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-rw-r--r--Assets/Art/Shaders/UnityChan/Unitychan_chara_eye_blend.shader41
1 files changed, 41 insertions, 0 deletions
diff --git a/Assets/Art/Shaders/UnityChan/Unitychan_chara_eye_blend.shader b/Assets/Art/Shaders/UnityChan/Unitychan_chara_eye_blend.shader
new file mode 100644
index 00000000..c71d0e2e
--- /dev/null
+++ b/Assets/Art/Shaders/UnityChan/Unitychan_chara_eye_blend.shader
@@ -0,0 +1,41 @@
+Shader "UnityChan/Eye - Transparent"
+{
+ Properties
+ {
+ _Color ("Main Color", Color) = (1, 1, 1, 1)
+ _ShadowColor ("Shadow Color", Color) = (0.8, 0.8, 1, 1)
+
+ _MainTex ("Diffuse", 2D) = "white" {}
+ _FalloffSampler ("Falloff Control", 2D) = "white" {}
+ _RimLightSampler ("RimLight Control", 2D) = "white" {}
+ }
+
+ SubShader
+ {
+ Blend SrcAlpha OneMinusSrcAlpha, One One
+ Tags
+ {
+ "Queue"="Geometry+1" // Transparent+1"
+ "IgnoreProjector"="True"
+ "RenderType"="Overlay"
+ "LightMode"="ForwardBase"
+ }
+
+ Pass
+ {
+ Cull Back
+ ZTest LEqual
+CGPROGRAM
+#pragma multi_compile_fwdbase
+#pragma target 3.0
+#pragma vertex vert
+#pragma fragment frag
+#include "UnityCG.cginc"
+#include "AutoLight.cginc"
+#include "CharaSkin.cginc"
+ENDCG
+ }
+ }
+
+ FallBack "Transparent/Cutout/Diffuse"
+}