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path: root/Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.shader
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-rw-r--r--Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.shader231
1 files changed, 0 insertions, 231 deletions
diff --git a/Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.shader b/Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.shader
deleted file mode 100644
index 1a6e8d00..00000000
--- a/Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.shader
+++ /dev/null
@@ -1,231 +0,0 @@
-// Made with Amplify Shader Editor
-// Available at the Unity Asset Store - http://u3d.as/y3X
-Shader "BOXOPHOBIC/Atmospherics/Height Fog Preset"
-{
- Properties
- {
- [HideInInspector]_IsStandardPipeline("_IsStandardPipeline", Float) = 0
- [HideInInspector]_IsHeightFogPreset("_IsHeightFogPreset", Float) = 1
- [HideInInspector]_IsHeightFogShader("_IsHeightFogShader", Float) = 1
- [StyledBanner(Height Fog Preset)]_TITLE("< TITLE >", Float) = 1
- [StyledCategory(Fog)]_FOGG("[ FOGG]", Float) = 1
- _FogIntensity("Fog Intensity", Range( 0 , 1)) = 1
- [Enum(X Axis,0,Y Axis,1,Z Axis,2)][Space(10)]_FogAxisMode("Fog Axis Mode", Float) = 1
- [Enum(Multiply Distance And Height,0,Additive Distance And Height,1)]_FogLayersMode("Fog Layers Mode", Float) = 0
- [HideInInspector]_FogAxisOption("_FogAxisOption", Vector) = (0,0,0,0)
- [HDR][Space(10)]_FogColorStart("Fog Color Start", Color) = (0.4411765,0.722515,1,1)
- [HDR]_FogColorEnd("Fog Color End", Color) = (0.8862745,1.443137,2,1)
- _FogColorDuo("Fog Color Duo", Range( 0 , 1)) = 1
- [Space(10)]_FogDistanceStart("Fog Distance Start", Float) = -200
- _FogDistanceEnd("Fog Distance End", Float) = 200
- _FogDistanceFalloff("Fog Distance Falloff", Range( 1 , 8)) = 2
- [Space(10)]_FogHeightStart("Fog Height Start", Float) = 0
- _FogHeightEnd("Fog Height End", Float) = 200
- _FogHeightFalloff("Fog Height Falloff", Range( 1 , 8)) = 2
- [StyledCategory(Skybox)]_SKYBOXX("[ SKYBOXX ]", Float) = 1
- _SkyboxFogIntensity("Skybox Fog Intensity", Range( 0 , 1)) = 1
- _SkyboxFogHeight("Skybox Fog Height", Range( 0 , 1)) = 1
- _SkyboxFogFalloff("Skybox Fog Falloff", Range( 1 , 8)) = 1
- _SkyboxFogFill("Skybox Fog Fill", Range( 0 , 1)) = 1
- [StyledCategory(Directional)]_DIRECTIONALL("[ DIRECTIONALL ]", Float) = 1
- [Enum(Off,0,On,1)]_DirectionalMode("Directional Mode", Float) = 1
- _DirectionalIntensity("Directional Intensity", Range( 0 , 1)) = 1
- _DirectionalFalloff("Directional Falloff", Range( 1 , 8)) = 2
- [HDR]_DirectionalColor("Directional Color", Color) = (1,0.7793103,0.5,1)
- [HideInInspector]_DirectionalDir("Directional Dir", Vector) = (0,0,0,0)
- [StyledCategory(Noise)]_NOISEE("[ NOISEE ]", Float) = 1
- [Enum(Off,0,Procedural 3D,2)]_NoiseMode("Noise Mode", Float) = 2
- [HideInInspector]_NoiseModeBlend("_NoiseModeBlend", Float) = 1
- _NoiseIntensity("Noise Intensity", Range( 0 , 1)) = 1
- _NoiseDistanceEnd("Noise Distance End", Float) = 50
- _NoiseScale("Noise Scale", Float) = 30
- _NoiseSpeed("Noise Speed", Vector) = (0.5,0,0.5,0)
-
- }
-
- SubShader
- {
-
-
- Tags { "RenderType"="Overlay" "Queue"="Overlay" }
- LOD 0
-
- CGINCLUDE
- #pragma target 3.0
- ENDCG
- Blend SrcAlpha OneMinusSrcAlpha
- Cull Off
- ColorMask RGBA
- ZWrite Off
- ZTest Always
-
-
-
- Pass
- {
- Name "Unlit"
- //Tags { "LightMode"="ForwardBase" }
- CGPROGRAM
-
-
-
- #ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
- //only defining to not throw compilation error over Unity 5.5
- #define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
- #endif
- #pragma vertex vert
- #pragma fragment frag
- #pragma multi_compile_instancing
- #include "UnityCG.cginc"
-
-
- struct appdata
- {
- float4 vertex : POSITION;
- float4 color : COLOR;
- UNITY_VERTEX_INPUT_INSTANCE_ID
-
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
-#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
- float3 worldPos : TEXCOORD0;
-#endif
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
-
- };
-
- uniform half _FogHeightEnd;
- uniform half _FogHeightStart;
- uniform half _NoiseScale;
- uniform half _NoiseDistanceEnd;
- uniform half _FogDistanceEnd;
- uniform half _FogHeightFalloff;
- uniform half _DirectionalIntensity;
- uniform half _FogDistanceStart;
- uniform half _NoiseModeBlend;
- uniform half _SkyboxFogIntensity;
- uniform half _FogLayersMode;
- uniform half _SkyboxFogHeight;
- uniform half _SkyboxFogFill;
- uniform half _IsHeightFogPreset;
- uniform half _FogDistanceFalloff;
- uniform half _SkyboxFogFalloff;
- uniform half _DirectionalFalloff;
- uniform half _NoiseIntensity;
- uniform half _NoiseMode;
- uniform half _NOISEE;
- uniform half4 _FogColorEnd;
- uniform half _FOGG;
- uniform half _FogColorDuo;
- uniform half _SKYBOXX;
- uniform half _DirectionalMode;
- uniform half3 _NoiseSpeed;
- uniform half _IsHeightFogShader;
- uniform half _TITLE;
- uniform half _DIRECTIONALL;
- uniform half4 _DirectionalColor;
- uniform half _FogIntensity;
- uniform half _FogAxisMode;
- uniform half4 _FogColorStart;
- uniform float4 _FogAxisOption;
- uniform half3 _DirectionalDir;
- uniform half _IsStandardPipeline;
-
-
- v2f vert ( appdata v )
- {
- v2f o;
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- UNITY_TRANSFER_INSTANCE_ID(v, o);
-
- float3 temp_cast_0 = (( _IsStandardPipeline * 0.0 )).xxx;
-
- float3 vertexValue = float3(0, 0, 0);
- #if ASE_ABSOLUTE_VERTEX_POS
- vertexValue = v.vertex.xyz;
- #endif
- vertexValue = temp_cast_0;
- #if ASE_ABSOLUTE_VERTEX_POS
- v.vertex.xyz = vertexValue;
- #else
- v.vertex.xyz += vertexValue;
- #endif
- o.vertex = UnityObjectToClipPos(v.vertex);
-
-#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
- o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
-#endif
- return o;
- }
-
- fixed4 frag (v2f i ) : SV_Target
- {
- UNITY_SETUP_INSTANCE_ID(i);
- UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
- fixed4 finalColor;
-#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
- float3 WorldPosition = i.worldPos;
-#endif
-
-
- finalColor = fixed4(1,1,1,1);
- return finalColor;
- }
- ENDCG
- }
- }
- CustomEditor "HeightFogShaderGUI"
-
-
-}
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-Node;AmplifyShaderEditor.RangedFloatNode;653;-2816,-3968;Half;False;Property;_FogColorDuo;Fog Color Duo;14;0;Create;True;0;0;True;0;False;1;0;0;1;0;1;FLOAT;0
-Node;AmplifyShaderEditor.Vector3Node;227;-3328,-2560;Half;False;Property;_NoiseSpeed;Noise Speed;38;0;Create;True;0;0;True;0;False;0.5,0,0.5;0.5,0,0.5;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
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-Node;AmplifyShaderEditor.RangedFloatNode;558;-3328,-4864;Half;False;Property;_TITLE;< TITLE >;6;0;Create;True;0;0;True;1;StyledBanner(Height Fog Preset);False;1;1;1;1;0;1;FLOAT;0
-Node;AmplifyShaderEditor.RangedFloatNode;643;-3104,-4736;Half;False;Property;_IsHeightFogShader;_IsHeightFogShader;5;1;[HideInInspector];Create;False;0;0;True;0;False;1;1;1;1;0;1;FLOAT;0
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-Node;AmplifyShaderEditor.RangedFloatNode;628;-2848,-4864;Half;False;Property;_DIRECTIONALL;[ DIRECTIONALL ];26;0;Create;True;0;0;True;1;StyledCategory(Directional);False;1;1;1;1;0;1;FLOAT;0
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-Node;AmplifyShaderEditor.RangedFloatNode;635;-2224,-2560;Half;False;Property;_NoiseModeBlend;_NoiseModeBlend;34;1;[HideInInspector];Create;True;0;0;True;0;False;1;1;0;0;0;1;FLOAT;0
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-Node;AmplifyShaderEditor.RangedFloatNode;107;-3072,-3712;Half;False;Property;_FogDistanceEnd;Fog Distance End;16;0;Create;True;0;0;True;0;False;200;0;0;0;0;1;FLOAT;0
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-//CHKSM=9EFA234C1F1A493196CE52E9554310373041C300 \ No newline at end of file