diff options
Diffstat (limited to 'Assets/Bundle/Unit/PC/Erika/AnimationData/Air_Combo03_Z0_2.asset')
-rw-r--r-- | Assets/Bundle/Unit/PC/Erika/AnimationData/Air_Combo03_Z0_2.asset | 50 |
1 files changed, 48 insertions, 2 deletions
diff --git a/Assets/Bundle/Unit/PC/Erika/AnimationData/Air_Combo03_Z0_2.asset b/Assets/Bundle/Unit/PC/Erika/AnimationData/Air_Combo03_Z0_2.asset index 38e6e111..a19dff45 100644 --- a/Assets/Bundle/Unit/PC/Erika/AnimationData/Air_Combo03_Z0_2.asset +++ b/Assets/Bundle/Unit/PC/Erika/AnimationData/Air_Combo03_Z0_2.asset @@ -165,6 +165,50 @@ MonoBehaviour: m_keys: 01000000 m_values: - 0.12 +--- !u!114 &114157186485495952 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a4957372b8a4fd946b86016c20f83750, type: 3} + m_Name: EventMesh_VisibilityInMainCamera + m_EditorClassIdentifier: + startFrame: 10 + isVisible: 0 +--- !u!114 &114245143437386504 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a4957372b8a4fd946b86016c20f83750, type: 3} + m_Name: EventMesh_VisibilityInMainCamera + m_EditorClassIdentifier: + startFrame: 16 + isVisible: 1 +--- !u!114 &114277723789736382 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a75401f0015aa1e4f856979c8aa1dae2, type: 3} + m_Name: EventMesh_ImageEffect_MotionBlur + m_EditorClassIdentifier: + startFrame: 10 + lifeTime: 0.1 + angle: 0 + distance: 0 --- !u!114 &114311271947421858 MonoBehaviour: m_ObjectHideFlags: 0 @@ -180,8 +224,10 @@ MonoBehaviour: startFrame: 17 effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 9.prefab attached: 1 - attachNode: 0 - bone: + parentNode: 0 + bonePath: + bone: 0 + referencePoint: 0 position: {x: 0, y: 0.8, z: 0} rotation: {x: 16.405, y: -122.817, z: 27.753} scale: {x: 0.7, y: 0.7, z: 0.7} |