfe90004..740eb66d 100644 --- a/Assets/Art/Controllers/Controller_ArmorSoldierWhite.controller +++ b/Assets/Art/Controllers/Controller_ArmorSoldierWhite.controller @@ -22,28 +22,6 @@ AnimatorController: m_IKPass: 0 m_SyncedLayerAffectsTiming: 0 m_Controller: {fileID: 9100000} ---- !u!1101 &1101498061417253058 -AnimatorStateTransition: - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: - m_Conditions: [] - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: 1102574134003249206} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 0 - serializedVersion: 3 - m_TransitionDuration: 0.25 - m_TransitionOffset: 0 - m_ExitTime: 0.8076923 - m_HasExitTime: 1 - m_HasFixedDuration: 1 - m_InterruptionSource: 0 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 --- !u!1102 &1102186699016087200 AnimatorState: serializedVersion: 5 @@ -54,8 +32,7 @@ AnimatorState: m_Name: Hurt_Front m_Speed: 1 m_CycleOffset: 0 - m_Transitions: - - {fileID: 1101498061417253058} + m_Transitions: [] m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 @@ -71,7 +48,7 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: ---- !u!1102 &1102204654550523522 +--- !u!1102 &1102574134003249206 AnimatorState: serializedVersion: 5 m_ObjectHideFlags: 1 @@ -91,20 +68,46 @@ AnimatorState: m_MirrorParameterActive: 0 m_CycleOffsetParameterActive: 0 m_TimeParameterActive: 0 - m_Motion: {fileID: 7400008, guid: 62f894a651c820a4da794f0f3b700ea6, type: 3} + m_Motion: {fileID: 7400000, guid: 64ed261a016005342b0e4d613bb64861, type: 2} m_Tag: m_SpeedParameter: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: ---- !u!1102 &1102574134003249206 +--- !u!1102 &1102599707197316612 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Hurt_Air + m_Speed: 2 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: b1bbc55421839a14191ab1babe4aeb63, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &1102650587665124062 AnimatorState: serializedVersion: 5 m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: StandIdle + m_Name: New State m_Speed: 1 m_CycleOffset: 0 m_Transitions: [] @@ -117,7 +120,7 @@ AnimatorState: m_MirrorParameterActive: 0 m_CycleOffsetParameterActive: 0 m_TimeParameterActive: 0 - m_Motion: {fileID: 7400000, guid: 64ed261a016005342b0e4d613bb64861, type: 2} + m_Motion: {fileID: 0} m_Tag: m_SpeedParameter: m_MirrorParameter: @@ -133,14 +136,17 @@ AnimatorStateMachine: m_Name: Base Layer m_ChildStates: - serializedVersion: 1 - m_State: {fileID: 1102204654550523522} - m_Position: {x: 708, y: 204, z: 0} - - serializedVersion: 1 m_State: {fileID: 1102574134003249206} - m_Position: {x: 36, y: 252, z: 0} + m_Position: {x: -276, y: 120, z: 0} - serializedVersion: 1 m_State: {fileID: 1102186699016087200} - m_Position: {x: 288, y: 192, z: 0} + m_Position: {x: -504, y: 120, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102650587665124062} + m_Position: {x: 228, y: 120, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102599707197316612} + m_Position: {x: -504, y: 180, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: [] m_EntryTransitions: [] @@ -148,6 +154,6 @@ AnimatorStateMachine: m_StateMachineBehaviours: [] m_AnyStatePosition: {x: 50, y: 20, z: 0} m_EntryPosition: {x: 50, y: 120, z: 0} - m_ExitPosition: {x: 800, y: 120, z: 0} + m_ExitPosition: {x: 252, y: 24, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} - m_DefaultState: {fileID: 1102574134003249206} + m_DefaultState: {fileID: 1102650587665124062} |