diff options
Diffstat (limited to 'Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs')
-rw-r--r-- | Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs | 439 |
1 files changed, 439 insertions, 0 deletions
diff --git a/Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs b/Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs new file mode 100644 index 00000000..4850cbc8 --- /dev/null +++ b/Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs @@ -0,0 +1,439 @@ +// Cristian Pop - https://boxophobic.com/
+
+using UnityEngine;
+using Boxophobic.StyledGUI;
+using UnityEngine.Serialization;
+
+namespace AtmosphericHeightFog
+{
+ [RequireComponent(typeof(MeshRenderer))]
+ [RequireComponent(typeof(MeshFilter))]
+ [ExecuteInEditMode]
+ public class HeightFogGlobal : StyledMonoBehaviour
+ {
+ [StyledBanner(0.55f, 0.7f, 1f, "Height Fog Global", "", "https://docs.google.com/document/d/1pIzIHIZ-cSh2ykODSZCbAPtScJ4Jpuu7lS3rNEHCLbc/edit#heading=h.kfvqsi6kusw4")]
+ public bool styledBanner;
+
+ [StyledCategory("Scene")]
+ public bool categoryScene;
+
+ public Camera mainCamera;
+ public Light mainDirectional;
+
+ [StyledCategory("Mode")]
+ public bool categoryMode;
+
+ public FogMode fogMode = FogMode.UseScriptSettings;
+
+ [StyledMessage("Info", "The Preset feature requires a material using the BOXOPHOBIC > Atmospherics > Fog Preset shader.", 10, 0)]
+ public bool messagePreset = false;
+
+ [StyledMessage("Info", "The Time Of Day feature works by interpolating two Fog Preset materials using the BOXOPHOBIC > Atmospherics > Fog Preset shader. Please note that not all material properties can be interpolated properly!", 10, 0)]
+ public bool messageTimeOfDay = false;
+
+ [Space(10)]
+ public Material presetMaterial;
+
+ [Space(10)]
+ public Material presetDay;
+ public Material presetNight;
+
+ [Space(10)]
+ [Range(0, 1)]
+ public float timeOfDay = 0;
+
+ [StyledCategory("Fog")]
+ public bool categoryFog;
+
+ [Range(0, 1)]
+ public float fogIntensity = 1;
+
+ [Space(10)]
+ public FogAxisMode fogAxisMode = FogAxisMode.YAxis;
+ public FogLayersMode fogLayersMode = FogLayersMode.MultiplyDistanceAndHeight;
+
+ [Space(10)]
+ [FormerlySerializedAs("fogColor")]
+ [ColorUsage(false, true)]
+ public Color fogColorStart = new Color(0.5f, 0.75f, 1.0f, 1.0f);
+ [ColorUsage(false, true)]
+ public Color fogColorEnd = new Color(0.75f, 1f, 1.25f, 1.0f);
+ [Range(0f, 1f)]
+ public float fogColorDuo = 0;
+
+ [Space(10)]
+ public float fogDistanceStart = -100;
+ public float fogDistanceEnd = 100;
+ [Range(1, 8)]
+ public float fogDistanceFalloff = 1;
+
+ [Space(10)]
+ public float fogHeightStart = 0;
+ public float fogHeightEnd = 100;
+ [Range(1f, 8f)]
+ public float fogHeightFalloff = 1;
+
+ [StyledCategory("Skybox")]
+ public bool categorySkybox;
+
+ [Range(0, 1)]
+ public float skyboxFogIntensity = 1;
+ [Range(0, 1)]
+ public float skyboxFogHeight = 1;
+ [Range(1, 8)]
+ public float skyboxFogFalloff = 1;
+ [Range(0, 1)]
+ public float skyboxFogFill = 0;
+
+ [StyledCategory("Directional")]
+ public bool categoryDirectional;
+
+ [Range(0, 1)]
+ public float directionalIntensity = 1;
+ [Range(1, 8)]
+ public float directionalFalloff = 1;
+ [ColorUsage(false, true)]
+ public Color directionalColor = new Color(1f, 0.75f, 0.5f, 1f);
+
+ [StyledCategory("Noise")]
+ public bool categoryNoise;
+
+ public FogNoiseMode noiseMode = FogNoiseMode.Procedural3D;
+ [Range(0, 1)]
+ public float noiseIntensity = 1;
+ public float noiseDistanceEnd = 50;
+ public float noiseScale = 30;
+ public Vector3 noiseSpeed = new Vector3(0.5f, 0f, 0.5f);
+
+ [StyledCategory("Advanced")]
+ public bool categoryAdvanced;
+
+ public bool manualPositionAndScale = false;
+ public int renderPriority = 1;
+
+ [StyledSpace(5)]
+ public bool styledSpace0;
+
+ Material localMaterial;
+ Material blendMaterial;
+ Material globalMaterial;
+ Material missingMaterial;
+ Material currentMaterial;
+ [HideInInspector]
+ public Material overrideMaterial;
+ [HideInInspector]
+ public float overrideCamToVolumeDistance = 1f;
+ [HideInInspector]
+ public float overrideVolumeDistanceFade = 0f;
+
+ [HideInInspector]
+ public int version = 0;
+
+ // Deprecated
+ [HideInInspector]
+ public FogDirectionalMode directionalMode = FogDirectionalMode.On;
+
+ void Awake()
+ {
+ if (version < 180)
+ {
+ directionalIntensity = directionalIntensity * (int)directionalMode;
+ version = 180;
+ }
+
+ gameObject.name = "Height Fog Global";
+
+ gameObject.transform.position = Vector3.zero;
+ gameObject.transform.rotation = Quaternion.identity;
+
+ GetCamera();
+ GetDirectional();
+
+ if (mainCamera != null)
+ {
+ if (mainCamera.depthTextureMode != DepthTextureMode.Depth || mainCamera.depthTextureMode != DepthTextureMode.DepthNormals)
+ {
+ mainCamera.depthTextureMode = DepthTextureMode.Depth;
+ }
+ }
+ else
+ {
+ Debug.Log("[Atmospheric Height Fog] Camera not found! Make sure you have a camera in the scene or your camera has the MainCamera tag!");
+ }
+
+ var sphereMeshGO = GameObject.CreatePrimitive(PrimitiveType.Sphere);
+ var sphereMesh = sphereMeshGO.GetComponent<MeshFilter>().sharedMesh;
+ DestroyImmediate(sphereMeshGO);
+
+ gameObject.GetComponent<MeshFilter>().sharedMesh = sphereMesh;
+
+ localMaterial = new Material(Shader.Find("BOXOPHOBIC/Atmospherics/Height Fog Preset"));
+ localMaterial.name = "Local";
+
+ overrideMaterial = new Material(localMaterial);
+ overrideMaterial.name = "Override";
+
+ blendMaterial = new Material(localMaterial);
+ blendMaterial.name = "Blend";
+
+ globalMaterial = new Material(Shader.Find("Hidden/BOXOPHOBIC/Atmospherics/Height Fog Global"));
+ globalMaterial.name = "Height Fog Global";
+
+ missingMaterial = Resources.Load<Material>("Height Fog Preset");
+
+ gameObject.GetComponent<MeshRenderer>().sharedMaterial = globalMaterial;
+ }
+
+ void OnEnable()
+ {
+ gameObject.GetComponent<MeshRenderer>().enabled = true;
+ }
+
+ void OnDisable()
+ {
+ gameObject.GetComponent<MeshRenderer>().enabled = false;
+ Shader.SetGlobalFloat("AHF_FogIntensity", 0);
+ }
+
+ void OnDestroy()
+ {
+ Shader.SetGlobalFloat("AHF_FogIntensity", 0);
+ }
+
+ void Update()
+ {
+ if (mainCamera == null)
+ {
+ Debug.Log("[Atmospheric Height Fog] " + "Make sure you set scene camera tag to Main Camera for the fog to work!");
+ return;
+ }
+
+ if (!manualPositionAndScale)
+ {
+ SetFogSphereSize();
+ SetFogSpherePosition();
+ }
+
+ currentMaterial = localMaterial;
+
+ if (fogMode == FogMode.UseScriptSettings)
+ {
+ SetLocalMaterial();
+
+ messageTimeOfDay = false;
+ messagePreset = false;
+ }
+ else if (fogMode == FogMode.UsePresetSettings)
+ {
+ if (presetMaterial != null && presetMaterial.HasProperty("_IsHeightFogPreset"))
+ {
+ currentMaterial = presetMaterial;
+ messagePreset = false;
+ }
+ else
+ {
+ currentMaterial = missingMaterial;
+ messagePreset = true;
+ }
+
+ messageTimeOfDay = false;
+ }
+ else if (fogMode == FogMode.UseTimeOfDay)
+ {
+ if (presetDay != null && presetDay.HasProperty("_IsHeightFogPreset") && presetNight != null && presetNight.HasProperty("_IsHeightFogPreset"))
+ {
+ currentMaterial.Lerp(presetDay, presetNight, timeOfDay);
+ messageTimeOfDay = false;
+ }
+ else
+ {
+ currentMaterial = missingMaterial;
+ messageTimeOfDay = true;
+ }
+
+ messagePreset = false;
+ }
+
+ if (mainDirectional != null)
+ {
+ currentMaterial.SetVector("_DirectionalDir", -mainDirectional.transform.forward);
+ }
+ else
+ {
+ currentMaterial.SetVector("_DirectionalDir", Vector4.zero);
+ }
+
+ if (overrideCamToVolumeDistance > overrideVolumeDistanceFade)
+ {
+ blendMaterial.CopyPropertiesFromMaterial(currentMaterial);
+ }
+ else if (overrideCamToVolumeDistance < overrideVolumeDistanceFade)
+ {
+ var lerp = 1 - (overrideCamToVolumeDistance / overrideVolumeDistanceFade);
+ blendMaterial.Lerp(currentMaterial, overrideMaterial, lerp);
+ }
+
+ SetGlobalMaterials();
+ SetRenderQueue();
+ }
+
+ void GetCamera()
+ {
+ if (mainCamera == null)
+ {
+ mainCamera = Camera.main;
+ }
+ }
+
+ void GetDirectional()
+ {
+ if (mainDirectional == null)
+ {
+ var allLights = FindObjectsOfType<Light>();
+ var intensity = 0.0f;
+
+ for (int i = 0; i < allLights.Length; i++)
+ {
+ if (allLights[i].type == LightType.Directional)
+ {
+ if (allLights[i].intensity > intensity)
+ {
+ mainDirectional = allLights[i];
+ }
+ }
+ }
+ }
+ }
+
+ void SetLocalMaterial()
+ {
+ localMaterial.SetFloat("_FogIntensity", fogIntensity);
+
+ localMaterial.SetColor("_FogColorStart", fogColorStart);
+ localMaterial.SetColor("_FogColorEnd", fogColorEnd);
+ localMaterial.SetFloat("_FogColorDuo", fogColorDuo);
+
+ localMaterial.SetFloat("_FogDistanceStart", fogDistanceStart);
+ localMaterial.SetFloat("_FogDistanceEnd", fogDistanceEnd);
+ localMaterial.SetFloat("_FogDistanceFalloff", fogDistanceFalloff);
+
+ localMaterial.SetFloat("_FogHeightStart", fogHeightStart);
+ localMaterial.SetFloat("_FogHeightEnd", fogHeightEnd);
+ localMaterial.SetFloat("_FogHeightFalloff", fogHeightFalloff);
+
+ localMaterial.SetFloat("_SkyboxFogIntensity", skyboxFogIntensity);
+ localMaterial.SetFloat("_SkyboxFogHeight", skyboxFogHeight);
+ localMaterial.SetFloat("_SkyboxFogFalloff", skyboxFogFalloff);
+ localMaterial.SetFloat("_SkyboxFogFill", skyboxFogFill);
+
+ localMaterial.SetFloat("_DirectionalIntensity", directionalIntensity);
+ localMaterial.SetFloat("_DirectionalFalloff", directionalFalloff);
+ localMaterial.SetColor("_DirectionalColor", directionalColor);
+
+ localMaterial.SetFloat("_NoiseIntensity", noiseIntensity);
+ localMaterial.SetFloat("_NoiseDistanceEnd", noiseDistanceEnd);
+ localMaterial.SetFloat("_NoiseScale", noiseScale);
+ localMaterial.SetVector("_NoiseSpeed", noiseSpeed);
+
+ if (fogAxisMode == FogAxisMode.XAxis)
+ {
+ localMaterial.SetVector("_FogAxisOption", new Vector4(1, 0, 0, 0));
+ }
+ else if (fogAxisMode == FogAxisMode.YAxis)
+ {
+ localMaterial.SetVector("_FogAxisOption", new Vector4(0, 1, 0, 0));
+ }
+ else if (fogAxisMode == FogAxisMode.ZAxis)
+ {
+ localMaterial.SetVector("_FogAxisOption", new Vector4(0, 0, 1, 0));
+ }
+
+ if (fogLayersMode == FogLayersMode.MultiplyDistanceAndHeight)
+ {
+ localMaterial.SetFloat("_FogLayersMode", 0.0f);
+ }
+ else
+ {
+ localMaterial.SetFloat("_FogLayersMode", 1.0f);
+ }
+
+ if (noiseMode == FogNoiseMode.Procedural3D)
+ {
+ localMaterial.SetFloat("_NoiseModeBlend", 1.0f);
+ }
+ else
+ {
+ localMaterial.SetFloat("_NoiseModeBlend", 0.0f);
+ }
+ }
+
+ void SetGlobalMaterials()
+ {
+ if (blendMaterial.HasProperty("_IsHeightFogPreset") == false)
+ {
+ return;
+ }
+
+ Shader.SetGlobalFloat("AHF_FogIntensity", blendMaterial.GetFloat("_FogIntensity"));
+
+ Shader.SetGlobalVector("AHF_FogAxisOption", blendMaterial.GetVector("_FogAxisOption"));
+ Shader.SetGlobalFloat("AHF_FogLayersMode", blendMaterial.GetFloat("_FogLayersMode"));
+
+ Shader.SetGlobalColor("AHF_FogColorStart", blendMaterial.GetColor("_FogColorStart"));
+ Shader.SetGlobalColor("AHF_FogColorEnd", blendMaterial.GetColor("_FogColorEnd"));
+ Shader.SetGlobalFloat("AHF_FogColorDuo", blendMaterial.GetFloat("_FogColorDuo"));
+
+ Shader.SetGlobalFloat("AHF_FogDistanceStart", blendMaterial.GetFloat("_FogDistanceStart"));
+ Shader.SetGlobalFloat("AHF_FogDistanceEnd", blendMaterial.GetFloat("_FogDistanceEnd"));
+ Shader.SetGlobalFloat("AHF_FogDistanceFalloff", blendMaterial.GetFloat("_FogDistanceFalloff"));
+
+ Shader.SetGlobalFloat("AHF_FogHeightStart", blendMaterial.GetFloat("_FogHeightStart"));
+ Shader.SetGlobalFloat("AHF_FogHeightEnd", blendMaterial.GetFloat("_FogHeightEnd"));
+ Shader.SetGlobalFloat("AHF_FogHeightFalloff", blendMaterial.GetFloat("_FogHeightFalloff"));
+
+ Shader.SetGlobalFloat("AHF_SkyboxFogIntensity", blendMaterial.GetFloat("_SkyboxFogIntensity"));
+ Shader.SetGlobalFloat("AHF_SkyboxFogHeight", blendMaterial.GetFloat("_SkyboxFogHeight"));
+ Shader.SetGlobalFloat("AHF_SkyboxFogFalloff", blendMaterial.GetFloat("_SkyboxFogFalloff"));
+ Shader.SetGlobalFloat("AHF_SkyboxFogFill", blendMaterial.GetFloat("_SkyboxFogFill"));
+
+ Shader.SetGlobalVector("AHF_DirectionalDir", blendMaterial.GetVector("_DirectionalDir"));
+ Shader.SetGlobalFloat("AHF_DirectionalIntensity", blendMaterial.GetFloat("_DirectionalIntensity"));
+ Shader.SetGlobalFloat("AHF_DirectionalFalloff", blendMaterial.GetFloat("_DirectionalFalloff"));
+ Shader.SetGlobalColor("AHF_DirectionalColor", blendMaterial.GetColor("_DirectionalColor"));
+
+ Shader.SetGlobalFloat("AHF_NoiseModeBlend", blendMaterial.GetFloat("_NoiseModeBlend"));
+ Shader.SetGlobalFloat("AHF_NoiseIntensity", blendMaterial.GetFloat("_NoiseIntensity"));
+ Shader.SetGlobalFloat("AHF_NoiseDistanceEnd", blendMaterial.GetFloat("_NoiseDistanceEnd"));
+ Shader.SetGlobalFloat("AHF_NoiseScale", blendMaterial.GetFloat("_NoiseScale"));
+ Shader.SetGlobalVector("AHF_NoiseSpeed", blendMaterial.GetVector("_NoiseSpeed"));
+
+ if (blendMaterial.GetFloat("_NoiseModeBlend") > 0)
+ {
+ Shader.DisableKeyword("AHF_NOISEMODE_OFF");
+ Shader.EnableKeyword("AHF_NOISEMODE_PROCEDURAL3D");
+ }
+ else
+ {
+ Shader.DisableKeyword("AHF_NOISEMODE_PROCEDURAL3D");
+ Shader.EnableKeyword("AHF_NOISEMODE_OFF");
+ }
+ }
+
+ void SetFogSphereSize()
+ {
+ var cameraFar = mainCamera.farClipPlane - 1;
+ gameObject.transform.localScale = new Vector3(cameraFar, cameraFar, cameraFar);
+ }
+
+ void SetFogSpherePosition()
+ {
+ transform.position = mainCamera.transform.position;
+ }
+
+ void SetRenderQueue()
+ {
+ globalMaterial.renderQueue = 3000 + renderPriority;
+ }
+ }
+}
+
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