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Diffstat (limited to 'Assets/Art/Vfx/GrabSquaresEffect/AbstractWiresEffect/Scripts/CollisionSpawner.cs')
-rw-r--r--Assets/Art/Vfx/GrabSquaresEffect/AbstractWiresEffect/Scripts/CollisionSpawner.cs53
1 files changed, 0 insertions, 53 deletions
diff --git a/Assets/Art/Vfx/GrabSquaresEffect/AbstractWiresEffect/Scripts/CollisionSpawner.cs b/Assets/Art/Vfx/GrabSquaresEffect/AbstractWiresEffect/Scripts/CollisionSpawner.cs
deleted file mode 100644
index 82f19fd9..00000000
--- a/Assets/Art/Vfx/GrabSquaresEffect/AbstractWiresEffect/Scripts/CollisionSpawner.cs
+++ /dev/null
@@ -1,53 +0,0 @@
-using UnityEngine;
-
-namespace Assets.AbstractWiresEffect.Scripts
-{
- [RequireComponent(typeof(CollisionDetector))]
- internal sealed class CollisionSpawner : MonoBehaviour
- {
- public GameObject CollisionEffect;
- public float LifeTime = 1f;
-
- private bool _isAlreadySpawned;
- private CollisionDetector _collisionDetector;
-
- private void Start()
- {
- _collisionDetector = GetComponent<CollisionDetector>();
- _collisionDetector.CollisionDetected += OnCollisionDetected;
- }
-
- private void OnCollisionDetected(Vector3 hit)
- {
- if (_isAlreadySpawned)
- return;
-
- InstantiateImpactEffect(hit);
-
- ////todo add decal
- ////InstantiateDecal();
- }
-
- private void InstantiateImpactEffect(Vector3 pos)
- {
- var impactEffect = Instantiate(CollisionEffect, pos, CollisionEffect.transform.rotation);
- impactEffect.transform.position = pos;
-
- //todo add ivoke with delay and params
- Destroy(impactEffect, LifeTime);
- Invoke("Reset", LifeTime);
-
- _isAlreadySpawned = true;
- }
-
- private void Reset()
- {
- _isAlreadySpawned = false;
- }
-
- private void OnDestroy()
- {
- _collisionDetector.CollisionDetected -= OnCollisionDetected;
- }
- }
-}