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// 1:09 https://www.youtube.com/watch?v=LhqI_yj3zO0
Shader "Erika/Unit/Effect/unit_effect_blur"
{
Properties
{
_MainTex("Texture", 2D) = "white" {}
_BlurTex("Texture", 2D) = "black" {}
_MaskColor ("Mask Color", Color) = (1,1,1,1)
}
SubShader
{
Tags { "RenderType"="Opaque" "Queue" = "Transparent"}
LOD 100
Blend SrcAlpha OneMinusSrcAlpha
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
sampler2D _BlurTex;
float4 _BlurTex_ST;
fixed4 _MaskColor;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
float2 uv = i.uv;
fixed4 blur = tex2D(_BlurTex, uv).r;
//uv.x += blur.r;
//uv.y += blur.r;
fixed4 col = tex2D(_MainTex, uv);
col *= blur;
return col;
}
ENDCG
}
}
}
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