diff options
Diffstat (limited to 'Assets/Art/Shaders/Shader_GhostEffect.shader')
-rw-r--r-- | Assets/Art/Shaders/Shader_GhostEffect.shader | 69 |
1 files changed, 0 insertions, 69 deletions
diff --git a/Assets/Art/Shaders/Shader_GhostEffect.shader b/Assets/Art/Shaders/Shader_GhostEffect.shader deleted file mode 100644 index 432ae27b..00000000 --- a/Assets/Art/Shaders/Shader_GhostEffect.shader +++ /dev/null @@ -1,69 +0,0 @@ -Shader "Erika/Character/Shader_GhostEffect" -{ - Properties - { - _MainTex ("Texture", 2D) = "white" {} - _Cutoff("Cutoff", Float) = 0.5 - [HDR]_GlowColor ("GlowColor", Color) = (1,1,1,1) - } - SubShader - { - Tags { "RenderType"="Opaque" "Queue" = "Geometry+1"} - LOD 100 - - Pass - { - ZWrite Off - - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - // make fog work - #pragma multi_compile_fog - - #include "UnityCG.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - UNITY_FOG_COORDS(1) - float4 vertex : SV_POSITION; - }; - - sampler2D _MainTex; - float4 _MainTex_ST; - - float _Cutoff; - - float4 _GlowColor; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - UNITY_TRANSFER_FOG(o,o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - // sample the texture - fixed4 col = tex2D(_MainTex, i.uv); - if(col.a <= _Cutoff) - discard; - //// apply fog - //UNITY_APPLY_FOG(i.fogCoord, col); - //return col; - return _GlowColor; - } - ENDCG - } - } -} |