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Diffstat (limited to 'Assets/Bundle/Unit/PC/Erika/AnimationData/Attack_Jump_to_Air.asset')
-rw-r--r--Assets/Bundle/Unit/PC/Erika/AnimationData/Attack_Jump_to_Air.asset24
1 files changed, 22 insertions, 2 deletions
diff --git a/Assets/Bundle/Unit/PC/Erika/AnimationData/Attack_Jump_to_Air.asset b/Assets/Bundle/Unit/PC/Erika/AnimationData/Attack_Jump_to_Air.asset
index c1f7f8d0..54dd0273 100644
--- a/Assets/Bundle/Unit/PC/Erika/AnimationData/Attack_Jump_to_Air.asset
+++ b/Assets/Bundle/Unit/PC/Erika/AnimationData/Attack_Jump_to_Air.asset
@@ -10,11 +10,12 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: cab6406109041434e890f22d6455172f, type: 3}
- m_Name: Attack_Jump_to_Air
+ m_Name: Attack_Jump_to_Air(Clone)
m_EditorClassIdentifier:
animationName: Attack_Jump_to_Air
animationPath: Assets/Bundle/Unit/PC/Erika/AnimationClip/Attack_Jump_to_Air.anim
- animationEvents: []
+ animationEvents:
+ - {fileID: 114282673544850798}
hurtBoxes: []
hitBoxes:
- collider:
@@ -106,3 +107,22 @@ MonoBehaviour:
properties:
m_keys:
m_values: []
+--- !u!114 &114282673544850798
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 9fe45d0826fb033448a877f1d49199d6, type: 3}
+ m_Name: EventEffect
+ m_EditorClassIdentifier:
+ startFrame: 11
+ effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 9.prefab
+ attached: 0
+ bone:
+ position: {x: 0, y: 1.8, z: 0.5}
+ rotation: {x: -137.822, y: -87.41101, z: 86.147}
+ scale: {x: 0.7, y: 0.7, z: -0.7}