diff options
Diffstat (limited to 'Assets/BOXOPHOBIC/Utils/Editor/SettingsUtils/SaveSettingsData.cs')
-rw-r--r-- | Assets/BOXOPHOBIC/Utils/Editor/SettingsUtils/SaveSettingsData.cs | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/Assets/BOXOPHOBIC/Utils/Editor/SettingsUtils/SaveSettingsData.cs b/Assets/BOXOPHOBIC/Utils/Editor/SettingsUtils/SaveSettingsData.cs new file mode 100644 index 00000000..5e9dcf7f --- /dev/null +++ b/Assets/BOXOPHOBIC/Utils/Editor/SettingsUtils/SaveSettingsData.cs @@ -0,0 +1,71 @@ +// Cristian Pop - https://boxophobic.com/
+
+using System.IO;
+using UnityEditor;
+using UnityEngine;
+
+namespace Boxophobic.Utils
+{
+ public partial class SettingsUtils
+ {
+ public static void SaveSettingsData(string settingsPath, string data)
+ {
+ CreateFileIfMissing(settingsPath);
+
+ var settings = AssetDatabase.LoadAssetAtPath<SettingsData>(settingsPath);
+
+ settings.data = data;
+
+ SaveFile(settingsPath);
+ }
+
+ public static void SaveSettingsData(string settingsPath, int data)
+ {
+ CreateFileIfMissing(settingsPath);
+
+ var settings = AssetDatabase.LoadAssetAtPath<SettingsData>(settingsPath);
+
+ settings.data = data.ToString();
+
+ SaveFile(settingsPath);
+ }
+
+ public static void SaveSettingsData(string settingsPath, float data)
+ {
+ CreateFileIfMissing(settingsPath);
+
+ var settings = AssetDatabase.LoadAssetAtPath<SettingsData>(settingsPath);
+
+ settings.data = data.ToString();
+
+ SaveFile(settingsPath);
+ }
+
+ private static void CreateFileIfMissing(string settingsPath)
+ {
+ if (File.Exists(settingsPath) == false)
+ {
+ var directory = Path.GetDirectoryName(settingsPath);
+
+ if (Directory.Exists(directory) == false)
+ {
+ Directory.CreateDirectory(directory);
+ AssetDatabase.Refresh();
+ }
+
+ AssetDatabase.CreateAsset(ScriptableObject.CreateInstance<SettingsData>(), settingsPath);
+ AssetDatabase.Refresh();
+ }
+ }
+
+ private static void SaveFile(string settingsPath)
+ {
+ var file = AssetDatabase.LoadAssetAtPath<SettingsData>(settingsPath);
+
+ EditorUtility.SetDirty(file);
+ AssetDatabase.SaveAssets();
+ AssetDatabase.Refresh();
+ }
+ }
+}
+
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