diff options
Diffstat (limited to 'Assets/Bundle/Unit/PC/Erika/AnimationData')
-rw-r--r-- | Assets/Bundle/Unit/PC/Erika/AnimationData/Attack_Jump_to_Air.asset | 8 | ||||
-rw-r--r-- | Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_1.asset | 16 |
2 files changed, 15 insertions, 9 deletions
diff --git a/Assets/Bundle/Unit/PC/Erika/AnimationData/Attack_Jump_to_Air.asset b/Assets/Bundle/Unit/PC/Erika/AnimationData/Attack_Jump_to_Air.asset index 1ec463f5..0ab2f031 100644 --- a/Assets/Bundle/Unit/PC/Erika/AnimationData/Attack_Jump_to_Air.asset +++ b/Assets/Bundle/Unit/PC/Erika/AnimationData/Attack_Jump_to_Air.asset @@ -125,8 +125,10 @@ MonoBehaviour: startFrame: 11 effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 9.prefab attached: 1 - attachNode: 0 - bone: + parentNode: 0 + bonePath: + bone: 0 + referencePoint: 0 position: {x: 0, y: 2, z: 0.5} rotation: {x: 190, y: -87.41101, z: 86.147} - scale: {x: 0.7, y: 0.7, z: -0.7} + scale: {x: 0.8, y: 0.8, z: -0.8} diff --git a/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_1.asset b/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_1.asset index 6f794770..5ef10aea 100644 --- a/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_1.asset +++ b/Assets/Bundle/Unit/PC/Erika/AnimationData/Frank_RPG_Assassin_Combo02_1.asset @@ -173,7 +173,7 @@ MonoBehaviour: startFrame: 7 name: tag: - projectilePath: Assets/Bundle/Projectile/PlasmaOceanBlue_Big_Projectile 1.prefab + projectilePath: Assets/Bundle/Projectiles/PlasmaOceanBlue_Big_Projectile 1.prefab attachedToBone: 0 bone: posOffset: {x: 0, y: 1, z: 0} @@ -243,7 +243,7 @@ MonoBehaviour: startFrame: 11 name: tag: - projectilePath: Assets/Bundle/Projectile/PlasmaOceanBlue_Big_Projectile 1.prefab + projectilePath: Assets/Bundle/Projectiles/PlasmaOceanBlue_Big_Projectile 1.prefab attachedToBone: 0 bone: posOffset: {x: 0, y: 1, z: 0} @@ -278,8 +278,10 @@ MonoBehaviour: startFrame: 11 effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 9.prefab attached: 1 - attachNode: 0 - bone: + parentNode: 0 + bonePath: + bone: 0 + referencePoint: 0 position: {x: 0, y: 0, z: 0} rotation: {x: 9.041, y: 3.24, z: -13.587} scale: {x: 0.8, y: 0.8, z: 0.8} @@ -333,8 +335,10 @@ MonoBehaviour: startFrame: 7 effectPath: Assets/Art/Vfx/Sword slash VFX/Prefabs/Sword Slash 9.prefab attached: 1 - attachNode: 0 - bone: + parentNode: 0 + bonePath: + bone: 0 + referencePoint: 0 position: {x: 0, y: 0, z: 0} rotation: {x: 29.554, y: -2.357, z: -15.468} scale: {x: 0.8, y: 0.8, z: 0.8} |