diff options
Diffstat (limited to 'Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.shader')
-rw-r--r-- | Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.shader | 231 |
1 files changed, 0 insertions, 231 deletions
diff --git a/Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.shader b/Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.shader deleted file mode 100644 index 1a6e8d00..00000000 --- a/Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.shader +++ /dev/null @@ -1,231 +0,0 @@ -// Made with Amplify Shader Editor -// Available at the Unity Asset Store - http://u3d.as/y3X -Shader "BOXOPHOBIC/Atmospherics/Height Fog Preset" -{ - Properties - { - [HideInInspector]_IsStandardPipeline("_IsStandardPipeline", Float) = 0 - [HideInInspector]_IsHeightFogPreset("_IsHeightFogPreset", Float) = 1 - [HideInInspector]_IsHeightFogShader("_IsHeightFogShader", Float) = 1 - [StyledBanner(Height Fog Preset)]_TITLE("< TITLE >", Float) = 1 - [StyledCategory(Fog)]_FOGG("[ FOGG]", Float) = 1 - _FogIntensity("Fog Intensity", Range( 0 , 1)) = 1 - [Enum(X Axis,0,Y Axis,1,Z Axis,2)][Space(10)]_FogAxisMode("Fog Axis Mode", Float) = 1 - [Enum(Multiply Distance And Height,0,Additive Distance And Height,1)]_FogLayersMode("Fog Layers Mode", Float) = 0 - [HideInInspector]_FogAxisOption("_FogAxisOption", Vector) = (0,0,0,0) - [HDR][Space(10)]_FogColorStart("Fog Color Start", Color) = (0.4411765,0.722515,1,1) - [HDR]_FogColorEnd("Fog Color End", Color) = (0.8862745,1.443137,2,1) - _FogColorDuo("Fog Color Duo", Range( 0 , 1)) = 1 - [Space(10)]_FogDistanceStart("Fog Distance Start", Float) = -200 - _FogDistanceEnd("Fog Distance End", Float) = 200 - _FogDistanceFalloff("Fog Distance Falloff", Range( 1 , 8)) = 2 - [Space(10)]_FogHeightStart("Fog Height Start", Float) = 0 - _FogHeightEnd("Fog Height End", Float) = 200 - _FogHeightFalloff("Fog Height Falloff", Range( 1 , 8)) = 2 - [StyledCategory(Skybox)]_SKYBOXX("[ SKYBOXX ]", Float) = 1 - _SkyboxFogIntensity("Skybox Fog Intensity", Range( 0 , 1)) = 1 - _SkyboxFogHeight("Skybox Fog Height", Range( 0 , 1)) = 1 - _SkyboxFogFalloff("Skybox Fog Falloff", Range( 1 , 8)) = 1 - _SkyboxFogFill("Skybox Fog Fill", Range( 0 , 1)) = 1 - [StyledCategory(Directional)]_DIRECTIONALL("[ DIRECTIONALL ]", Float) = 1 - [Enum(Off,0,On,1)]_DirectionalMode("Directional Mode", Float) = 1 - _DirectionalIntensity("Directional Intensity", Range( 0 , 1)) = 1 - _DirectionalFalloff("Directional Falloff", Range( 1 , 8)) = 2 - [HDR]_DirectionalColor("Directional Color", Color) = (1,0.7793103,0.5,1) - [HideInInspector]_DirectionalDir("Directional Dir", Vector) = (0,0,0,0) - [StyledCategory(Noise)]_NOISEE("[ NOISEE ]", Float) = 1 - [Enum(Off,0,Procedural 3D,2)]_NoiseMode("Noise Mode", Float) = 2 - [HideInInspector]_NoiseModeBlend("_NoiseModeBlend", Float) = 1 - _NoiseIntensity("Noise Intensity", Range( 0 , 1)) = 1 - _NoiseDistanceEnd("Noise Distance End", Float) = 50 - _NoiseScale("Noise Scale", Float) = 30 - _NoiseSpeed("Noise Speed", Vector) = (0.5,0,0.5,0) - - } - - SubShader - { - - - Tags { "RenderType"="Overlay" "Queue"="Overlay" } - LOD 0 - - CGINCLUDE - #pragma target 3.0 - ENDCG - Blend SrcAlpha OneMinusSrcAlpha - Cull Off - ColorMask RGBA - ZWrite Off - ZTest Always - - - - Pass - { - Name "Unlit" - //Tags { "LightMode"="ForwardBase" } - CGPROGRAM - - - - #ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX - //only defining to not throw compilation error over Unity 5.5 - #define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input) - #endif - #pragma vertex vert - #pragma fragment frag - #pragma multi_compile_instancing - #include "UnityCG.cginc" - - - struct appdata - { - float4 vertex : POSITION; - float4 color : COLOR; - UNITY_VERTEX_INPUT_INSTANCE_ID - - }; - - struct v2f - { - float4 vertex : SV_POSITION; -#ifdef ASE_NEEDS_FRAG_WORLD_POSITION - float3 worldPos : TEXCOORD0; -#endif - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - - }; - - uniform half _FogHeightEnd; - uniform half _FogHeightStart; - uniform half _NoiseScale; - uniform half _NoiseDistanceEnd; - uniform half _FogDistanceEnd; - uniform half _FogHeightFalloff; - uniform half _DirectionalIntensity; - uniform half _FogDistanceStart; - uniform half _NoiseModeBlend; - uniform half _SkyboxFogIntensity; - uniform half _FogLayersMode; - uniform half _SkyboxFogHeight; - uniform half _SkyboxFogFill; - uniform half _IsHeightFogPreset; - uniform half _FogDistanceFalloff; - uniform half _SkyboxFogFalloff; - uniform half _DirectionalFalloff; - uniform half _NoiseIntensity; - uniform half _NoiseMode; - uniform half _NOISEE; - uniform half4 _FogColorEnd; - uniform half _FOGG; - uniform half _FogColorDuo; - uniform half _SKYBOXX; - uniform half _DirectionalMode; - uniform half3 _NoiseSpeed; - uniform half _IsHeightFogShader; - uniform half _TITLE; - uniform half _DIRECTIONALL; - uniform half4 _DirectionalColor; - uniform half _FogIntensity; - uniform half _FogAxisMode; - uniform half4 _FogColorStart; - uniform float4 _FogAxisOption; - uniform half3 _DirectionalDir; - uniform half _IsStandardPipeline; - - - v2f vert ( appdata v ) - { - v2f o; - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - UNITY_TRANSFER_INSTANCE_ID(v, o); - - float3 temp_cast_0 = (( _IsStandardPipeline * 0.0 )).xxx; - - float3 vertexValue = float3(0, 0, 0); - #if ASE_ABSOLUTE_VERTEX_POS - vertexValue = v.vertex.xyz; - #endif - vertexValue = temp_cast_0; - #if ASE_ABSOLUTE_VERTEX_POS - v.vertex.xyz = vertexValue; - #else - v.vertex.xyz += vertexValue; - #endif - o.vertex = UnityObjectToClipPos(v.vertex); - -#ifdef ASE_NEEDS_FRAG_WORLD_POSITION - o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz; -#endif - return o; - } - - fixed4 frag (v2f i ) : SV_Target - { - UNITY_SETUP_INSTANCE_ID(i); - UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); - fixed4 finalColor; -#ifdef ASE_NEEDS_FRAG_WORLD_POSITION - float3 WorldPosition = i.worldPos; -#endif - - - finalColor = fixed4(1,1,1,1); - return finalColor; - } - ENDCG - } - } - CustomEditor "HeightFogShaderGUI" - - -} -/*ASEBEGIN -Version=18103 -1927;1;1906;1020;3249.694;3596.392;1;True;False -Node;AmplifyShaderEditor.RangedFloatNode;627;-3024,-4864;Half;False;Property;_SKYBOXX;[ SKYBOXX ];21;0;Create;True;0;0;True;1;StyledCategory(Skybox);False;1;1;1;1;0;1;FLOAT;0 -Node;AmplifyShaderEditor.RangedFloatNode;653;-2816,-3968;Half;False;Property;_FogColorDuo;Fog Color Duo;14;0;Create;True;0;0;True;0;False;1;0;0;1;0;1;FLOAT;0 -Node;AmplifyShaderEditor.Vector3Node;227;-3328,-2560;Half;False;Property;_NoiseSpeed;Noise Speed;38;0;Create;True;0;0;True;0;False;0.5,0,0.5;0.5,0,0.5;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3 -Node;AmplifyShaderEditor.RangedFloatNode;640;-3328,-3072;Half;False;Property;_DirectionalMode;Directional Mode;27;1;[Enum];Create;True;2;Off;0;On;1;0;True;0;False;1;1;0;0;0;1;FLOAT;0 -Node;AmplifyShaderEditor.RangedFloatNode;626;-3168,-4864;Half;False;Property;_FOGG;[ FOGG];7;0;Create;True;0;0;True;1;StyledCategory(Fog);False;1;1;1;1;0;1;FLOAT;0 -Node;AmplifyShaderEditor.RangedFloatNode;629;-2640,-4864;Half;False;Property;_NOISEE;[ NOISEE 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-Node;AmplifyShaderEditor.CommentaryNode;612;-3326,-4480;Inherit;False;3198.742;100;Props;0;;0.497,1,0,1;0;0 -WireConnection;383;1;646;0 -ASEEND*/ -//CHKSM=9EFA234C1F1A493196CE52E9554310373041C300
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