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-rw-r--r--Assets/Bundle/Shaders/Include/ImageEffect.cginc18
1 files changed, 18 insertions, 0 deletions
diff --git a/Assets/Bundle/Shaders/Include/ImageEffect.cginc b/Assets/Bundle/Shaders/Include/ImageEffect.cginc
new file mode 100644
index 00000000..ffe5bc11
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+++ b/Assets/Bundle/Shaders/Include/ImageEffect.cginc
@@ -0,0 +1,18 @@
+
+// µü´úÒ»´Î
+fixed4 blur(sampler2D tex, float2 texSize, fixed2 uv, float spread = 1)
+{
+ fixed2 step = 1 / texSize;
+ const fixed weight = 0.1111111;
+ fixed4 color = fixed4(0, 0, 0, 0);
+ color += tex2D(tex, uv + spread * fixed2(-step.x, step.y)) * weight;
+ color += tex2D(tex, uv + spread * fixed2(0, step.y)) * weight;
+ color += tex2D(tex, uv + spread * fixed2(step.x, step.y)) * weight;
+ color += tex2D(tex, uv + spread * fixed2(-step.x, 0)) * weight;
+ color += tex2D(tex, uv) * weight;
+ color += tex2D(tex, uv + spread * fixed2(step.x, 0)) * weight;
+ color += tex2D(tex, uv + spread * fixed2(-step.x, -step.y)) * weight;
+ color += tex2D(tex, uv + spread * fixed2(0, -step.y)) * weight;
+ color += tex2D(tex, uv + spread * fixed2(step.x, -step.y)) * weight;
+ return color;
+}