diff options
Diffstat (limited to 'Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Shaders/UI Default (Height Fog Support).shader')
-rw-r--r-- | Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Shaders/UI Default (Height Fog Support).shader | 280 |
1 files changed, 0 insertions, 280 deletions
diff --git a/Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Shaders/UI Default (Height Fog Support).shader b/Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Shaders/UI Default (Height Fog Support).shader deleted file mode 100644 index a30f1675..00000000 --- a/Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Shaders/UI Default (Height Fog Support).shader +++ /dev/null @@ -1,280 +0,0 @@ -// Made with Amplify Shader Editor -// Available at the Unity Asset Store - http://u3d.as/y3X -Shader "UI/Default (Height Fog Support)" -{ - Properties - { - [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} - _Color ("Tint", Color) = (1,1,1,1) - - _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - - _ColorMask ("Color Mask", Float) = 15 - - [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 - [HideInInspector] _texcoord( "", 2D ) = "white" {} - - } - - SubShader - { - LOD 0 - - Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" "CanUseSpriteAtlas"="True" } - - Stencil - { - Ref [_Stencil] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - CompFront [_StencilComp] - PassFront [_StencilOp] - FailFront Keep - ZFailFront Keep - CompBack Always - PassBack Keep - FailBack Keep - ZFailBack Keep - } - - - Cull Off - Lighting Off - ZWrite Off - ZTest [unity_GUIZTestMode] - Blend SrcAlpha OneMinusSrcAlpha - ColorMask [_ColorMask] - - - Pass - { - Name "Default" - CGPROGRAM - - #pragma vertex vert - #pragma fragment frag - #pragma target 3.0 - - #include "UnityCG.cginc" - #include "UnityUI.cginc" - - #pragma multi_compile __ UNITY_UI_CLIP_RECT - #pragma multi_compile __ UNITY_UI_ALPHACLIP - - #include "UnityShaderVariables.cginc" - #define ASE_NEEDS_FRAG_COLOR - #pragma multi_compile AHF_NOISEMODE_OFF AHF_NOISEMODE_PROCEDURAL3D - - - struct appdata_t - { - float4 vertex : POSITION; - float4 color : COLOR; - float2 texcoord : TEXCOORD0; - UNITY_VERTEX_INPUT_INSTANCE_ID - - }; - - struct v2f - { - float4 vertex : SV_POSITION; - fixed4 color : COLOR; - half2 texcoord : TEXCOORD0; - float4 worldPosition : TEXCOORD1; - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - float4 ase_texcoord2 : TEXCOORD2; - }; - - uniform fixed4 _Color; - uniform fixed4 _TextureSampleAdd; - uniform float4 _ClipRect; - uniform sampler2D _MainTex; - uniform float4 _MainTex_ST; - uniform half4 AHF_FogColorStart; - uniform half4 AHF_FogColorEnd; - uniform half AHF_FogDistanceStart; - uniform half AHF_FogDistanceEnd; - uniform half AHF_FogDistanceFalloff; - uniform half AHF_FogColorDuo; - uniform half4 AHF_DirectionalColor; - uniform half3 AHF_DirectionalDir; - uniform half AHF_DirectionalIntensity; - uniform half AHF_DirectionalFalloff; - uniform half3 AHF_FogAxisOption; - uniform half AHF_FogHeightEnd; - uniform half AHF_FogHeightStart; - uniform half AHF_FogHeightFalloff; - uniform half AHF_FogLayersMode; - uniform half AHF_NoiseScale; - uniform half3 AHF_NoiseSpeed; - uniform half AHF_NoiseDistanceEnd; - uniform half AHF_NoiseIntensity; - uniform half AHF_NoiseModeBlend; - uniform half AHF_FogIntensity; - float3 mod3D289( float3 x ) { return x - floor( x / 289.0 ) * 289.0; } - float4 mod3D289( float4 x ) { return x - floor( x / 289.0 ) * 289.0; } - float4 permute( float4 x ) { return mod3D289( ( x * 34.0 + 1.0 ) * x ); } - float4 taylorInvSqrt( float4 r ) { return 1.79284291400159 - r * 0.85373472095314; } - float snoise( float3 v ) - { - const float2 C = float2( 1.0 / 6.0, 1.0 / 3.0 ); - float3 i = floor( v + dot( v, C.yyy ) ); - float3 x0 = v - i + dot( i, C.xxx ); - float3 g = step( x0.yzx, x0.xyz ); - float3 l = 1.0 - g; - float3 i1 = min( g.xyz, l.zxy ); - float3 i2 = max( g.xyz, l.zxy ); - float3 x1 = x0 - i1 + C.xxx; - float3 x2 = x0 - i2 + C.yyy; - float3 x3 = x0 - 0.5; - i = mod3D289( i); - float4 p = permute( permute( permute( i.z + float4( 0.0, i1.z, i2.z, 1.0 ) ) + i.y + float4( 0.0, i1.y, i2.y, 1.0 ) ) + i.x + float4( 0.0, i1.x, i2.x, 1.0 ) ); - float4 j = p - 49.0 * floor( p / 49.0 ); // mod(p,7*7) - float4 x_ = floor( j / 7.0 ); - float4 y_ = floor( j - 7.0 * x_ ); // mod(j,N) - float4 x = ( x_ * 2.0 + 0.5 ) / 7.0 - 1.0; - float4 y = ( y_ * 2.0 + 0.5 ) / 7.0 - 1.0; - float4 h = 1.0 - abs( x ) - abs( y ); - float4 b0 = float4( x.xy, y.xy ); - float4 b1 = float4( x.zw, y.zw ); - float4 s0 = floor( b0 ) * 2.0 + 1.0; - float4 s1 = floor( b1 ) * 2.0 + 1.0; - float4 sh = -step( h, 0.0 ); - float4 a0 = b0.xzyw + s0.xzyw * sh.xxyy; - float4 a1 = b1.xzyw + s1.xzyw * sh.zzww; - float3 g0 = float3( a0.xy, h.x ); - float3 g1 = float3( a0.zw, h.y ); - float3 g2 = float3( a1.xy, h.z ); - float3 g3 = float3( a1.zw, h.w ); - float4 norm = taylorInvSqrt( float4( dot( g0, g0 ), dot( g1, g1 ), dot( g2, g2 ), dot( g3, g3 ) ) ); - g0 *= norm.x; - g1 *= norm.y; - g2 *= norm.z; - g3 *= norm.w; - float4 m = max( 0.6 - float4( dot( x0, x0 ), dot( x1, x1 ), dot( x2, x2 ), dot( x3, x3 ) ), 0.0 ); - m = m* m; - m = m* m; - float4 px = float4( dot( x0, g0 ), dot( x1, g1 ), dot( x2, g2 ), dot( x3, g3 ) ); - return 42.0 * dot( m, px); - } - - - - v2f vert( appdata_t IN ) - { - v2f OUT; - UNITY_SETUP_INSTANCE_ID( IN ); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); - UNITY_TRANSFER_INSTANCE_ID(IN, OUT); - OUT.worldPosition = IN.vertex; - float3 ase_worldPos = mul(unity_ObjectToWorld, IN.vertex).xyz; - OUT.ase_texcoord2.xyz = ase_worldPos; - - - //setting value to unused interpolator channels and avoid initialization warnings - OUT.ase_texcoord2.w = 0; - - OUT.worldPosition.xyz += float3( 0, 0, 0 ) ; - OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); - - OUT.texcoord = IN.texcoord; - - OUT.color = IN.color * _Color; - return OUT; - } - - fixed4 frag(v2f IN ) : SV_Target - { - float2 uv_MainTex = IN.texcoord.xy * _MainTex_ST.xy + _MainTex_ST.zw; - float4 temp_output_4_0 = ( IN.color * ( tex2D( _MainTex, uv_MainTex ) + _TextureSampleAdd ) ); - float3 ase_worldPos = IN.ase_texcoord2.xyz; - float3 WorldPosition2_g874 = ase_worldPos; - float temp_output_7_0_g876 = AHF_FogDistanceStart; - half FogDistanceMask12_g874 = pow( abs( saturate( ( ( distance( WorldPosition2_g874 , _WorldSpaceCameraPos ) - temp_output_7_0_g876 ) / ( AHF_FogDistanceEnd - temp_output_7_0_g876 ) ) ) ) , AHF_FogDistanceFalloff ); - float3 lerpResult258_g874 = lerp( (AHF_FogColorStart).rgb , (AHF_FogColorEnd).rgb , ( saturate( ( FogDistanceMask12_g874 - 0.5 ) ) * AHF_FogColorDuo )); - float3 normalizeResult318_g874 = normalize( ( WorldPosition2_g874 - _WorldSpaceCameraPos ) ); - float dotResult145_g874 = dot( normalizeResult318_g874 , AHF_DirectionalDir ); - half DirectionalMask30_g874 = pow( abs( ( (dotResult145_g874*0.5 + 0.5) * AHF_DirectionalIntensity ) ) , AHF_DirectionalFalloff ); - float3 lerpResult40_g874 = lerp( lerpResult258_g874 , (AHF_DirectionalColor).rgb , DirectionalMask30_g874); - float3 temp_output_2_0_g875 = lerpResult40_g874; - float3 gammaToLinear3_g875 = GammaToLinearSpace( temp_output_2_0_g875 ); - #ifdef UNITY_COLORSPACE_GAMMA - float3 staticSwitch1_g875 = temp_output_2_0_g875; - #else - float3 staticSwitch1_g875 = gammaToLinear3_g875; - #endif - float3 temp_output_256_0_g874 = staticSwitch1_g875; - float3 temp_output_92_86_g873 = temp_output_256_0_g874; - half3 AHF_FogAxisOption181_g874 = AHF_FogAxisOption; - float3 break159_g874 = ( WorldPosition2_g874 * AHF_FogAxisOption181_g874 ); - float temp_output_7_0_g877 = AHF_FogHeightEnd; - half FogHeightMask16_g874 = pow( abs( saturate( ( ( ( break159_g874.x + break159_g874.y + break159_g874.z ) - temp_output_7_0_g877 ) / ( AHF_FogHeightStart - temp_output_7_0_g877 ) ) ) ) , AHF_FogHeightFalloff ); - float lerpResult328_g874 = lerp( ( FogDistanceMask12_g874 * FogHeightMask16_g874 ) , saturate( ( FogDistanceMask12_g874 + FogHeightMask16_g874 ) ) , AHF_FogLayersMode); - float simplePerlin3D193_g874 = snoise( ( ( WorldPosition2_g874 * ( 1.0 / AHF_NoiseScale ) ) + ( -AHF_NoiseSpeed * _Time.y ) ) ); - float temp_output_7_0_g879 = AHF_NoiseDistanceEnd; - half NoiseDistanceMask7_g874 = saturate( ( ( distance( WorldPosition2_g874 , _WorldSpaceCameraPos ) - temp_output_7_0_g879 ) / ( 0.0 - temp_output_7_0_g879 ) ) ); - float lerpResult198_g874 = lerp( 1.0 , (simplePerlin3D193_g874*0.5 + 0.5) , ( NoiseDistanceMask7_g874 * AHF_NoiseIntensity * AHF_NoiseModeBlend )); - half NoiseSimplex3D24_g874 = lerpResult198_g874; - #if defined(AHF_NOISEMODE_OFF) - float staticSwitch42_g874 = lerpResult328_g874; - #elif defined(AHF_NOISEMODE_PROCEDURAL3D) - float staticSwitch42_g874 = ( lerpResult328_g874 * NoiseSimplex3D24_g874 ); - #else - float staticSwitch42_g874 = lerpResult328_g874; - #endif - float temp_output_43_0_g874 = ( staticSwitch42_g874 * AHF_FogIntensity ); - float temp_output_92_87_g873 = temp_output_43_0_g874; - float3 lerpResult82_g873 = lerp( (temp_output_4_0).rgb , temp_output_92_86_g873 , temp_output_92_87_g873); - float4 appendResult9 = (float4(lerpResult82_g873 , (temp_output_4_0).a)); - - half4 color = appendResult9; - - #ifdef UNITY_UI_CLIP_RECT - color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); - #endif - - #ifdef UNITY_UI_ALPHACLIP - clip (color.a - 0.001); - #endif - - return color; - } - ENDCG - } - } - - - -} -/*ASEBEGIN -Version=18103 -1927;1;1906;1020;359.1003;561.1945;1;True;False -Node;AmplifyShaderEditor.TemplateShaderPropertyNode;2;-512,0;Inherit;False;0;0;_MainTex;Shader;0;5;SAMPLER2D;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 -Node;AmplifyShaderEditor.SamplerNode;3;-320,0;Inherit;True;Property;_TextureSample0;Texture Sample 0;0;0;Create;True;0;0;False;0;False;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 -Node;AmplifyShaderEditor.TemplateShaderPropertyNode;11;-320,192;Inherit;False;0;0;_TextureSampleAdd;Pass;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 -Node;AmplifyShaderEditor.VertexColorNode;12;-512,-256;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 -Node;AmplifyShaderEditor.SimpleAddOpNode;10;64,64;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;FLOAT4;0,0,0,0;False;1;COLOR;0 -Node;AmplifyShaderEditor.SimpleMultiplyOpNode;4;256,-256;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0 -Node;AmplifyShaderEditor.SwizzleNode;6;448,-256;Inherit;False;FLOAT3;0;1;2;3;1;0;COLOR;0,0,0,0;False;1;FLOAT3;0 -Node;AmplifyShaderEditor.FunctionNode;21;640,-256;Inherit;False;Apply Height Fog;-1;;873;950890317d4f36a48a68d150cdab0168;0;1;81;FLOAT3;0,0,0;False;3;FLOAT3;85;FLOAT3;86;FLOAT;87 -Node;AmplifyShaderEditor.SwizzleNode;7;448,-160;Inherit;False;FLOAT;3;1;2;3;1;0;COLOR;0,0,0,0;False;1;FLOAT;0 -Node;AmplifyShaderEditor.DynamicAppendNode;9;896,-256;Inherit;False;FLOAT4;4;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT4;0 -Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;1;1088,-256;Float;False;True;-1;2;;0;4;UI/Default (Height Fog Support);5056123faa0c79b47ab6ad7e8bf059a4;True;Default;0;0;Default;2;True;2;5;False;-1;10;False;-1;0;1;False;-1;0;False;-1;False;False;True;2;False;-1;True;True;True;True;True;0;True;-9;True;True;0;True;-5;255;True;-8;255;True;-7;0;True;-4;0;True;-6;1;False;-1;1;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;True;2;False;-1;True;0;True;-11;False;True;5;Queue=Transparent=Queue=0;IgnoreProjector=True;RenderType=Transparent=RenderType;PreviewType=Plane;CanUseSpriteAtlas=True;False;0;False;False;False;False;False;False;False;False;False;False;True;2;0;;0;0;Standard;0;0;1;True;False;;0 -WireConnection;3;0;2;0 -WireConnection;10;0;3;0 -WireConnection;10;1;11;0 -WireConnection;4;0;12;0 -WireConnection;4;1;10;0 -WireConnection;6;0;4;0 -WireConnection;21;81;6;0 -WireConnection;7;0;4;0 -WireConnection;9;0;21;85 -WireConnection;9;3;7;0 -WireConnection;1;0;9;0 -ASEEND*/ -//CHKSM=49D35CE9F5579F0E10E33D6935C93B9E757590B8
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