diff options
Diffstat (limited to 'Assets/Bundle/Shaders/Unit')
-rw-r--r-- | Assets/Bundle/Shaders/Unit/Effect.meta | 2 | ||||
-rw-r--r-- | Assets/Bundle/Shaders/Unit/ImageEffect.meta | 8 | ||||
-rw-r--r-- | Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_colorDrift.shader | 58 | ||||
-rw-r--r-- | Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_colorDrift.shader.meta | 9 | ||||
-rw-r--r-- | Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader | 58 | ||||
-rw-r--r-- | Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader.meta | 9 | ||||
-rw-r--r-- | Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader (renamed from Assets/Bundle/Shaders/Unit/Effect/unit_effect_blur.shader) | 23 | ||||
-rw-r--r-- | Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader.meta (renamed from Assets/Bundle/Shaders/Unit/Effect/unit_effect_blur.shader.meta) | 0 | ||||
-rw-r--r-- | Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speedLine.shader | 58 | ||||
-rw-r--r-- | Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speedLine.shader.meta | 9 |
10 files changed, 225 insertions, 9 deletions
diff --git a/Assets/Bundle/Shaders/Unit/Effect.meta b/Assets/Bundle/Shaders/Unit/Effect.meta index bba3c4c9..7df9a033 100644 --- a/Assets/Bundle/Shaders/Unit/Effect.meta +++ b/Assets/Bundle/Shaders/Unit/Effect.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 7557aede65843b24681351bc9fd2eda4 +guid: 9cc4684b9f432f149b16a51f148c9490 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect.meta b/Assets/Bundle/Shaders/Unit/ImageEffect.meta new file mode 100644 index 00000000..bba3c4c9 --- /dev/null +++ b/Assets/Bundle/Shaders/Unit/ImageEffect.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7557aede65843b24681351bc9fd2eda4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_colorDrift.shader b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_colorDrift.shader new file mode 100644 index 00000000..63e98344 --- /dev/null +++ b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_colorDrift.shader @@ -0,0 +1,58 @@ +Shader "Unlit/unit_effect_colorDrift"
+{
+ Properties
+ {
+ _MainTex ("Texture", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Tags { "RenderType"="Opaque" }
+ LOD 100
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ // make fog work
+ #pragma multi_compile_fog
+
+ #include "UnityCG.cginc"
+
+ struct appdata
+ {
+ float4 vertex : POSITION;
+ float2 uv : TEXCOORD0;
+ };
+
+ struct v2f
+ {
+ float2 uv : TEXCOORD0;
+ UNITY_FOG_COORDS(1)
+ float4 vertex : SV_POSITION;
+ };
+
+ sampler2D _MainTex;
+ float4 _MainTex_ST;
+
+ v2f vert (appdata v)
+ {
+ v2f o;
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ o.uv = TRANSFORM_TEX(v.uv, _MainTex);
+ UNITY_TRANSFER_FOG(o,o.vertex);
+ return o;
+ }
+
+ fixed4 frag (v2f i) : SV_Target
+ {
+ // sample the texture
+ fixed4 col = tex2D(_MainTex, i.uv);
+ // apply fog
+ UNITY_APPLY_FOG(i.fogCoord, col);
+ return col;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_colorDrift.shader.meta b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_colorDrift.shader.meta new file mode 100644 index 00000000..d42d528f --- /dev/null +++ b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_colorDrift.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 6e37e3ab4ebfc3a4aa32667859687930 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader new file mode 100644 index 00000000..2e2c9fa2 --- /dev/null +++ b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader @@ -0,0 +1,58 @@ +Shader "Unlit/unit_effect_glitch"
+{
+ Properties
+ {
+ _MainTex ("Texture", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Tags { "RenderType"="Opaque" }
+ LOD 100
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ // make fog work
+ #pragma multi_compile_fog
+
+ #include "UnityCG.cginc"
+
+ struct appdata
+ {
+ float4 vertex : POSITION;
+ float2 uv : TEXCOORD0;
+ };
+
+ struct v2f
+ {
+ float2 uv : TEXCOORD0;
+ UNITY_FOG_COORDS(1)
+ float4 vertex : SV_POSITION;
+ };
+
+ sampler2D _MainTex;
+ float4 _MainTex_ST;
+
+ v2f vert (appdata v)
+ {
+ v2f o;
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ o.uv = TRANSFORM_TEX(v.uv, _MainTex);
+ UNITY_TRANSFER_FOG(o,o.vertex);
+ return o;
+ }
+
+ fixed4 frag (v2f i) : SV_Target
+ {
+ // sample the texture
+ fixed4 col = tex2D(_MainTex, i.uv);
+ // apply fog
+ UNITY_APPLY_FOG(i.fogCoord, col);
+ return col;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader.meta b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader.meta new file mode 100644 index 00000000..f5e3cd72 --- /dev/null +++ b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f1567ae3bc1c0964cb12b2cf79240e61 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Shaders/Unit/Effect/unit_effect_blur.shader b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader index 6a3aad0b..c4802a07 100644 --- a/Assets/Bundle/Shaders/Unit/Effect/unit_effect_blur.shader +++ b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader @@ -6,6 +6,7 @@ Shader "Erika/Unit/Effect/unit_effect_blur" _MainTex("Texture", 2D) = "white" {} _BlurTex("Texture", 2D) = "black" {} _MaskColor ("Mask Color", Color) = (1,1,1,1) + _Angle("Angle", float) = 0 } SubShader { @@ -42,6 +43,8 @@ Shader "Erika/Unit/Effect/unit_effect_blur" fixed4 _MaskColor; + float _Angle; + v2f vert (appdata v) { v2f o; @@ -52,14 +55,18 @@ Shader "Erika/Unit/Effect/unit_effect_blur" fixed4 frag (v2f i) : SV_Target { - float2 uv = i.uv; - fixed4 blur = tex2D(_BlurTex, uv).r; - //uv.x += blur.r; - //uv.y += blur.r; - fixed4 col = tex2D(_MainTex, uv); - col *= blur; - - return col; + fixed2 uv = i.uv; + fixed2 offset = fixed2(0.05, 0.05);
+ float sampleCount = 30;
+ fixed4 color = fixed4(0,0,0,0);
+ float radian = radians(_Angle);
+ float distance = 0.3f;
+ for(int i = 0; i < sampleCount; i++){
+ float dx = distance * cos(radian) / sampleCount * i;
+ float dy = distance * sin(radian) / sampleCount * i;
+ color += tex2D(_MainTex,float2(uv.x + dx,uv.y + dy)) * (1 / sampleCount);
+ }
+ return color; } ENDCG } diff --git a/Assets/Bundle/Shaders/Unit/Effect/unit_effect_blur.shader.meta b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader.meta index 4afe3c18..4afe3c18 100644 --- a/Assets/Bundle/Shaders/Unit/Effect/unit_effect_blur.shader.meta +++ b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader.meta diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speedLine.shader b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speedLine.shader new file mode 100644 index 00000000..fbc32eb5 --- /dev/null +++ b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speedLine.shader @@ -0,0 +1,58 @@ +Shader "Unlit/unit_effect_speedLine"
+{
+ Properties
+ {
+ _MainTex ("Texture", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Tags { "RenderType"="Opaque" }
+ LOD 100
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ // make fog work
+ #pragma multi_compile_fog
+
+ #include "UnityCG.cginc"
+
+ struct appdata
+ {
+ float4 vertex : POSITION;
+ float2 uv : TEXCOORD0;
+ };
+
+ struct v2f
+ {
+ float2 uv : TEXCOORD0;
+ UNITY_FOG_COORDS(1)
+ float4 vertex : SV_POSITION;
+ };
+
+ sampler2D _MainTex;
+ float4 _MainTex_ST;
+
+ v2f vert (appdata v)
+ {
+ v2f o;
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ o.uv = TRANSFORM_TEX(v.uv, _MainTex);
+ UNITY_TRANSFER_FOG(o,o.vertex);
+ return o;
+ }
+
+ fixed4 frag (v2f i) : SV_Target
+ {
+ // sample the texture
+ fixed4 col = tex2D(_MainTex, i.uv);
+ // apply fog
+ UNITY_APPLY_FOG(i.fogCoord, col);
+ return col;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speedLine.shader.meta b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speedLine.shader.meta new file mode 100644 index 00000000..37726c12 --- /dev/null +++ b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speedLine.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 1926c69018f6247438d2babd9d7b4674 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: |