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Diffstat (limited to 'Assets/Bundle/Shaders/Unit/LensEffect')
-rw-r--r--Assets/Bundle/Shaders/Unit/LensEffect/unit_lens_motion_blur.shader62
-rw-r--r--Assets/Bundle/Shaders/Unit/LensEffect/unit_lens_motion_blur.shader.meta9
2 files changed, 0 insertions, 71 deletions
diff --git a/Assets/Bundle/Shaders/Unit/LensEffect/unit_lens_motion_blur.shader b/Assets/Bundle/Shaders/Unit/LensEffect/unit_lens_motion_blur.shader
deleted file mode 100644
index 9b8bec4c..00000000
--- a/Assets/Bundle/Shaders/Unit/LensEffect/unit_lens_motion_blur.shader
+++ /dev/null
@@ -1,62 +0,0 @@
-//给RT做运动模糊
-
-Shader "Unlit/unit_lens_motion_blur"
-{
- Properties
- {
- _MainTex ("Texture", 2D) = "white" {}
- }
- SubShader
- {
- Tags { "RenderType"="Opaque" }
- LOD 100
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- // make fog work
- #pragma multi_compile_fog
-
- #include "UnityCG.cginc"
-
- struct appdata
- {
- float4 vertex : POSITION;
- float2 uv : TEXCOORD0;
- };
-
- struct v2f
- {
- float2 uv : TEXCOORD0;
- UNITY_FOG_COORDS(1)
- float4 vertex : SV_POSITION;
- };
-
- sampler2D _MainTex;
- float4 _MainTex_ST;
-
- float4 _ScaleOffset; // 角色在RT中的位置
-
- v2f vert (appdata v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.uv = TRANSFORM_TEX(v.uv, _MainTex);
- UNITY_TRANSFER_FOG(o,o.vertex);
- return o;
- }
-
- fixed4 frag (v2f i) : SV_Target
- {
- // sample the texture
- fixed4 col = tex2D(_MainTex, i.uv);
- // apply fog
- UNITY_APPLY_FOG(i.fogCoord, col);
- return col;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/Bundle/Shaders/Unit/LensEffect/unit_lens_motion_blur.shader.meta b/Assets/Bundle/Shaders/Unit/LensEffect/unit_lens_motion_blur.shader.meta
deleted file mode 100644
index 896045f9..00000000
--- a/Assets/Bundle/Shaders/Unit/LensEffect/unit_lens_motion_blur.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 7e03081c3480da045a4e3fd8050068ea
-ShaderImporter:
- externalObjects: {}
- defaultTextures: []
- nonModifiableTextures: []
- userData:
- assetBundleName:
- assetBundleVariant: