diff options
Diffstat (limited to 'Assets/Bundle/Shaders/Unit/ImageEffect')
-rw-r--r-- | Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_color_drift.shader (renamed from Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_colorDrift.shader) | 116 | ||||
-rw-r--r-- | Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_color_drift.shader.meta (renamed from Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_colorDrift.shader.meta) | 0 | ||||
-rw-r--r-- | Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motion_blur.shader (renamed from Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader) | 31 | ||||
-rw-r--r-- | Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motion_blur.shader.meta (renamed from Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader.meta) | 0 | ||||
-rw-r--r-- | Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speed_line.shader (renamed from Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speedLine.shader) | 116 | ||||
-rw-r--r-- | Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speed_line.shader.meta (renamed from Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speedLine.shader.meta) | 0 |
6 files changed, 128 insertions, 135 deletions
diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_colorDrift.shader b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_color_drift.shader index 63e98344..f76b0a91 100644 --- a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_colorDrift.shader +++ b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_color_drift.shader @@ -1,58 +1,58 @@ -Shader "Unlit/unit_effect_colorDrift"
-{
- Properties
- {
- _MainTex ("Texture", 2D) = "white" {}
- }
- SubShader
- {
- Tags { "RenderType"="Opaque" }
- LOD 100
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- // make fog work
- #pragma multi_compile_fog
-
- #include "UnityCG.cginc"
-
- struct appdata
- {
- float4 vertex : POSITION;
- float2 uv : TEXCOORD0;
- };
-
- struct v2f
- {
- float2 uv : TEXCOORD0;
- UNITY_FOG_COORDS(1)
- float4 vertex : SV_POSITION;
- };
-
- sampler2D _MainTex;
- float4 _MainTex_ST;
-
- v2f vert (appdata v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.uv = TRANSFORM_TEX(v.uv, _MainTex);
- UNITY_TRANSFER_FOG(o,o.vertex);
- return o;
- }
-
- fixed4 frag (v2f i) : SV_Target
- {
- // sample the texture
- fixed4 col = tex2D(_MainTex, i.uv);
- // apply fog
- UNITY_APPLY_FOG(i.fogCoord, col);
- return col;
- }
- ENDCG
- }
- }
-}
+Shader "Unlit/unit_effect_colorDrift" +{ + Properties + { + _MainTex ("Texture", 2D) = "white" {} + } + SubShader + { + Tags { "RenderType"="Opaque" } + LOD 100 + + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + // make fog work + #pragma multi_compile_fog + + #include "UnityCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + UNITY_FOG_COORDS(1) + float4 vertex : SV_POSITION; + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + UNITY_TRANSFER_FOG(o,o.vertex); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + // sample the texture + fixed4 col = tex2D(_MainTex, i.uv); + // apply fog + UNITY_APPLY_FOG(i.fogCoord, col); + return col; + } + ENDCG + } + } +} diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_colorDrift.shader.meta b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_color_drift.shader.meta index d42d528f..d42d528f 100644 --- a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_colorDrift.shader.meta +++ b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_color_drift.shader.meta diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motion_blur.shader index c5cfcf26..3111369a 100644 --- a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader +++ b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motion_blur.shader @@ -4,8 +4,6 @@ Shader "Erika/Unit/ImageEffect/unit_img_motionBlur" Properties { _MainTex("Texture", 2D) = "white" {} - _BlurTex("Texture", 2D) = "black" {} - _MaskColor ("Mask Color", Color) = (1,1,1,1) _Angle("Angle", float) = 0 _Distance("Distance", float) = 0 } @@ -42,11 +40,6 @@ Shader "Erika/Unit/ImageEffect/unit_img_motionBlur" sampler2D _MainTex; float4 _MainTex_ST; - sampler2D _BlurTex; - float4 _BlurTex_ST; - - fixed4 _MaskColor; - float _Angle; fixed _Distance; @@ -62,18 +55,18 @@ Shader "Erika/Unit/ImageEffect/unit_img_motionBlur" fixed4 frag (v2f i) : SV_Target { fixed2 uv = i.uv; - fixed2 offset = fixed2(0.05, 0.05);
- const float sampleCount = 30;
- fixed4 color = fixed4(0,0,0,0);
- float radian = radians(_Angle);
- float distance = _Distance;
- for(int i = 0; i < sampleCount; i++)
- {
- float dx = distance * cos(radian) / sampleCount * i;
- float dy = distance * sin(radian) / sampleCount * i;
- color += tex2D(_MainTex,float2(uv.x + dx,uv.y + dy)) * (1 / sampleCount);
- }
- //color.rgb *= 0.5f;
+ fixed2 offset = fixed2(0.05, 0.05); + const float sampleCount = 30; + fixed4 color = fixed4(0,0,0,0); + float radian = radians(_Angle); + float distance = _Distance; + for(int i = 0; i < sampleCount; i++) + { + float dx = distance * cos(radian) / sampleCount * i; + float dy = distance * sin(radian) / sampleCount * i; + color += tex2D(_MainTex,float2(uv.x + dx,uv.y + dy)) * (1 / sampleCount); + } + //color.rgb *= 0.5f; return color; } ENDCG diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader.meta b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motion_blur.shader.meta index 4afe3c18..4afe3c18 100644 --- a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader.meta +++ b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motion_blur.shader.meta diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speedLine.shader b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speed_line.shader index fbc32eb5..b00673eb 100644 --- a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speedLine.shader +++ b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speed_line.shader @@ -1,58 +1,58 @@ -Shader "Unlit/unit_effect_speedLine"
-{
- Properties
- {
- _MainTex ("Texture", 2D) = "white" {}
- }
- SubShader
- {
- Tags { "RenderType"="Opaque" }
- LOD 100
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- // make fog work
- #pragma multi_compile_fog
-
- #include "UnityCG.cginc"
-
- struct appdata
- {
- float4 vertex : POSITION;
- float2 uv : TEXCOORD0;
- };
-
- struct v2f
- {
- float2 uv : TEXCOORD0;
- UNITY_FOG_COORDS(1)
- float4 vertex : SV_POSITION;
- };
-
- sampler2D _MainTex;
- float4 _MainTex_ST;
-
- v2f vert (appdata v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.uv = TRANSFORM_TEX(v.uv, _MainTex);
- UNITY_TRANSFER_FOG(o,o.vertex);
- return o;
- }
-
- fixed4 frag (v2f i) : SV_Target
- {
- // sample the texture
- fixed4 col = tex2D(_MainTex, i.uv);
- // apply fog
- UNITY_APPLY_FOG(i.fogCoord, col);
- return col;
- }
- ENDCG
- }
- }
-}
+Shader "Unlit/unit_effect_speedLine" +{ + Properties + { + _MainTex ("Texture", 2D) = "white" {} + } + SubShader + { + Tags { "RenderType"="Opaque" } + LOD 100 + + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + // make fog work + #pragma multi_compile_fog + + #include "UnityCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + UNITY_FOG_COORDS(1) + float4 vertex : SV_POSITION; + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + UNITY_TRANSFER_FOG(o,o.vertex); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + // sample the texture + fixed4 col = tex2D(_MainTex, i.uv); + // apply fog + UNITY_APPLY_FOG(i.fogCoord, col); + return col; + } + ENDCG + } + } +} diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speedLine.shader.meta b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speed_line.shader.meta index 37726c12..37726c12 100644 --- a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speedLine.shader.meta +++ b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speed_line.shader.meta |