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-rw-r--r--Assets/Editor/Tools/ShortcutHelper.cs32
1 files changed, 32 insertions, 0 deletions
diff --git a/Assets/Editor/Tools/ShortcutHelper.cs b/Assets/Editor/Tools/ShortcutHelper.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+using UnityEditor.SceneManagement;
+
+public class ShortcutHelper
+{
+ [MenuItem("Erika/Scene/打开Saionji场景 _F5")]
+ static void OpenSaionjiScene()
+ {
+ string path = Application.dataPath + "/Scenes/Demo/SaionjiShowOff.unity";
+ if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
+ {
+ return;
+ }
+ EditorSceneManager.OpenScene(path);
+ }
+
+ [MenuItem("Erika/Scene/打开UMotion场景 _F6")]
+ static void OpenUMotionScene()
+ {
+ string path = Application.dataPath + "/Scenes/Demo/AnimationEditScene.unity";
+ if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
+ {
+ return;
+ }
+ EditorSceneManager.OpenScene(path);
+ }
+
+
+}