diff options
Diffstat (limited to 'Assets/Bundle/Shaders/Unit/LensEffect')
-rw-r--r-- | Assets/Bundle/Shaders/Unit/LensEffect/unit_lens_motion_blur.shader | 62 | ||||
-rw-r--r-- | Assets/Bundle/Shaders/Unit/LensEffect/unit_lens_motion_blur.shader.meta | 9 |
2 files changed, 71 insertions, 0 deletions
diff --git a/Assets/Bundle/Shaders/Unit/LensEffect/unit_lens_motion_blur.shader b/Assets/Bundle/Shaders/Unit/LensEffect/unit_lens_motion_blur.shader new file mode 100644 index 00000000..9b8bec4c --- /dev/null +++ b/Assets/Bundle/Shaders/Unit/LensEffect/unit_lens_motion_blur.shader @@ -0,0 +1,62 @@ +//给RT做运动模糊 + +Shader "Unlit/unit_lens_motion_blur" +{ + Properties + { + _MainTex ("Texture", 2D) = "white" {} + } + SubShader + { + Tags { "RenderType"="Opaque" } + LOD 100 + + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + // make fog work + #pragma multi_compile_fog + + #include "UnityCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + UNITY_FOG_COORDS(1) + float4 vertex : SV_POSITION; + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + + float4 _ScaleOffset; // 角色在RT中的位置 + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + UNITY_TRANSFER_FOG(o,o.vertex); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + // sample the texture + fixed4 col = tex2D(_MainTex, i.uv); + // apply fog + UNITY_APPLY_FOG(i.fogCoord, col); + return col; + } + ENDCG + } + } +} diff --git a/Assets/Bundle/Shaders/Unit/LensEffect/unit_lens_motion_blur.shader.meta b/Assets/Bundle/Shaders/Unit/LensEffect/unit_lens_motion_blur.shader.meta new file mode 100644 index 00000000..896045f9 --- /dev/null +++ b/Assets/Bundle/Shaders/Unit/LensEffect/unit_lens_motion_blur.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 7e03081c3480da045a4e3fd8050068ea +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: |