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Diffstat (limited to 'Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Apply Height Fog.asset')
-rw-r--r-- | Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Apply Height Fog.asset | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Apply Height Fog.asset b/Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Apply Height Fog.asset new file mode 100644 index 00000000..06d67a07 --- /dev/null +++ b/Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Apply Height Fog.asset @@ -0,0 +1,48 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3} + m_Name: Apply Height Fog + m_EditorClassIdentifier: + m_functionInfo: "// Made with Amplify Shader Editor\n// Available at the Unity Asset + Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=18103\n1927;1;1906;1020;2237.796;1103.186;1;True;False\nNode;AmplifyShaderEditor.FunctionNode;92;-1664,-640;Inherit;False;Base;-1;;836;13c50910e5b86de4097e1181ba121e0e;2,99,0,116,0;0;3;FLOAT4;113;FLOAT3;86;FLOAT;87\nNode;AmplifyShaderEditor.LerpOp;82;-1344,-768;Inherit;False;3;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT;0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionInput;81;-1664,-768;Inherit;False;Color;3;0;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionOutput;87;-1344,-576;Inherit;False;False;-1;Fog + Alpha;2;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionOutput;86;-1344,-640;Inherit;False;False;-1;Fog + Color;1;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionOutput;85;-896,-768;Inherit;False;True;-1;Fog + Applied;0;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.CommentaryNode;56;-1664,-896;Inherit;False;890.9961;100;Final + Pass;0;;0.684,1,0,1;0;0\nWireConnection;82;0;81;0\nWireConnection;82;1;92;86\nWireConnection;82;2;92;87\nWireConnection;87;0;92;87\nWireConnection;86;0;92;86\nWireConnection;85;0;82;0\nASEEND*/\n//CHKSM=4A9132F03100914AF35678CB0005EE78ACFFC33B" + m_functionName: + m_description: "Use this function to apply fog on transparent or custom UI shaders + made with Amplify Shader Editor. \n\no Surface Shaders\nWhen using Surface Shaders + or Lightweight PBR template, connect the function to the Emission port. If Emission + is used, pass the emission color through the Apply Height Fog node.\n\no Fragment + Shaders:\nWhen Unlit or custom UI shaders are used, pass the final color through + the Apply Height Fog node.\n" + m_additionalIncludes: + m_additionalIncludes: [] + m_outsideIncludes: [] + m_additionalPragmas: + m_additionalPragmas: [] + m_outsidePragmas: [] + m_additionalDirectives: + m_validData: 0 + m_isDirty: 1 + m_moduleName: ' Additional Directives' + m_independentModule: 1 + m_additionalDirectives: [] + m_shaderFunctionDirectives: [] + m_nativeDirectives: [] + m_nativeDirectivesIndex: -1 + m_nativeDirectivesFoldout: 0 + m_directivesSaveItems: [] + m_nodeCategory: 3 + m_customNodeCategory: + m_previewPosition: 0 + m_hidden: 0 |